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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_TASK_SEQUENCE_MANAGER_TIME_DOMAIN_H_
#define BASE_TASK_SEQUENCE_MANAGER_TIME_DOMAIN_H_
#include <map>
#include "base/callback.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/task/sequence_manager/intrusive_heap.h"
#include "base/task/sequence_manager/lazy_now.h"
#include "base/task/sequence_manager/task_queue_impl.h"
#include "base/time/time.h"
namespace base {
namespace sequence_manager {
class SequenceManager;
namespace internal {
class SequenceManagerImpl;
class TaskQueueImpl;
} // namespace internal
// TimeDomain wakes up TaskQueues when their delayed tasks are due to run.
// This class allows overrides to enable clock overriding on some TaskQueues
// (e.g. auto-advancing virtual time, throttled clock, etc).
//
// TaskQueue maintains its own next wake-up time and communicates it
// to the TimeDomain, which aggregates wake-ups across registered TaskQueues
// into a global wake-up, which ultimately gets passed to the ThreadController.
class BASE_EXPORT TimeDomain {
public:
virtual ~TimeDomain();
// Returns LazyNow in TimeDomain's time.
// Can be called from any thread.
// TODO(alexclarke): Make this main thread only.
virtual LazyNow CreateLazyNow() const = 0;
// Evaluates TimeDomain's time.
// Can be called from any thread.
// TODO(alexclarke): Make this main thread only.
virtual TimeTicks Now() const = 0;
// Computes the delay until the time when TimeDomain needs to wake up
// some TaskQueue. Specific time domains (e.g. virtual or throttled) may
// return TimeDelata() if TaskQueues have any delayed tasks they deem
// eligible to run. It's also allowed to advance time domains's internal
// clock when this method is called.
// Can be called from main thread only.
// NOTE: |lazy_now| and the return value are in the SequenceManager's time.
virtual Optional<TimeDelta> DelayTillNextTask(LazyNow* lazy_now) = 0;
void AsValueInto(trace_event::TracedValue* state) const;
protected:
TimeDomain();
SequenceManager* sequence_manager() const;
// Returns the earliest scheduled wake up in the TimeDomain's time.
Optional<TimeTicks> NextScheduledRunTime() const;
size_t NumberOfScheduledWakeUps() const {
return delayed_wake_up_queue_.size();
}
// Tells SequenceManager to schedule delayed work, use TimeTicks::Max()
// to unschedule. Also cancels any previous requests.
// May be overriden to control wake ups manually.
virtual void SetNextDelayedDoWork(LazyNow* lazy_now, TimeTicks run_time);
// Tells SequenceManager to schedule immediate work.
// May be overriden to control wake ups manually.
virtual void RequestDoWork();
// For implementation-specific tracing.
virtual void AsValueIntoInternal(trace_event::TracedValue* state) const;
virtual const char* GetName() const = 0;
private:
friend class internal::TaskQueueImpl;
friend class internal::SequenceManagerImpl;
friend class TestTimeDomain;
// Called when the TimeDomain is registered.
// TODO(kraynov): Pass SequenceManager in the constructor.
void OnRegisterWithSequenceManager(
internal::SequenceManagerImpl* sequence_manager);
// Schedule TaskQueue to wake up at certain time, repeating calls with
// the same |queue| invalidate previous requests.
// Nullopt |wake_up| cancels a previously set wake up for |queue|.
// NOTE: |lazy_now| is provided in TimeDomain's time.
void SetNextWakeUpForQueue(
internal::TaskQueueImpl* queue,
Optional<internal::TaskQueueImpl::DelayedWakeUp> wake_up,
LazyNow* lazy_now);
// Remove the TaskQueue from any internal data sctructures.
void UnregisterQueue(internal::TaskQueueImpl* queue);
// Wake up each TaskQueue where the delay has elapsed.
void WakeUpReadyDelayedQueues(LazyNow* lazy_now);
struct ScheduledDelayedWakeUp {
internal::TaskQueueImpl::DelayedWakeUp wake_up;
internal::TaskQueueImpl* queue;
bool operator<=(const ScheduledDelayedWakeUp& other) const {
return wake_up <= other.wake_up;
}
void SetHeapHandle(internal::HeapHandle handle) {
DCHECK(handle.IsValid());
queue->set_heap_handle(handle);
}
void ClearHeapHandle() {
DCHECK(queue->heap_handle().IsValid());
queue->set_heap_handle(internal::HeapHandle());
}
};
internal::SequenceManagerImpl* sequence_manager_; // Not owned.
internal::IntrusiveHeap<ScheduledDelayedWakeUp> delayed_wake_up_queue_;
ThreadChecker main_thread_checker_;
DISALLOW_COPY_AND_ASSIGN(TimeDomain);
};
} // namespace sequence_manager
} // namespace base
#endif // BASE_TASK_SEQUENCE_MANAGER_TIME_DOMAIN_H_