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/*****************************************************************************/
// Copyright 2006-2007 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE: Adobe permits you to use, modify, and distribute this file in
// accordance with the terms of the Adobe license agreement accompanying it.
/*****************************************************************************/
/* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_ref_counted_block.h#2 $ */
/* $DateTime: 2012/07/31 22:04:34 $ */
/* $Change: 840853 $ */
/* $Author: tknoll $ */
/** Support for a refcounted block, with optional copy-on-write
*/
/*****************************************************************************/
#ifndef __dng_ref_counted_block__
#define __dng_ref_counted_block__
/*****************************************************************************/
#include "dng_types.h"
#include "dng_mutex.h"
/*****************************************************************************/
/// \brief Class to provide resource acquisition is instantiation discipline
/// for small memory allocations.
///
/// This class does not use dng_memory_allocator for memory allocation.
class dng_ref_counted_block
{
private:
struct header
{
dng_mutex fMutex;
uint32 fRefCount;
uint32 fSize;
header (uint32 size)
: fMutex ("dng_ref_counted_block")
, fRefCount (1)
, fSize (size)
{
}
~header ()
{
}
};
void *fBuffer;
public:
/// Construct an empty memory buffer using malloc.
/// \exception dng_memory_full with fErrorCode equal to dng_error_memory.
dng_ref_counted_block ();
/// Construct memory buffer of size bytes using malloc.
/// \param size Number of bytes of memory needed.
/// \exception dng_memory_full with fErrorCode equal to dng_error_memory.
dng_ref_counted_block (uint32 size);
/// Release memory buffer using free.
~dng_ref_counted_block ();
/// Copy constructore, which takes a reference to data and does not copy the block.
dng_ref_counted_block (const dng_ref_counted_block &data);
/// Assignment operatore takes a reference to right hand side and does not copy the data.
dng_ref_counted_block & operator= (const dng_ref_counted_block &data);
/// Clear existing memory buffer and allocate new memory of size bytes.
/// \param size Number of bytes of memory needed.
/// \exception dng_memory_full with fErrorCode equal to dng_error_memory.
void Allocate (uint32 size);
/// Release any allocated memory using free. Object is still valid and
/// Allocate can be called again.
void Clear ();
/// If there is only one reference, do nothing, otherwise copy the data into a new block and return an object with that block as the data.
void EnsureWriteable ();
/// Return pointer to allocated memory as a void *..
/// \retval void * valid for as many bytes as were allocated.
uint32 LogicalSize ()
{
return ((header *)fBuffer)->fSize;
}
void * Buffer ()
{
return (void *)((char *)fBuffer + sizeof (header));
}
/// Return pointer to allocated memory as a const void *.
/// \retval const void * valid for as many bytes as were allocated.
const void * Buffer () const
{
return (const void *)((char *)fBuffer + sizeof (header));
}
/// Return pointer to allocated memory as a char *.
/// \retval char * valid for as many bytes as were allocated.
char * Buffer_char ()
{
return (char *) Buffer ();
}
/// Return pointer to allocated memory as a const char *.
/// \retval const char * valid for as many bytes as were allocated.
const char * Buffer_char () const
{
return (const char *) Buffer ();
}
/// Return pointer to allocated memory as a uint8 *.
/// \retval uint8 * valid for as many bytes as were allocated.
uint8 * Buffer_uint8 ()
{
return (uint8 *) Buffer ();
}
/// Return pointer to allocated memory as a const uint8 *.
/// \retval const uint8 * valid for as many bytes as were allocated.
const uint8 * Buffer_uint8 () const
{
return (const uint8 *) Buffer ();
}
/// Return pointer to allocated memory as a uint16 *.
/// \retval uint16 * valid for as many bytes as were allocated.
uint16 * Buffer_uint16 ()
{
return (uint16 *) Buffer ();
}
/// Return pointer to allocated memory as a const uint16 *.
/// \retval const uint16 * valid for as many bytes as were allocated.
const uint16 * Buffer_uint16 () const
{
return (const uint16 *) Buffer ();
}
/// Return pointer to allocated memory as a int16 *.
/// \retval int16 * valid for as many bytes as were allocated.
int16 * Buffer_int16 ()
{
return (int16 *) Buffer ();
}
/// Return pointer to allocated memory as a const int16 *.
/// \retval const int16 * valid for as many bytes as were allocated.
const int16 * Buffer_int16 () const
{
return (const int16 *) Buffer ();
}
/// Return pointer to allocated memory as a uint32 *.
/// \retval uint32 * valid for as many bytes as were allocated.
uint32 * Buffer_uint32 ()
{
return (uint32 *) Buffer ();
}
/// Return pointer to allocated memory as a uint32 *.
/// \retval uint32 * valid for as many bytes as were allocated.
const uint32 * Buffer_uint32 () const
{
return (const uint32 *) Buffer ();
}
/// Return pointer to allocated memory as a const int32 *.
/// \retval const int32 * valid for as many bytes as were allocated.
int32 * Buffer_int32 ()
{
return (int32 *) Buffer ();
}
/// Return pointer to allocated memory as a const int32 *.
/// \retval const int32 * valid for as many bytes as were allocated.
const int32 * Buffer_int32 () const
{
return (const int32 *) Buffer ();
}
/// Return pointer to allocated memory as a uint64 *.
/// \retval uint64 * valid for as many bytes as were allocated.
uint64 * Buffer_uint64 ()
{
return (uint64 *) Buffer ();
}
/// Return pointer to allocated memory as a uint64 *.
/// \retval uint64 * valid for as many bytes as were allocated.
const uint64 * Buffer_uint64 () const
{
return (const uint64 *) Buffer ();
}
/// Return pointer to allocated memory as a const int64 *.
/// \retval const int64 * valid for as many bytes as were allocated.
int64 * Buffer_int64 ()
{
return (int64 *) Buffer ();
}
/// Return pointer to allocated memory as a const int64 *.
/// \retval const int64 * valid for as many bytes as were allocated.
const int64 * Buffer_int64 () const
{
return (const int64 *) Buffer ();
}
/// Return pointer to allocated memory as a real32 *.
/// \retval real32 * valid for as many bytes as were allocated.
real32 * Buffer_real32 ()
{
return (real32 *) Buffer ();
}
/// Return pointer to allocated memory as a const real32 *.
/// \retval const real32 * valid for as many bytes as were allocated.
const real32 * Buffer_real32 () const
{
return (const real32 *) Buffer ();
}
/// Return pointer to allocated memory as a real64 *.
/// \retval real64 * valid for as many bytes as were allocated.
real64 * Buffer_real64 ()
{
return (real64 *) Buffer ();
}
/// Return pointer to allocated memory as a const real64 *.
/// \retval const real64 * valid for as many bytes as were allocated.
const real64 * Buffer_real64 () const
{
return (const real64 *) Buffer ();
}
};
/*****************************************************************************/
#endif
/*****************************************************************************/