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599 lines
23 KiB
599 lines
23 KiB
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/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES 3.1 Module
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* -------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Drawing stress tests.
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*//*--------------------------------------------------------------------*/
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#include "es31sDrawTests.hpp"
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#include "glsDrawTest.hpp"
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#include "gluRenderContext.hpp"
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#include "gluCallLogWrapper.hpp"
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#include "gluShaderProgram.hpp"
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#include "glwEnums.hpp"
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#include "glwFunctions.hpp"
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#include "deRandom.hpp"
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#include "deStringUtil.hpp"
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#include "deUniquePtr.hpp"
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#include <set>
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namespace deqp
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{
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namespace gles31
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{
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namespace Stress
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{
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namespace
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{
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static const char* s_colorVertexShaderSource = "#version 310 es\n"
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"in highp vec4 a_position;\n"
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"in highp vec4 a_color;\n"
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"out highp vec4 v_color;\n"
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"void main (void)\n"
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"{\n"
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" gl_Position = a_position;\n"
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" v_color = a_color;\n"
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"}\n";
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static const char* s_colorFragmentShaderSource = "#version 310 es\n"
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"layout(location = 0) out highp vec4 fragColor;\n"
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"in highp vec4 v_color;\n"
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"void main (void)\n"
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"{\n"
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" fragColor = v_color;\n"
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"}\n";
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struct DrawElementsCommand
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{
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deUint32 count;
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deUint32 primCount;
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deUint32 firstIndex;
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deInt32 baseVertex;
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deUint32 reservedMustBeZero;
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};
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DE_STATIC_ASSERT(5 * sizeof(deUint32) == sizeof(DrawElementsCommand)); // tight packing
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struct DrawArraysCommand
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{
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deUint32 count;
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deUint32 primCount;
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deUint32 first;
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deUint32 reservedMustBeZero;
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};
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DE_STATIC_ASSERT(4 * sizeof(deUint32) == sizeof(DrawArraysCommand)); // tight packing
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class InvalidDrawCase : public TestCase
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{
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public:
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enum DrawType
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{
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DRAW_ARRAYS,
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DRAW_ELEMENTS,
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DRAW_LAST
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};
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enum InvalidOperation
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{
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INVALID_DATA_COUNT = 0,
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INVALID_DATA_FIRST,
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INVALID_DATA_INSTANCED,
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INVALID_INDEX_COUNT,
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INVALID_INDEX_FIRST,
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INVALID_RESERVED,
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INVALID_INDEX,
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INVALID_LAST
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};
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InvalidDrawCase (Context& context, const char* name, const char* desc, DrawType type, InvalidOperation op);
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~InvalidDrawCase (void);
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void init (void);
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void deinit (void);
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IterateResult iterate (void);
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private:
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const DrawType m_drawType;
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const InvalidOperation m_op;
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glw::GLuint m_dataBufferID;
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glw::GLuint m_indexBufferID;
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glw::GLuint m_cmdBufferID;
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glw::GLuint m_colorBufferID;
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glw::GLuint m_vao;
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};
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InvalidDrawCase::InvalidDrawCase (Context& context, const char* name, const char* desc, DrawType type, InvalidOperation op)
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: TestCase (context, name, desc)
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, m_drawType (type)
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, m_op (op)
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, m_dataBufferID (0)
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, m_indexBufferID (0)
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, m_cmdBufferID (0)
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, m_colorBufferID (0)
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, m_vao (0)
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{
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DE_ASSERT(type < DRAW_LAST);
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DE_ASSERT(op < INVALID_LAST);
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}
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InvalidDrawCase::~InvalidDrawCase (void)
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{
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deinit();
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}
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void InvalidDrawCase::init (void)
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{
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}
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void InvalidDrawCase::deinit (void)
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{
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if (m_dataBufferID)
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{
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m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_dataBufferID);
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m_dataBufferID = 0;
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}
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if (m_indexBufferID)
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{
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m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indexBufferID);
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m_indexBufferID = 0;
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}
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if (m_cmdBufferID)
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{
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m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_cmdBufferID);
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m_cmdBufferID = 0;
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}
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if (m_colorBufferID)
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{
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m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_colorBufferID);
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m_colorBufferID = 0;
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}
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if (m_vao)
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{
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m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao);
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m_vao = 0;
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}
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}
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InvalidDrawCase::IterateResult InvalidDrawCase::iterate (void)
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{
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const int drawCount = 10; //!< number of elements safe to draw (all buffers have this)
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const int overBoundDrawCount = 10000; //!< number of elements in all other buffers than our target buffer
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const int drawInstances = 1;
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const int overBoundInstances = 1000;
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glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
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glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_colorVertexShaderSource) << glu::FragmentSource(s_colorFragmentShaderSource));
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const deUint32 programID = program.getProgram();
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const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position");
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const deInt32 colorLocation = gl.glGetAttribLocation(programID, "a_color");
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gl.enableLogging(true);
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gl.glGenVertexArrays(1, &m_vao);
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gl.glBindVertexArray(m_vao);
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glu::checkError(gl.glGetError(), "gen vao", __FILE__, __LINE__);
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// indices
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if (m_drawType == DRAW_ELEMENTS)
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{
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const int indexBufferSize = (m_op == INVALID_INDEX_COUNT) ? (drawCount) : (overBoundDrawCount);
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std::vector<deUint16> indices (indexBufferSize);
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for (int ndx = 0; ndx < (int)indices.size(); ++ndx)
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indices[ndx] = (deUint16)((m_op == INVALID_INDEX) ? (overBoundDrawCount + ndx) : (ndx));
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gl.glGenBuffers(1, &m_indexBufferID);
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gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID);
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gl.glBufferData(GL_ELEMENT_ARRAY_BUFFER, (int)(indices.size() * sizeof(deUint16)), &indices[0], GL_STATIC_DRAW);
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glu::checkError(gl.glGetError(), "", __FILE__, __LINE__);
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}
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// data
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{
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const int dataSize = (m_op == INVALID_DATA_COUNT) ? (drawCount) : (overBoundDrawCount);
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// any data is ok
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gl.glGenBuffers(1, &m_dataBufferID);
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gl.glBindBuffer(GL_ARRAY_BUFFER, m_dataBufferID);
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gl.glBufferData(GL_ARRAY_BUFFER, dataSize * sizeof(float[4]), DE_NULL, GL_STATIC_DRAW);
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gl.glVertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
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gl.glEnableVertexAttribArray(posLocation);
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glu::checkError(gl.glGetError(), "", __FILE__, __LINE__);
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}
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// potentially instanced data
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{
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const int dataSize = drawInstances;
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gl.glGenBuffers(1, &m_colorBufferID);
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gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorBufferID);
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gl.glBufferData(GL_ARRAY_BUFFER, dataSize * sizeof(float[4]), DE_NULL, GL_STATIC_DRAW);
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gl.glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
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gl.glEnableVertexAttribArray(colorLocation);
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gl.glVertexAttribDivisor(colorLocation, 1);
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glu::checkError(gl.glGetError(), "", __FILE__, __LINE__);
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}
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// command
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if (m_drawType == DRAW_ARRAYS)
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{
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DrawArraysCommand drawCommand;
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drawCommand.count = overBoundDrawCount;
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drawCommand.primCount = (m_op == INVALID_DATA_INSTANCED) ? (overBoundInstances) : (drawInstances);
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drawCommand.first = (m_op == INVALID_DATA_FIRST) ? (overBoundDrawCount) : (0);
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drawCommand.reservedMustBeZero = (m_op == INVALID_RESERVED) ? (5) : (0);
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m_testCtx.getLog()
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<< tcu::TestLog::Message
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<< "drawCommand:"
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<< "\n\tcount:\t" << drawCommand.count
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<< "\n\tprimCount\t" << drawCommand.primCount
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<< "\n\tfirst\t" << drawCommand.first
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<< "\n\treservedMustBeZero\t" << drawCommand.reservedMustBeZero
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<< tcu::TestLog::EndMessage;
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gl.glGenBuffers(1, &m_cmdBufferID);
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gl.glBindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID);
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gl.glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(drawCommand), &drawCommand, GL_STATIC_DRAW);
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glu::checkError(gl.glGetError(), "", __FILE__, __LINE__);
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}
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else if (m_drawType == DRAW_ELEMENTS)
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{
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DrawElementsCommand drawCommand;
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drawCommand.count = overBoundDrawCount;
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drawCommand.primCount = (m_op == INVALID_DATA_INSTANCED) ? (overBoundInstances) : (drawInstances);
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drawCommand.firstIndex = (m_op == INVALID_INDEX_FIRST) ? (overBoundDrawCount) : (0);
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drawCommand.baseVertex = (m_op == INVALID_DATA_FIRST) ? (overBoundDrawCount) : (0);
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drawCommand.reservedMustBeZero = (m_op == INVALID_RESERVED) ? (5) : (0);
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m_testCtx.getLog()
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<< tcu::TestLog::Message
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<< "drawCommand:"
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<< "\n\tcount:\t" << drawCommand.count
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<< "\n\tprimCount\t" << drawCommand.primCount
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<< "\n\tfirstIndex\t" << drawCommand.firstIndex
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<< "\n\tbaseVertex\t" << drawCommand.baseVertex
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<< "\n\treservedMustBeZero\t" << drawCommand.reservedMustBeZero
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<< tcu::TestLog::EndMessage;
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gl.glGenBuffers(1, &m_cmdBufferID);
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gl.glBindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID);
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gl.glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(drawCommand), &drawCommand, GL_STATIC_DRAW);
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glu::checkError(gl.glGetError(), "", __FILE__, __LINE__);
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}
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else
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DE_ASSERT(DE_FALSE);
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gl.glViewport(0, 0, 1, 1);
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gl.glUseProgram(programID);
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if (m_drawType == DRAW_ELEMENTS)
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gl.glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, DE_NULL);
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else if (m_drawType == DRAW_ARRAYS)
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gl.glDrawArraysIndirect(GL_TRIANGLES, DE_NULL);
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else
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DE_ASSERT(DE_FALSE);
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gl.glUseProgram(0);
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gl.glFinish();
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m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
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return STOP;
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}
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class RandomGroup : public TestCaseGroup
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{
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public:
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RandomGroup (Context& context, const char* name, const char* descr);
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~RandomGroup (void);
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void init (void);
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};
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template <int SIZE>
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struct UniformWeightArray
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{
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float weights[SIZE];
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UniformWeightArray (void)
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{
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for (int i=0; i<SIZE; ++i)
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weights[i] = 1.0f;
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}
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};
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RandomGroup::RandomGroup (Context& context, const char* name, const char* descr)
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: TestCaseGroup (context, name, descr)
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{
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}
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RandomGroup::~RandomGroup (void)
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{
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}
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void RandomGroup::init (void)
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{
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const int numAttempts = 100;
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const int attribCounts[] = { 1, 2, 5 };
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const float attribWeights[] = { 30, 10, 1 };
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const int primitiveCounts[] = { 1, 5, 64 };
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const float primitiveCountWeights[] = { 20, 10, 1 };
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const int indexOffsets[] = { 0, 7, 13 };
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const float indexOffsetWeights[] = { 20, 20, 1 };
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const int firsts[] = { 0, 7, 13 };
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const float firstWeights[] = { 20, 20, 1 };
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const int instanceCounts[] = { 1, 2, 16, 17 };
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const float instanceWeights[] = { 20, 10, 5, 1 };
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const int indexMins[] = { 0, 1, 3, 8 };
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const int indexMaxs[] = { 4, 8, 128, 257 };
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const float indexWeights[] = { 50, 50, 50, 50 };
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const int offsets[] = { 0, 1, 5, 12 };
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const float offsetWeights[] = { 50, 10, 10, 10 };
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const int strides[] = { 0, 7, 16, 17 };
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const float strideWeights[] = { 50, 10, 10, 10 };
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const int instanceDivisors[] = { 0, 1, 3, 129 };
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const float instanceDivisorWeights[]= { 70, 30, 10, 10 };
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const int indirectOffsets[] = { 0, 1, 2 };
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const float indirectOffsetWeigths[] = { 2, 1, 1 };
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const int baseVertices[] = { 0, 1, -2, 4, 3 };
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const float baseVertexWeigths[] = { 4, 1, 1, 1, 1 };
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gls::DrawTestSpec::Primitive primitives[] =
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{
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gls::DrawTestSpec::PRIMITIVE_POINTS,
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gls::DrawTestSpec::PRIMITIVE_TRIANGLES,
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gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN,
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gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP,
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gls::DrawTestSpec::PRIMITIVE_LINES,
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gls::DrawTestSpec::PRIMITIVE_LINE_STRIP,
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gls::DrawTestSpec::PRIMITIVE_LINE_LOOP
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};
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const UniformWeightArray<DE_LENGTH_OF_ARRAY(primitives)> primitiveWeights;
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gls::DrawTestSpec::DrawMethod drawMethods[] =
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{
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gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INDIRECT,
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gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INDIRECT,
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};
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const UniformWeightArray<DE_LENGTH_OF_ARRAY(drawMethods)> drawMethodWeights;
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gls::DrawTestSpec::IndexType indexTypes[] =
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{
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gls::DrawTestSpec::INDEXTYPE_BYTE,
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gls::DrawTestSpec::INDEXTYPE_SHORT,
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gls::DrawTestSpec::INDEXTYPE_INT,
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};
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const UniformWeightArray<DE_LENGTH_OF_ARRAY(indexTypes)> indexTypeWeights;
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gls::DrawTestSpec::InputType inputTypes[] =
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{
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gls::DrawTestSpec::INPUTTYPE_FLOAT,
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gls::DrawTestSpec::INPUTTYPE_FIXED,
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gls::DrawTestSpec::INPUTTYPE_BYTE,
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gls::DrawTestSpec::INPUTTYPE_SHORT,
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gls::DrawTestSpec::INPUTTYPE_UNSIGNED_BYTE,
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gls::DrawTestSpec::INPUTTYPE_UNSIGNED_SHORT,
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gls::DrawTestSpec::INPUTTYPE_INT,
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gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT,
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gls::DrawTestSpec::INPUTTYPE_HALF,
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gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT_2_10_10_10,
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gls::DrawTestSpec::INPUTTYPE_INT_2_10_10_10,
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};
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const UniformWeightArray<DE_LENGTH_OF_ARRAY(inputTypes)> inputTypeWeights;
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gls::DrawTestSpec::OutputType outputTypes[] =
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{
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gls::DrawTestSpec::OUTPUTTYPE_FLOAT,
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gls::DrawTestSpec::OUTPUTTYPE_VEC2,
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gls::DrawTestSpec::OUTPUTTYPE_VEC3,
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gls::DrawTestSpec::OUTPUTTYPE_VEC4,
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gls::DrawTestSpec::OUTPUTTYPE_INT,
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gls::DrawTestSpec::OUTPUTTYPE_UINT,
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gls::DrawTestSpec::OUTPUTTYPE_IVEC2,
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gls::DrawTestSpec::OUTPUTTYPE_IVEC3,
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gls::DrawTestSpec::OUTPUTTYPE_IVEC4,
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gls::DrawTestSpec::OUTPUTTYPE_UVEC2,
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gls::DrawTestSpec::OUTPUTTYPE_UVEC3,
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gls::DrawTestSpec::OUTPUTTYPE_UVEC4,
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};
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const UniformWeightArray<DE_LENGTH_OF_ARRAY(outputTypes)> outputTypeWeights;
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gls::DrawTestSpec::Usage usages[] =
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{
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gls::DrawTestSpec::USAGE_DYNAMIC_DRAW,
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gls::DrawTestSpec::USAGE_STATIC_DRAW,
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gls::DrawTestSpec::USAGE_STREAM_DRAW,
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gls::DrawTestSpec::USAGE_STREAM_READ,
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gls::DrawTestSpec::USAGE_STREAM_COPY,
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gls::DrawTestSpec::USAGE_STATIC_READ,
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gls::DrawTestSpec::USAGE_STATIC_COPY,
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gls::DrawTestSpec::USAGE_DYNAMIC_READ,
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gls::DrawTestSpec::USAGE_DYNAMIC_COPY,
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};
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const UniformWeightArray<DE_LENGTH_OF_ARRAY(usages)> usageWeights;
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std::set<deUint32> insertedHashes;
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size_t insertedCount = 0;
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for (int ndx = 0; ndx < numAttempts; ++ndx)
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{
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de::Random random(0xc551393 + ndx); // random does not depend on previous cases
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int attributeCount = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(attribCounts), DE_ARRAY_END(attribCounts), attribWeights);
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int drawCommandSize;
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gls::DrawTestSpec spec;
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spec.apiType = glu::ApiType::es(3,1);
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spec.primitive = random.chooseWeighted<gls::DrawTestSpec::Primitive> (DE_ARRAY_BEGIN(primitives), DE_ARRAY_END(primitives), primitiveWeights.weights);
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spec.primitiveCount = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(primitiveCounts), DE_ARRAY_END(primitiveCounts), primitiveCountWeights);
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spec.drawMethod = random.chooseWeighted<gls::DrawTestSpec::DrawMethod> (DE_ARRAY_BEGIN(drawMethods), DE_ARRAY_END(drawMethods), drawMethodWeights.weights);
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if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INDIRECT)
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drawCommandSize = sizeof(deUint32[4]);
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else if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INDIRECT)
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drawCommandSize = sizeof(deUint32[5]);
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else
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{
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DE_ASSERT(DE_FALSE);
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return;
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}
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spec.indexType = random.chooseWeighted<gls::DrawTestSpec::IndexType> (DE_ARRAY_BEGIN(indexTypes), DE_ARRAY_END(indexTypes), indexTypeWeights.weights);
|
|
spec.indexPointerOffset = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexOffsets), DE_ARRAY_END(indexOffsets), indexOffsetWeights);
|
|
spec.indexStorage = gls::DrawTestSpec::STORAGE_BUFFER;
|
|
spec.first = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(firsts), DE_ARRAY_END(firsts), firstWeights);
|
|
spec.indexMin = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexMins), DE_ARRAY_END(indexMins), indexWeights);
|
|
spec.indexMax = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexMaxs), DE_ARRAY_END(indexMaxs), indexWeights);
|
|
spec.instanceCount = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(instanceCounts), DE_ARRAY_END(instanceCounts), instanceWeights);
|
|
spec.indirectOffset = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indirectOffsets), DE_ARRAY_END(indirectOffsets), indirectOffsetWeigths) * drawCommandSize;
|
|
spec.baseVertex = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(baseVertices), DE_ARRAY_END(baseVertices), baseVertexWeigths);
|
|
|
|
// check spec is legal
|
|
if (!spec.valid())
|
|
continue;
|
|
|
|
for (int attrNdx = 0; attrNdx < attributeCount;)
|
|
{
|
|
bool valid;
|
|
gls::DrawTestSpec::AttributeSpec attribSpec;
|
|
|
|
attribSpec.inputType = random.chooseWeighted<gls::DrawTestSpec::InputType> (DE_ARRAY_BEGIN(inputTypes), DE_ARRAY_END(inputTypes), inputTypeWeights.weights);
|
|
attribSpec.outputType = random.chooseWeighted<gls::DrawTestSpec::OutputType> (DE_ARRAY_BEGIN(outputTypes), DE_ARRAY_END(outputTypes), outputTypeWeights.weights);
|
|
attribSpec.storage = gls::DrawTestSpec::STORAGE_BUFFER;
|
|
attribSpec.usage = random.chooseWeighted<gls::DrawTestSpec::Usage> (DE_ARRAY_BEGIN(usages), DE_ARRAY_END(usages), usageWeights.weights);
|
|
attribSpec.componentCount = random.getInt(1, 4);
|
|
attribSpec.offset = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(offsets), DE_ARRAY_END(offsets), offsetWeights);
|
|
attribSpec.stride = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(strides), DE_ARRAY_END(strides), strideWeights);
|
|
attribSpec.normalize = random.getBool();
|
|
attribSpec.instanceDivisor = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(instanceDivisors), DE_ARRAY_END(instanceDivisors), instanceDivisorWeights);
|
|
attribSpec.useDefaultAttribute = random.getBool();
|
|
|
|
// check spec is legal
|
|
valid = attribSpec.valid(spec.apiType);
|
|
|
|
// we do not want interleaved elements. (Might result in some weird floating point values)
|
|
if (attribSpec.stride && attribSpec.componentCount * gls::DrawTestSpec::inputTypeSize(attribSpec.inputType) > attribSpec.stride)
|
|
valid = false;
|
|
|
|
// try again if not valid
|
|
if (valid)
|
|
{
|
|
spec.attribs.push_back(attribSpec);
|
|
++attrNdx;
|
|
}
|
|
}
|
|
|
|
// Do not collapse all vertex positions to a single positions
|
|
if (spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS)
|
|
spec.attribs[0].instanceDivisor = 0;
|
|
|
|
// Is render result meaningful?
|
|
{
|
|
// Only one vertex
|
|
if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED && spec.indexMin == spec.indexMax && spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS)
|
|
continue;
|
|
if (spec.attribs[0].useDefaultAttribute && spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS)
|
|
continue;
|
|
|
|
// Triangle only on one axis
|
|
if (spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLES || spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN || spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP)
|
|
{
|
|
if (spec.attribs[0].componentCount == 1)
|
|
continue;
|
|
if (spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_FLOAT || spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_INT || spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_UINT)
|
|
continue;
|
|
if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED && (spec.indexMax - spec.indexMin) < 2)
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Add case
|
|
{
|
|
deUint32 hash = spec.hash();
|
|
for (int attrNdx = 0; attrNdx < attributeCount; ++attrNdx)
|
|
hash = (hash << 2) ^ (deUint32)spec.attribs[attrNdx].hash();
|
|
|
|
if (insertedHashes.find(hash) == insertedHashes.end())
|
|
{
|
|
// Only unaligned cases
|
|
if (spec.isCompatibilityTest() == gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_OFFSET ||
|
|
spec.isCompatibilityTest() == gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_STRIDE)
|
|
this->addChild(new gls::DrawTest(m_testCtx, m_context.getRenderContext(), spec, de::toString(insertedCount).c_str(), spec.getDesc().c_str()));
|
|
insertedHashes.insert(hash);
|
|
|
|
++insertedCount;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // anonymous
|
|
|
|
DrawTests::DrawTests (Context& context)
|
|
: TestCaseGroup(context, "draw_indirect", "Indirect drawing tests")
|
|
{
|
|
}
|
|
|
|
DrawTests::~DrawTests (void)
|
|
{
|
|
}
|
|
|
|
void DrawTests::init (void)
|
|
{
|
|
tcu::TestCaseGroup* const unalignedGroup = new tcu::TestCaseGroup(m_testCtx, "unaligned_data", "Test with unaligned data");
|
|
tcu::TestCaseGroup* const drawArraysGroup = new tcu::TestCaseGroup(m_testCtx, "drawarrays", "draw arrays");
|
|
tcu::TestCaseGroup* const drawElementsGroup = new tcu::TestCaseGroup(m_testCtx, "drawelements", "draw elements");
|
|
|
|
addChild(unalignedGroup);
|
|
addChild(drawArraysGroup);
|
|
addChild(drawElementsGroup);
|
|
|
|
// .unaligned_data
|
|
{
|
|
unalignedGroup->addChild(new RandomGroup(m_context, "random", "random draw commands."));
|
|
}
|
|
|
|
// .drawarrays
|
|
{
|
|
drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_count", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_COUNT));
|
|
drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_first", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_FIRST));
|
|
drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_primcount", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_INSTANCED));
|
|
drawArraysGroup->addChild(new InvalidDrawCase(m_context, "reserved_non_zero", "reservedMustBeZero is set to non-zero value", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_RESERVED));
|
|
}
|
|
|
|
// .drawelements
|
|
{
|
|
drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_count", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_COUNT));
|
|
drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_basevertex", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_FIRST));
|
|
drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_indices", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_INDEX));
|
|
drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_primcount", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_INSTANCED));
|
|
drawElementsGroup->addChild(new InvalidDrawCase(m_context, "index_over_bounds_with_count", "Draw elements index elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_INDEX_COUNT));
|
|
drawElementsGroup->addChild(new InvalidDrawCase(m_context, "index_over_bounds_with_firstindex", "Draw elements index elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_INDEX_FIRST));
|
|
drawElementsGroup->addChild(new InvalidDrawCase(m_context, "reserved_non_zero", "reservedMustBeZero is set to non-zero value", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_RESERVED));
|
|
}
|
|
}
|
|
|
|
} // Stress
|
|
} // gles31
|
|
} // deqp
|