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391 lines
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391 lines
15 KiB
# Legacy gMock FAQ
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### When I call a method on my mock object, the method for the real object is invoked instead. What's the problem?
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In order for a method to be mocked, it must be *virtual*, unless you use the
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[high-perf dependency injection technique](gmock_cook_book.md#MockingNonVirtualMethods).
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### Can I mock a variadic function?
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You cannot mock a variadic function (i.e. a function taking ellipsis (`...`)
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arguments) directly in gMock.
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The problem is that in general, there is *no way* for a mock object to know how
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many arguments are passed to the variadic method, and what the arguments' types
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are. Only the *author of the base class* knows the protocol, and we cannot look
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into his or her head.
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Therefore, to mock such a function, the *user* must teach the mock object how to
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figure out the number of arguments and their types. One way to do it is to
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provide overloaded versions of the function.
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Ellipsis arguments are inherited from C and not really a C++ feature. They are
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unsafe to use and don't work with arguments that have constructors or
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destructors. Therefore we recommend to avoid them in C++ as much as possible.
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### MSVC gives me warning C4301 or C4373 when I define a mock method with a const parameter. Why?
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If you compile this using Microsoft Visual C++ 2005 SP1:
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```cpp
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class Foo {
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...
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virtual void Bar(const int i) = 0;
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};
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class MockFoo : public Foo {
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...
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MOCK_METHOD(void, Bar, (const int i), (override));
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};
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```
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You may get the following warning:
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```shell
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warning C4301: 'MockFoo::Bar': overriding virtual function only differs from 'Foo::Bar' by const/volatile qualifier
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```
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This is a MSVC bug. The same code compiles fine with gcc, for example. If you
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use Visual C++ 2008 SP1, you would get the warning:
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```shell
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warning C4373: 'MockFoo::Bar': virtual function overrides 'Foo::Bar', previous versions of the compiler did not override when parameters only differed by const/volatile qualifiers
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```
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In C++, if you *declare* a function with a `const` parameter, the `const`
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modifier is ignored. Therefore, the `Foo` base class above is equivalent to:
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```cpp
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class Foo {
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...
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virtual void Bar(int i) = 0; // int or const int? Makes no difference.
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};
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```
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In fact, you can *declare* `Bar()` with an `int` parameter, and define it with a
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`const int` parameter. The compiler will still match them up.
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Since making a parameter `const` is meaningless in the method declaration, we
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recommend to remove it in both `Foo` and `MockFoo`. That should workaround the
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VC bug.
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Note that we are talking about the *top-level* `const` modifier here. If the
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function parameter is passed by pointer or reference, declaring the pointee or
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referee as `const` is still meaningful. For example, the following two
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declarations are *not* equivalent:
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```cpp
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void Bar(int* p); // Neither p nor *p is const.
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void Bar(const int* p); // p is not const, but *p is.
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```
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### I can't figure out why gMock thinks my expectations are not satisfied. What should I do?
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You might want to run your test with `--gmock_verbose=info`. This flag lets
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gMock print a trace of every mock function call it receives. By studying the
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trace, you'll gain insights on why the expectations you set are not met.
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If you see the message "The mock function has no default action set, and its
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return type has no default value set.", then try
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[adding a default action](gmock_for_dummies.md#DefaultValue). Due to a known
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issue, unexpected calls on mocks without default actions don't print out a
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detailed comparison between the actual arguments and the expected arguments.
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### My program crashed and `ScopedMockLog` spit out tons of messages. Is it a gMock bug?
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gMock and `ScopedMockLog` are likely doing the right thing here.
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When a test crashes, the failure signal handler will try to log a lot of
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information (the stack trace, and the address map, for example). The messages
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are compounded if you have many threads with depth stacks. When `ScopedMockLog`
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intercepts these messages and finds that they don't match any expectations, it
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prints an error for each of them.
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You can learn to ignore the errors, or you can rewrite your expectations to make
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your test more robust, for example, by adding something like:
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```cpp
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using ::testing::AnyNumber;
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using ::testing::Not;
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...
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// Ignores any log not done by us.
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EXPECT_CALL(log, Log(_, Not(EndsWith("/my_file.cc")), _))
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.Times(AnyNumber());
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```
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### How can I assert that a function is NEVER called?
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```cpp
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using ::testing::_;
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...
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EXPECT_CALL(foo, Bar(_))
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.Times(0);
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```
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### I have a failed test where gMock tells me TWICE that a particular expectation is not satisfied. Isn't this redundant?
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When gMock detects a failure, it prints relevant information (the mock function
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arguments, the state of relevant expectations, and etc) to help the user debug.
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If another failure is detected, gMock will do the same, including printing the
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state of relevant expectations.
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Sometimes an expectation's state didn't change between two failures, and you'll
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see the same description of the state twice. They are however *not* redundant,
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as they refer to *different points in time*. The fact they are the same *is*
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interesting information.
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### I get a heapcheck failure when using a mock object, but using a real object is fine. What can be wrong?
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Does the class (hopefully a pure interface) you are mocking have a virtual
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destructor?
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Whenever you derive from a base class, make sure its destructor is virtual.
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Otherwise Bad Things will happen. Consider the following code:
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```cpp
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class Base {
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public:
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// Not virtual, but should be.
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~Base() { ... }
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...
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};
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class Derived : public Base {
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public:
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...
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private:
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std::string value_;
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};
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...
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Base* p = new Derived;
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...
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delete p; // Surprise! ~Base() will be called, but ~Derived() will not
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// - value_ is leaked.
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```
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By changing `~Base()` to virtual, `~Derived()` will be correctly called when
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`delete p` is executed, and the heap checker will be happy.
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### The "newer expectations override older ones" rule makes writing expectations awkward. Why does gMock do that?
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When people complain about this, often they are referring to code like:
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```cpp
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using ::testing::Return;
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...
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// foo.Bar() should be called twice, return 1 the first time, and return
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// 2 the second time. However, I have to write the expectations in the
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// reverse order. This sucks big time!!!
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EXPECT_CALL(foo, Bar())
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.WillOnce(Return(2))
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.RetiresOnSaturation();
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EXPECT_CALL(foo, Bar())
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.WillOnce(Return(1))
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.RetiresOnSaturation();
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```
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The problem, is that they didn't pick the **best** way to express the test's
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intent.
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By default, expectations don't have to be matched in *any* particular order. If
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you want them to match in a certain order, you need to be explicit. This is
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gMock's (and jMock's) fundamental philosophy: it's easy to accidentally
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over-specify your tests, and we want to make it harder to do so.
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There are two better ways to write the test spec. You could either put the
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expectations in sequence:
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```cpp
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using ::testing::Return;
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...
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// foo.Bar() should be called twice, return 1 the first time, and return
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// 2 the second time. Using a sequence, we can write the expectations
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// in their natural order.
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{
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InSequence s;
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EXPECT_CALL(foo, Bar())
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.WillOnce(Return(1))
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.RetiresOnSaturation();
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EXPECT_CALL(foo, Bar())
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.WillOnce(Return(2))
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.RetiresOnSaturation();
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}
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```
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or you can put the sequence of actions in the same expectation:
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```cpp
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using ::testing::Return;
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...
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// foo.Bar() should be called twice, return 1 the first time, and return
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// 2 the second time.
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EXPECT_CALL(foo, Bar())
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.WillOnce(Return(1))
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.WillOnce(Return(2))
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.RetiresOnSaturation();
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```
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Back to the original questions: why does gMock search the expectations (and
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`ON_CALL`s) from back to front? Because this allows a user to set up a mock's
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behavior for the common case early (e.g. in the mock's constructor or the test
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fixture's set-up phase) and customize it with more specific rules later. If
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gMock searches from front to back, this very useful pattern won't be possible.
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### gMock prints a warning when a function without EXPECT_CALL is called, even if I have set its behavior using ON_CALL. Would it be reasonable not to show the warning in this case?
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When choosing between being neat and being safe, we lean toward the latter. So
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the answer is that we think it's better to show the warning.
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Often people write `ON_CALL`s in the mock object's constructor or `SetUp()`, as
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the default behavior rarely changes from test to test. Then in the test body
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they set the expectations, which are often different for each test. Having an
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`ON_CALL` in the set-up part of a test doesn't mean that the calls are expected.
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If there's no `EXPECT_CALL` and the method is called, it's possibly an error. If
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we quietly let the call go through without notifying the user, bugs may creep in
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unnoticed.
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If, however, you are sure that the calls are OK, you can write
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```cpp
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using ::testing::_;
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...
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EXPECT_CALL(foo, Bar(_))
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.WillRepeatedly(...);
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```
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instead of
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```cpp
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using ::testing::_;
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...
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ON_CALL(foo, Bar(_))
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.WillByDefault(...);
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```
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This tells gMock that you do expect the calls and no warning should be printed.
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Also, you can control the verbosity by specifying `--gmock_verbose=error`. Other
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values are `info` and `warning`. If you find the output too noisy when
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debugging, just choose a less verbose level.
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### How can I delete the mock function's argument in an action?
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If your mock function takes a pointer argument and you want to delete that
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argument, you can use testing::DeleteArg<N>() to delete the N'th (zero-indexed)
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argument:
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```cpp
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using ::testing::_;
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...
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MOCK_METHOD(void, Bar, (X* x, const Y& y));
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...
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EXPECT_CALL(mock_foo_, Bar(_, _))
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.WillOnce(testing::DeleteArg<0>()));
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```
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### How can I perform an arbitrary action on a mock function's argument?
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If you find yourself needing to perform some action that's not supported by
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gMock directly, remember that you can define your own actions using
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[`MakeAction()`](#NewMonoActions) or
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[`MakePolymorphicAction()`](#NewPolyActions), or you can write a stub function
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and invoke it using [`Invoke()`](#FunctionsAsActions).
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```cpp
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using ::testing::_;
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using ::testing::Invoke;
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...
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MOCK_METHOD(void, Bar, (X* p));
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...
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EXPECT_CALL(mock_foo_, Bar(_))
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.WillOnce(Invoke(MyAction(...)));
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```
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### My code calls a static/global function. Can I mock it?
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You can, but you need to make some changes.
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In general, if you find yourself needing to mock a static function, it's a sign
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that your modules are too tightly coupled (and less flexible, less reusable,
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less testable, etc). You are probably better off defining a small interface and
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call the function through that interface, which then can be easily mocked. It's
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a bit of work initially, but usually pays for itself quickly.
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This Google Testing Blog
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[post](https://testing.googleblog.com/2008/06/defeat-static-cling.html) says it
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excellently. Check it out.
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### My mock object needs to do complex stuff. It's a lot of pain to specify the actions. gMock sucks!
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I know it's not a question, but you get an answer for free any way. :-)
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With gMock, you can create mocks in C++ easily. And people might be tempted to
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use them everywhere. Sometimes they work great, and sometimes you may find them,
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well, a pain to use. So, what's wrong in the latter case?
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When you write a test without using mocks, you exercise the code and assert that
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it returns the correct value or that the system is in an expected state. This is
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sometimes called "state-based testing".
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Mocks are great for what some call "interaction-based" testing: instead of
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checking the system state at the very end, mock objects verify that they are
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invoked the right way and report an error as soon as it arises, giving you a
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handle on the precise context in which the error was triggered. This is often
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more effective and economical to do than state-based testing.
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If you are doing state-based testing and using a test double just to simulate
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the real object, you are probably better off using a fake. Using a mock in this
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case causes pain, as it's not a strong point for mocks to perform complex
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actions. If you experience this and think that mocks suck, you are just not
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using the right tool for your problem. Or, you might be trying to solve the
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wrong problem. :-)
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### I got a warning "Uninteresting function call encountered - default action taken.." Should I panic?
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By all means, NO! It's just an FYI. :-)
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What it means is that you have a mock function, you haven't set any expectations
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on it (by gMock's rule this means that you are not interested in calls to this
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function and therefore it can be called any number of times), and it is called.
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That's OK - you didn't say it's not OK to call the function!
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What if you actually meant to disallow this function to be called, but forgot to
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write `EXPECT_CALL(foo, Bar()).Times(0)`? While one can argue that it's the
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user's fault, gMock tries to be nice and prints you a note.
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So, when you see the message and believe that there shouldn't be any
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uninteresting calls, you should investigate what's going on. To make your life
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easier, gMock dumps the stack trace when an uninteresting call is encountered.
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From that you can figure out which mock function it is, and how it is called.
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### I want to define a custom action. Should I use Invoke() or implement the ActionInterface interface?
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Either way is fine - you want to choose the one that's more convenient for your
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circumstance.
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Usually, if your action is for a particular function type, defining it using
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`Invoke()` should be easier; if your action can be used in functions of
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different types (e.g. if you are defining `Return(*value*)`),
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`MakePolymorphicAction()` is easiest. Sometimes you want precise control on what
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types of functions the action can be used in, and implementing `ActionInterface`
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is the way to go here. See the implementation of `Return()` in
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`testing/base/public/gmock-actions.h` for an example.
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### I use SetArgPointee() in WillOnce(), but gcc complains about "conflicting return type specified". What does it mean?
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You got this error as gMock has no idea what value it should return when the
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mock method is called. `SetArgPointee()` says what the side effect is, but
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doesn't say what the return value should be. You need `DoAll()` to chain a
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`SetArgPointee()` with a `Return()` that provides a value appropriate to the API
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being mocked.
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See this [recipe](gmock_cook_book.md#mocking-side-effects) for more details and
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an example.
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### I have a huge mock class, and Microsoft Visual C++ runs out of memory when compiling it. What can I do?
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We've noticed that when the `/clr` compiler flag is used, Visual C++ uses 5~6
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times as much memory when compiling a mock class. We suggest to avoid `/clr`
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when compiling native C++ mocks.
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