You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
40 lines
1.2 KiB
40 lines
1.2 KiB
// Copyright 2015 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#ifndef BASE_ANDROID_APK_ASSETS_H_
|
|
#define BASE_ANDROID_APK_ASSETS_H_
|
|
|
|
#include <string>
|
|
|
|
#include "base/android/jni_android.h"
|
|
#include "base/files/file_path.h"
|
|
#include "base/files/memory_mapped_file.h"
|
|
|
|
namespace base {
|
|
namespace android {
|
|
|
|
// Opens an asset (e.g. a .pak file) from the apk.
|
|
// Can be used from renderer process.
|
|
// Fails if the asset is not stored uncompressed within the .apk.
|
|
// Returns: The File Descriptor of the asset, or -1 upon failure.
|
|
// Input arguments:
|
|
// - |file_path|: Path to file within .apk. e.g.: assets/foo.pak
|
|
// Output arguments:
|
|
// - |region|: size & offset (in bytes) within the .apk of the asset.
|
|
BASE_EXPORT int OpenApkAsset(
|
|
const std::string& file_path,
|
|
base::MemoryMappedFile::Region* region);
|
|
|
|
// Registers an uncompressed asset from within the apk in the
|
|
// FileDescriptorStore.
|
|
// Returns: true in case of success, false otherwise.
|
|
BASE_EXPORT bool RegisterApkAssetWithFileDescriptorStore(
|
|
const std::string& key,
|
|
const base::FilePath& file_path);
|
|
|
|
} // namespace android
|
|
} // namespace base
|
|
|
|
#endif // BASE_ANDROID_APK_ASSETS_H_
|