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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_CORE_DISPATCHER_H_
#define MOJO_CORE_DISPATCHER_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include <ostream>
#include <vector>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/strings/string_piece.h"
#include "base/synchronization/lock.h"
#include "mojo/core/handle_signals_state.h"
#include "mojo/core/ports/name.h"
#include "mojo/core/ports/port_ref.h"
#include "mojo/core/system_impl_export.h"
#include "mojo/core/watch.h"
#include "mojo/public/c/system/buffer.h"
#include "mojo/public/c/system/data_pipe.h"
#include "mojo/public/c/system/message_pipe.h"
#include "mojo/public/c/system/quota.h"
#include "mojo/public/c/system/trap.h"
#include "mojo/public/c/system/types.h"
#include "mojo/public/cpp/platform/platform_handle.h"
namespace mojo {
namespace core {
namespace ports {
class UserMessageEvent;
}
class Dispatcher;
class PlatformSharedMemoryMapping;
using DispatcherVector = std::vector<scoped_refptr<Dispatcher>>;
// A |Dispatcher| implements Mojo EDK calls that are associated with a
// particular MojoHandle.
class MOJO_SYSTEM_IMPL_EXPORT Dispatcher
: public base::RefCountedThreadSafe<Dispatcher> {
public:
struct DispatcherInTransit {
DispatcherInTransit();
DispatcherInTransit(const DispatcherInTransit& other);
~DispatcherInTransit();
scoped_refptr<Dispatcher> dispatcher;
MojoHandle local_handle;
};
enum class Type {
UNKNOWN = 0,
MESSAGE_PIPE,
DATA_PIPE_PRODUCER,
DATA_PIPE_CONSUMER,
SHARED_BUFFER,
WATCHER,
INVITATION,
// "Private" types (not exposed via the public interface):
PLATFORM_HANDLE = -1,
};
// All Dispatchers must minimally implement these methods.
virtual Type GetType() const = 0;
virtual MojoResult Close() = 0;
///////////// Watcher API ////////////////////
virtual MojoResult WatchDispatcher(scoped_refptr<Dispatcher> dispatcher,
MojoHandleSignals signals,
MojoTriggerCondition condition,
uintptr_t context);
virtual MojoResult CancelWatch(uintptr_t context);
virtual MojoResult Arm(uint32_t* num_blocking_events,
MojoTrapEvent* blocking_events);
///////////// Message pipe API /////////////
virtual MojoResult WriteMessage(
std::unique_ptr<ports::UserMessageEvent> message);
virtual MojoResult ReadMessage(
std::unique_ptr<ports::UserMessageEvent>* message);
///////////// Shared buffer API /////////////
// |options| may be null. |new_dispatcher| must not be null, but
// |*new_dispatcher| should be null (and will contain the dispatcher for the
// new handle on success).
virtual MojoResult DuplicateBufferHandle(
const MojoDuplicateBufferHandleOptions* options,
scoped_refptr<Dispatcher>* new_dispatcher);
virtual MojoResult MapBuffer(
uint64_t offset,
uint64_t num_bytes,
std::unique_ptr<PlatformSharedMemoryMapping>* mapping);
virtual MojoResult GetBufferInfo(MojoSharedBufferInfo* info);
///////////// Data pipe consumer API /////////////
virtual MojoResult ReadData(const MojoReadDataOptions& options,
void* elements,
uint32_t* num_bytes);
virtual MojoResult BeginReadData(const void** buffer,
uint32_t* buffer_num_bytes);
virtual MojoResult EndReadData(uint32_t num_bytes_read);
///////////// Data pipe producer API /////////////
virtual MojoResult WriteData(const void* elements,
uint32_t* num_bytes,
const MojoWriteDataOptions& options);
virtual MojoResult BeginWriteData(void** buffer, uint32_t* buffer_num_bytes);
virtual MojoResult EndWriteData(uint32_t num_bytes_written);
// Invitation API.
virtual MojoResult AttachMessagePipe(base::StringPiece name,
ports::PortRef remote_peer_port);
virtual MojoResult ExtractMessagePipe(base::StringPiece name,
MojoHandle* message_pipe_handle);
// Quota API.
virtual MojoResult SetQuota(MojoQuotaType type, uint64_t limit);
virtual MojoResult QueryQuota(MojoQuotaType type,
uint64_t* limit,
uint64_t* usage);
///////////// General-purpose API for all handle types /////////
// Gets the current handle signals state. (The default implementation simply
// returns a default-constructed |HandleSignalsState|, i.e., no signals
// satisfied or satisfiable.) Note: The state is subject to change from other
// threads.
virtual HandleSignalsState GetHandleSignalsState() const;
// Adds a WatcherDispatcher reference to this dispatcher, to be notified of
// all subsequent changes to handle state including signal changes or closure.
// The reference is associated with a |context| for disambiguation of
// removals.
virtual MojoResult AddWatcherRef(
const scoped_refptr<WatcherDispatcher>& watcher,
uintptr_t context);
// Removes a WatcherDispatcher reference from this dispatcher.
virtual MojoResult RemoveWatcherRef(WatcherDispatcher* watcher,
uintptr_t context);
// Informs the caller of the total serialized size (in bytes) and the total
// number of platform handles and ports needed to transfer this dispatcher
// across a message pipe.
//
// Must eventually be followed by a call to EndSerializeAndClose(). Note that
// StartSerialize() and EndSerialize() are always called in sequence, and
// only between calls to BeginTransit() and either (but not both)
// CompleteTransitAndClose() or CancelTransit().
//
// For this reason it is IMPERATIVE that the implementation ensure a
// consistent serializable state between BeginTransit() and
// CompleteTransitAndClose()/CancelTransit().
virtual void StartSerialize(uint32_t* num_bytes,
uint32_t* num_ports,
uint32_t* num_platform_handles);
// Serializes this dispatcher into |destination|, |ports|, and |handles|.
// Returns true iff successful, false otherwise. In either case the dispatcher
// will close.
//
// NOTE: Transit MAY still fail after this call returns. Implementations
// should not assume PlatformHandle ownership has transferred until
// CompleteTransitAndClose() is called. In other words, if CancelTransit() is
// called, the implementation should retain its PlatformHandles in working
// condition.
virtual bool EndSerialize(void* destination,
ports::PortName* ports,
PlatformHandle* handles);
// Does whatever is necessary to begin transit of the dispatcher. This
// should return |true| if transit is OK, or false if the underlying resource
// is deemed busy by the implementation.
virtual bool BeginTransit();
// Does whatever is necessary to complete transit of the dispatcher, including
// closure. This is only called upon successfully transmitting an outgoing
// message containing this serialized dispatcher.
virtual void CompleteTransitAndClose();
// Does whatever is necessary to cancel transit of the dispatcher. The
// dispatcher should remain in a working state and resume normal operation.
virtual void CancelTransit();
// Deserializes a specific dispatcher type from an incoming message.
static scoped_refptr<Dispatcher> Deserialize(Type type,
const void* bytes,
size_t num_bytes,
const ports::PortName* ports,
size_t num_ports,
PlatformHandle* platform_handles,
size_t platform_handle_count);
protected:
friend class base::RefCountedThreadSafe<Dispatcher>;
Dispatcher();
virtual ~Dispatcher();
DISALLOW_COPY_AND_ASSIGN(Dispatcher);
};
// So logging macros and |DCHECK_EQ()|, etc. work.
MOJO_SYSTEM_IMPL_EXPORT inline std::ostream& operator<<(std::ostream& out,
Dispatcher::Type type) {
return out << static_cast<int>(type);
}
} // namespace core
} // namespace mojo
#endif // MOJO_CORE_DISPATCHER_H_