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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Negative Shader Storage Buffer Object (SSBO) tests.
*//*--------------------------------------------------------------------*/
#include "es31fNegativeSSBOBlockTests.hpp"
#include "glwDefs.hpp"
#include "glwEnums.hpp"
#include "tcuStringTemplate.hpp"
#include "gluShaderProgram.hpp"
#include <map>
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace NegativeTestShared
{
namespace
{
using tcu::TestLog;
using glu::CallLogWrapper;
using namespace glw;
namespace args
{
enum ArgMember
{
ARGMEMBER_FORMAT = 0,
ARGMEMBER_BINDING_POINT,
ARGMEMBER_MATRIX_ORDER,
ARGMEMBER_MEMBER_TYPE,
ARGMEMBER_NAME,
ARGMEMBER_FIXED_ARRAY,
ARGMEMBER_VARIABLE_ARRAY,
ARGMEMBER_REORDER
};
// key pair ssbo arg data
struct SsboArgData
{
ArgMember member;
std::string data;
SsboArgData(const ArgMember& member_, const std::string& data_)
{
member = member_;
data = data_;
}
};
// class which manages string based argument used to build varying ssbo interface blocks and members
class SsboArgs
{
public:
SsboArgs(const std::string version, tcu::TestLog& log);
void setSingleValue (const SsboArgData argData);
bool setAllValues (const std::vector<SsboArgData> argDataList);
bool getMemberReorder (void) const;
void resetValues (void);
std::map<std::string, std::string> populateArgsMap (void) const;
private:
std::string m_negativeContextVersion;
std::string m_stdFormat;
std::string m_bindingPoint;
std::string m_matrixOrder;
std::string m_memberType;
std::string m_memberName;
std::string m_memberFixedArrayerName;
std::string m_memberVariableArray;
bool m_memberReorder;
int m_numberMembers;
tcu::TestLog& m_testLog;
void setDefaultValues (void);
};
//constructor which ensure a proper context is passed into the struct
SsboArgs::SsboArgs(const std::string version, tcu::TestLog& log)
: m_negativeContextVersion (version)
, m_numberMembers (8)
, m_testLog (log)
{
setDefaultValues();
}
void SsboArgs::setSingleValue (const SsboArgData argData)
{
std::string message;
switch (argData.member)
{
case ARGMEMBER_FORMAT:
m_stdFormat = argData.data;
return;
case ARGMEMBER_BINDING_POINT:
m_bindingPoint = argData.data;
return;
case ARGMEMBER_MATRIX_ORDER:
m_matrixOrder = argData.data;
return;
case ARGMEMBER_MEMBER_TYPE:
m_memberType = argData.data;
return;
case ARGMEMBER_NAME:
m_memberName = argData.data;
return;
case ARGMEMBER_FIXED_ARRAY:
m_memberFixedArrayerName = argData.data;
return;
case ARGMEMBER_VARIABLE_ARRAY:
m_memberVariableArray = argData.data;
return;
case ARGMEMBER_REORDER:
if (argData.data == "true")
{
m_memberReorder = true;
}
return;
default:
message = "auto loop argument data member not recognised.";
m_testLog << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
}
}
bool SsboArgs::setAllValues (const std::vector<SsboArgData> argDataList)
{
std::string message;
if ((argDataList.size() == 0) || (argDataList.size() > (size_t)m_numberMembers))
{
message = "set of args does not match the number of args struct changeable members.";
m_testLog << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
return false;
}
else
{
for (unsigned int idx = 0; idx < argDataList.size(); idx++)
{
setSingleValue(argDataList[idx]);
}
}
return true;
}
bool SsboArgs::getMemberReorder (void) const
{
return m_memberReorder;
}
void SsboArgs::resetValues (void)
{
setDefaultValues();
}
//converts SsboArgs member variable into a map object to be used by tcu::StringTemplate
std::map<std::string, std::string> SsboArgs::populateArgsMap (void) const
{
std::map<std::string, std::string> argsMap;
// key placeholders located at specific points in the ssbo block
argsMap["NEGATIVE_CONTEXT_VERSION"] = m_negativeContextVersion;
argsMap["STD_FORMAT"] = m_stdFormat;
argsMap["BINDING_POINT"] = m_bindingPoint;
argsMap["MATRIX_ORDER"] = m_matrixOrder;
argsMap["MEMBER_TYPE"] = m_memberType;
argsMap["MEMBER_NAME"] = m_memberName;
argsMap["MEMBER_FIXED_ARRAY"] = m_memberFixedArrayerName;
argsMap["MEMBER_VARIABLE_ARRAY"] = m_memberVariableArray;
return argsMap;
}
// default values i.e. same shader template
void SsboArgs::setDefaultValues (void)
{
m_stdFormat = "std430";
m_bindingPoint = "0";
m_matrixOrder = "column_major";
m_memberType = "int";
m_memberName = "matrix";
m_memberFixedArrayerName = "10";
m_memberVariableArray = "";
m_memberReorder = false;
}
} // args
std::string generateVaryingSSBOShader(const glw::GLenum shaderType, const args::SsboArgs& args, tcu::TestLog& log)
{
std::map<std::string, std::string> argsMap;
std::ostringstream source;
std::string sourceString;
std::stringstream ssboString;
std::string message;
if (args.getMemberReorder())
{
ssboString << " mediump vec4 array_1[${MEMBER_FIXED_ARRAY}];\n"
<< " highp mat4 ${MEMBER_NAME};\n"
<< " lowp ${MEMBER_TYPE} data;\n"
<< " mediump float array_2[${MEMBER_VARIABLE_ARRAY}];\n";
}
else
{
ssboString << " lowp ${MEMBER_TYPE} data;\n"
<< " highp mat4 ${MEMBER_NAME};\n"
<< " mediump vec4 array_1[${MEMBER_FIXED_ARRAY}];\n"
<< " mediump float array_2[${MEMBER_VARIABLE_ARRAY}];\n";
}
argsMap = args.populateArgsMap();
switch (shaderType)
{
case GL_VERTEX_SHADER:
{
source << "${NEGATIVE_CONTEXT_VERSION}\n"
<< "layout (location = 0) in highp vec4 position;\n"
<< "layout (location = 1) in mediump vec4 colour;\n"
<< "out mediump vec4 vertex_colour;\n"
<< "layout (${STD_FORMAT}, binding = ${BINDING_POINT}, ${MATRIX_ORDER}) buffer ssbo_block\n"
<< "{\n";
source << ssboString.str();
source << "} ssbo;\n"
<< "void main()\n"
<< "{\n"
<< " mediump vec4 variable;\n"
<< " gl_Position = ssbo.${MEMBER_NAME} * position;\n"
<< " for (int idx = 0; idx < ${MEMBER_FIXED_ARRAY}; idx++)\n"
<< " {\n"
<< " variable += ssbo.array_1[idx];\n"
<< " }\n"
<< " vertex_colour = colour + variable;\n"
<< "}\n";
sourceString = source.str();
sourceString = tcu::StringTemplate(sourceString).specialize(argsMap);
return sourceString;
}
case GL_FRAGMENT_SHADER:
{
source << "${NEGATIVE_CONTEXT_VERSION}\n"
<< "in mediump vec4 vertex_colour;\n"
<< "layout (location = 0) out mediump vec4 fragment_colour;\n"
<< "layout (${STD_FORMAT}, binding = ${BINDING_POINT}, ${MATRIX_ORDER}) buffer ssbo_block\n"
<< "{\n";
source << ssboString.str();
source << "} ssbo;\n"
<< "void main()\n"
<< "{\n"
<< " mediump vec4 variable;\n"
<< " variable * ssbo.${MEMBER_NAME};\n"
<< " for (int idx = 0; idx < ${MEMBER_FIXED_ARRAY}; idx++)\n"
<< " {\n"
<< " variable += ssbo.array_1[idx];\n"
<< " }\n"
<< " fragment_colour = vertex_colour + variable;\n"
<< "}\n";
sourceString = source.str();
sourceString = tcu::StringTemplate(sourceString).specialize(argsMap);
return sourceString;
}
case GL_GEOMETRY_SHADER:
{
// TODO:
return sourceString;
}
case GL_TESS_CONTROL_SHADER:
{
// TODO:
return sourceString;
}
case GL_TESS_EVALUATION_SHADER:
{
// TODO:
return sourceString;
}
case GL_COMPUTE_SHADER:
{
// TODO:
return sourceString;
}
default:
{
message = "shader type not recognised.";
log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
}
}
return std::string();
}
void logProgramInfo(NegativeTestContext& ctx, GLint program)
{
GLint maxLength = 0;
std::string message;
tcu::TestLog& log = ctx.getLog();
ctx.glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength);
message = "Program log:";
log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
if (maxLength == 0)
{
message = "No available info log.";
log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
return;
}
std::vector<GLchar> infoLog(maxLength);
ctx.glGetProgramInfoLog(program, maxLength, &maxLength, &infoLog[0]);
std::string programLogMessage(&infoLog[0], maxLength);
log << tcu::TestLog::Message << programLogMessage << tcu::TestLog::EndMessage;
}
void ssbo_block_matching(NegativeTestContext& ctx)
{
const bool isES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
const glu::GLSLVersion version = isES32 ? glu::GLSL_VERSION_320_ES : glu::GLSL_VERSION_310_ES;
tcu::TestLog& log = ctx.getLog();
std::string message;
std::string versionString(glu::getGLSLVersionDeclaration(version));
args::SsboArgs ssboArgs(versionString, log);
GLint shaderVertexGL;
std::string shaderVertexString;
const char* shaderVertexCharPtr;
// List of arguments used to create varying ssbo objects in the fragment shader
const args::SsboArgData argDataArrayFrag[] = { args::SsboArgData(args::ARGMEMBER_FORMAT, "std140"),
args::SsboArgData(args::ARGMEMBER_BINDING_POINT, "10"),
args::SsboArgData(args::ARGMEMBER_MATRIX_ORDER, "row_major"),
args::SsboArgData(args::ARGMEMBER_MEMBER_TYPE, "vec2"),
args::SsboArgData(args::ARGMEMBER_NAME, "name_changed"),
args::SsboArgData(args::ARGMEMBER_FIXED_ARRAY, "20"),
args::SsboArgData(args::ARGMEMBER_VARIABLE_ARRAY, "5"),
args::SsboArgData(args::ARGMEMBER_REORDER, "true") };
std::vector<args::SsboArgData> argDataVectorFrag(argDataArrayFrag, argDataArrayFrag + sizeof(argDataArrayFrag) / sizeof(argDataArrayFrag[0]));
// create default vertex shader
shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log);
shaderVertexCharPtr = shaderVertexString.c_str();
shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER);
// log
message = shaderVertexString;
log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
// compile
ctx.glShaderSource(shaderVertexGL, 1, &shaderVertexCharPtr, DE_NULL);
ctx.glCompileShader(shaderVertexGL);
for (std::size_t idx = 0; idx < argDataVectorFrag.size(); ++idx)
{
GLint linkStatus = -1;
GLint program;
GLint shaderFragmentGL;
std::string shaderFragmentString;
const char* shaderFragmentCharPtr;
ctx.beginSection("Multiple shaders created using SSBO's sharing the same name but not matching layouts");
program = ctx.glCreateProgram();
// reset args to default and make a single change
ssboArgs.resetValues();
ssboArgs.setSingleValue(argDataVectorFrag[idx]);
// create fragment shader
shaderFragmentString = generateVaryingSSBOShader(GL_FRAGMENT_SHADER, ssboArgs, log);
shaderFragmentCharPtr = shaderFragmentString.c_str();
shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER);
// log
message = shaderFragmentString;
log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
// compile
ctx.glShaderSource(shaderFragmentGL, 1, &shaderFragmentCharPtr, DE_NULL);
ctx.glCompileShader(shaderFragmentGL);
// attach shaders to program and attempt to link
ctx.glAttachShader(program, shaderVertexGL);
ctx.glAttachShader(program, shaderFragmentGL);
ctx.glLinkProgram(program);
ctx.glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
logProgramInfo(ctx, program);
if (linkStatus == GL_TRUE)
{
ctx.fail("Program should not have linked");
}
// clean up resources
ctx.glDeleteShader(shaderFragmentGL);
ctx.glDeleteProgram(program);
ctx.endSection();
}
// clean up default resources
ctx.glDeleteShader(shaderVertexGL);
}
void ssbo_block_shared_qualifier(NegativeTestContext& ctx)
{
const bool isES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
const glu::GLSLVersion version = isES32 ? glu::GLSL_VERSION_320_ES : glu::GLSL_VERSION_310_ES;
tcu::TestLog& log = ctx.getLog();
std::string message;
std::string versionString(glu::getGLSLVersionDeclaration(version));
args::SsboArgs ssboArgs(versionString, log);
bool result;
GLint shaderVertexGL;
std::string shaderVertexString;
const char* shaderVertexCharPtr;
// default args used in vertex shader ssbo
const args::SsboArgData argDataArrayVert[] = { args::SsboArgData(args::ARGMEMBER_FORMAT, "shared"),
args::SsboArgData(args::ARGMEMBER_BINDING_POINT, "0"),
args::SsboArgData(args::ARGMEMBER_MATRIX_ORDER, "column_major"),
args::SsboArgData(args::ARGMEMBER_FIXED_ARRAY, "10"),
args::SsboArgData(args::ARGMEMBER_VARIABLE_ARRAY, "10"),
args::SsboArgData(args::ARGMEMBER_REORDER, "false") };
std::vector<args::SsboArgData> argDataVectorVert(argDataArrayVert, argDataArrayVert + sizeof(argDataArrayVert) / sizeof(argDataArrayVert[0]));
// args changed in fragment shader ssbo
const args::SsboArgData argDataArrayFrag[] = { args::SsboArgData(args::ARGMEMBER_MATRIX_ORDER, "row_major"),
args::SsboArgData(args::ARGMEMBER_VARIABLE_ARRAY, ""),
args::SsboArgData(args::ARGMEMBER_FIXED_ARRAY, "20") };
std::vector<args::SsboArgData> argDataVectorFrag(argDataArrayFrag, argDataArrayFrag + sizeof(argDataArrayFrag) / sizeof(argDataArrayFrag[0]));
// set default vertex ssbo args
result = ssboArgs.setAllValues(argDataVectorVert);
if (result == false)
{
message = "Invalid use of args.setAllValues()";
log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
return;
}
// create default vertex shader
shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log);
shaderVertexCharPtr = shaderVertexString.c_str();
shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER);
// log
message = shaderVertexString;
log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
// compile
ctx.glShaderSource(shaderVertexGL, 1, &shaderVertexCharPtr, DE_NULL);
ctx.glCompileShader(shaderVertexGL);
for (std::size_t idx = 0; idx < argDataVectorFrag.size(); idx++)
{
GLint linkStatus = -1;
GLint program;
GLint shaderFragmentGL;
std::string shaderFragmentString;
const char* shaderFragmentCharPtr;
ctx.beginSection("Multiple shaders created using SSBO's sharing the same name but not matching layouts");
program = ctx.glCreateProgram();
// reset args to default and make a single change
ssboArgs.setAllValues(argDataVectorVert);
ssboArgs.setSingleValue(argDataVectorFrag[idx]);
// create fragment shader
shaderFragmentString = generateVaryingSSBOShader(GL_FRAGMENT_SHADER, ssboArgs, log);
shaderFragmentCharPtr = shaderFragmentString.c_str();
shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER);
// log
message = shaderFragmentString;
log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
// compile
ctx.glShaderSource(shaderFragmentGL, 1, &shaderFragmentCharPtr, DE_NULL);
ctx.glCompileShader(shaderFragmentGL);
// attach shaders to the program and attempt to link
ctx.glAttachShader(program, shaderVertexGL);
ctx.glAttachShader(program, shaderFragmentGL);
ctx.glLinkProgram(program);
ctx.glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
logProgramInfo(ctx, program);
if (linkStatus == GL_TRUE)
{
ctx.fail("Program should not have linked");
}
// clean up resources
ctx.glDeleteShader(shaderFragmentGL);
ctx.glDeleteProgram(program);
ctx.endSection();
}
// clean up default resources
ctx.glDeleteShader(shaderVertexGL);
}
} // anonymous
std::vector<FunctionContainer> getNegativeSSBOBlockTestFunctions (void)
{
const FunctionContainer funcs[] =
{
{ ssbo_block_matching, "ssbo_block_interface_matching_tests", "Invalid Shader Linkage" },
{ ssbo_block_shared_qualifier, "ssbo_using_shared_qualifier_tests", "Invalid Shader Linkage" },
};
return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
}
} // NegativeTestShared
} //Functional
} //gles31
} //deqp