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130 lines
2.9 KiB
130 lines
2.9 KiB
#ifndef _GLSINTERACTIONTESTUTIL_HPP
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#define _GLSINTERACTIONTESTUTIL_HPP
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/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL (ES) Module
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* -----------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Interaction test utilities.
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*//*--------------------------------------------------------------------*/
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#include "tcuDefs.hpp"
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#include "glsFragmentOpUtil.hpp"
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#include "gluRenderContext.hpp"
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#include "rrRenderState.hpp"
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namespace de
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{
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class Random;
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}
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namespace deqp
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{
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namespace gls
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{
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namespace InteractionTestUtil
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{
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struct BlendState
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{
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deUint32 equation;
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deUint32 srcFunc;
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deUint32 dstFunc;
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BlendState (void)
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: equation (0)
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, srcFunc (0)
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, dstFunc (0)
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{
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}
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};
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struct StencilState
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{
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deUint32 function;
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int reference;
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deUint32 compareMask;
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deUint32 stencilFailOp;
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deUint32 depthFailOp;
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deUint32 depthPassOp;
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deUint32 writeMask;
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StencilState (void)
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: function (0)
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, reference (0)
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, compareMask (0)
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, stencilFailOp (0)
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, depthFailOp (0)
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, depthPassOp (0)
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, writeMask (0)
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{
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}
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};
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struct RenderState
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{
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bool scissorTestEnabled;
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rr::WindowRectangle scissorRectangle;
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bool stencilTestEnabled;
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StencilState stencil[rr::FACETYPE_LAST];
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bool depthTestEnabled;
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deUint32 depthFunc;
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bool depthWriteMask;
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bool blendEnabled;
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BlendState blendRGBState;
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BlendState blendAState;
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tcu::Vec4 blendColor;
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bool ditherEnabled;
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tcu::BVec4 colorMask;
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RenderState (void)
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: scissorTestEnabled (false)
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, scissorRectangle (0, 0, 0, 0)
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, stencilTestEnabled (false)
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, depthTestEnabled (false)
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, depthFunc (0)
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, depthWriteMask (false)
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, blendEnabled (false)
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, ditherEnabled (false)
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{
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}
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};
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struct RenderCommand
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{
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gls::FragmentOpUtil::IntegerQuad quad;
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RenderState state;
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};
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void computeRandomRenderState (de::Random& rnd, RenderState& state, glu::ApiType apiType, int targetWidth, int targetHeight);
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void computeRandomQuad (de::Random& rnd, gls::FragmentOpUtil::IntegerQuad& quad, int targetWidth, int targetHeight);
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void computeRandomRenderCommands (de::Random& rnd, glu::ApiType apiType, int numCommands, int targetW, int targetH, std::vector<RenderCommand>& dst);
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} // InteractionTestUtil
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} // gls
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} // deqp
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#endif // _GLSINTERACTIONTESTUTIL_HPP
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