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191 lines
5.4 KiB
191 lines
5.4 KiB
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/sync_socket.h"
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#include "base/macros.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/threading/platform_thread.h"
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#include "base/threading/simple_thread.h"
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#include "base/time/time.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace base {
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namespace {
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constexpr TimeDelta kReceiveTimeout = base::TimeDelta::FromMilliseconds(750);
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class HangingReceiveThread : public DelegateSimpleThread::Delegate {
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public:
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explicit HangingReceiveThread(SyncSocket* socket, bool with_timeout)
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: socket_(socket),
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thread_(this, "HangingReceiveThread"),
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with_timeout_(with_timeout),
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started_event_(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED),
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done_event_(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED) {
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thread_.Start();
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}
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~HangingReceiveThread() override = default;
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void Run() override {
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int data = 0;
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ASSERT_EQ(socket_->Peek(), 0u);
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started_event_.Signal();
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if (with_timeout_) {
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ASSERT_EQ(0u, socket_->ReceiveWithTimeout(&data, sizeof(data),
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kReceiveTimeout));
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} else {
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ASSERT_EQ(0u, socket_->Receive(&data, sizeof(data)));
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}
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done_event_.Signal();
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}
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void Stop() {
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thread_.Join();
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}
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WaitableEvent* started_event() { return &started_event_; }
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WaitableEvent* done_event() { return &done_event_; }
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private:
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SyncSocket* socket_;
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DelegateSimpleThread thread_;
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bool with_timeout_;
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WaitableEvent started_event_;
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WaitableEvent done_event_;
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DISALLOW_COPY_AND_ASSIGN(HangingReceiveThread);
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};
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// Tests sending data between two SyncSockets. Uses ASSERT() and thus will exit
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// early upon failure. Callers should use ASSERT_NO_FATAL_FAILURE() if testing
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// continues after return.
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void SendReceivePeek(SyncSocket* socket_a, SyncSocket* socket_b) {
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int received = 0;
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const int kSending = 123;
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static_assert(sizeof(kSending) == sizeof(received), "invalid data size");
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ASSERT_EQ(0u, socket_a->Peek());
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ASSERT_EQ(0u, socket_b->Peek());
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// Verify |socket_a| can send to |socket_a| and |socket_a| can Receive from
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// |socket_a|.
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ASSERT_EQ(sizeof(kSending), socket_a->Send(&kSending, sizeof(kSending)));
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ASSERT_EQ(sizeof(kSending), socket_b->Peek());
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ASSERT_EQ(sizeof(kSending), socket_b->Receive(&received, sizeof(kSending)));
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ASSERT_EQ(kSending, received);
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ASSERT_EQ(0u, socket_a->Peek());
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ASSERT_EQ(0u, socket_b->Peek());
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// Now verify the reverse.
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received = 0;
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ASSERT_EQ(sizeof(kSending), socket_b->Send(&kSending, sizeof(kSending)));
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ASSERT_EQ(sizeof(kSending), socket_a->Peek());
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ASSERT_EQ(sizeof(kSending), socket_a->Receive(&received, sizeof(kSending)));
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ASSERT_EQ(kSending, received);
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ASSERT_EQ(0u, socket_a->Peek());
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ASSERT_EQ(0u, socket_b->Peek());
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ASSERT_TRUE(socket_a->Close());
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ASSERT_TRUE(socket_b->Close());
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}
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} // namespace
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class SyncSocketTest : public testing::Test {
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public:
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void SetUp() override {
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ASSERT_TRUE(SyncSocket::CreatePair(&socket_a_, &socket_b_));
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}
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protected:
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SyncSocket socket_a_;
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SyncSocket socket_b_;
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};
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TEST_F(SyncSocketTest, NormalSendReceivePeek) {
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SendReceivePeek(&socket_a_, &socket_b_);
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}
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TEST_F(SyncSocketTest, ClonedSendReceivePeek) {
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SyncSocket socket_c(socket_a_.Release());
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SyncSocket socket_d(socket_b_.Release());
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SendReceivePeek(&socket_c, &socket_d);
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};
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class CancelableSyncSocketTest : public testing::Test {
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public:
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void SetUp() override {
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ASSERT_TRUE(CancelableSyncSocket::CreatePair(&socket_a_, &socket_b_));
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}
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protected:
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CancelableSyncSocket socket_a_;
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CancelableSyncSocket socket_b_;
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};
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TEST_F(CancelableSyncSocketTest, NormalSendReceivePeek) {
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SendReceivePeek(&socket_a_, &socket_b_);
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}
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TEST_F(CancelableSyncSocketTest, ClonedSendReceivePeek) {
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CancelableSyncSocket socket_c(socket_a_.Release());
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CancelableSyncSocket socket_d(socket_b_.Release());
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SendReceivePeek(&socket_c, &socket_d);
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}
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TEST_F(CancelableSyncSocketTest, ShutdownCancelsReceive) {
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HangingReceiveThread thread(&socket_b_, /* with_timeout = */ false);
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// Wait for the thread to be started. Note that this doesn't guarantee that
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// Receive() is called before Shutdown().
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thread.started_event()->Wait();
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EXPECT_TRUE(socket_b_.Shutdown());
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EXPECT_TRUE(thread.done_event()->TimedWait(kReceiveTimeout));
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thread.Stop();
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}
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TEST_F(CancelableSyncSocketTest, ShutdownCancelsReceiveWithTimeout) {
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HangingReceiveThread thread(&socket_b_, /* with_timeout = */ true);
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// Wait for the thread to be started. Note that this doesn't guarantee that
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// Receive() is called before Shutdown().
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thread.started_event()->Wait();
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EXPECT_TRUE(socket_b_.Shutdown());
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EXPECT_TRUE(thread.done_event()->TimedWait(kReceiveTimeout));
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thread.Stop();
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}
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TEST_F(CancelableSyncSocketTest, ReceiveAfterShutdown) {
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socket_a_.Shutdown();
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int data = 0;
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EXPECT_EQ(0u, socket_a_.Receive(&data, sizeof(data)));
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}
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TEST_F(CancelableSyncSocketTest, ReceiveWithTimeoutAfterShutdown) {
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socket_a_.Shutdown();
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TimeTicks start = TimeTicks::Now();
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int data = 0;
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EXPECT_EQ(0u,
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socket_a_.ReceiveWithTimeout(&data, sizeof(data), kReceiveTimeout));
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// Ensure the receive didn't just timeout.
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EXPECT_LT(TimeTicks::Now() - start, kReceiveTimeout);
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}
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} // namespace base
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