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291 lines
11 KiB
291 lines
11 KiB
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef MOJO_PUBLIC_CPP_BINDINGS_CONNECTOR_H_
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#define MOJO_PUBLIC_CPP_BINDINGS_CONNECTOR_H_
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#include <atomic>
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#include <memory>
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#include <utility>
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#include "base/callback.h"
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#include "base/compiler_specific.h"
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#include "base/memory/ref_counted.h"
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#include "base/memory/weak_ptr.h"
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#include "base/optional.h"
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#include "base/sequence_checker.h"
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#include "base/sequenced_task_runner.h"
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#include "mojo/public/cpp/bindings/bindings_export.h"
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#include "mojo/public/cpp/bindings/message.h"
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#include "mojo/public/cpp/bindings/sync_handle_watcher.h"
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#include "mojo/public/cpp/system/core.h"
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#include "mojo/public/cpp/system/handle_signal_tracker.h"
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#include "mojo/public/cpp/system/simple_watcher.h"
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namespace base {
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class Lock;
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}
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namespace mojo {
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// The Connector class is responsible for performing read/write operations on a
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// MessagePipe. It writes messages it receives through the MessageReceiver
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// interface that it subclasses, and it forwards messages it reads through the
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// MessageReceiver interface assigned as its incoming receiver.
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//
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// NOTE:
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// - MessagePipe I/O is non-blocking.
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// - Sending messages can be configured to be thread safe (please see comments
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// of the constructor). Other than that, the object should only be accessed
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// on the creating sequence.
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class MOJO_CPP_BINDINGS_EXPORT Connector : public MessageReceiver {
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public:
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enum ConnectorConfig {
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// Connector::Accept() is only called from a single sequence.
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SINGLE_THREADED_SEND,
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// Connector::Accept() is allowed to be called from multiple sequences.
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MULTI_THREADED_SEND
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};
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// Determines how this Connector should behave with respect to serialization
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// of outgoing messages.
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enum class OutgoingSerializationMode {
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// Lazy serialization. The Connector prefers to transmit serialized messages
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// only when it knows its peer endpoint is remote. This ensures outgoing
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// requests are unserialized by default (when possible, i.e. when generated
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// bindings support it) and serialized only if and when necessary.
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kLazy,
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// Eager serialization. The Connector always prefers serialized messages,
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// ensuring that interface calls will be serialized immediately before
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// sending on the Connector.
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kEager,
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};
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// Determines how this Connector should behave with respect to serialization
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// of incoming messages.
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enum class IncomingSerializationMode {
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// Accepts and dispatches either serialized or unserialized messages. This
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// is the only mode that should be used in production.
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kDispatchAsIs,
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// Accepts either serialized or unserialized messages, but always forces
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// serialization (if applicable) before dispatch. Should be used only in
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// test environments to coerce the lazy serialization of a message after
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// transmission.
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kSerializeBeforeDispatchForTesting,
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};
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// The Connector takes ownership of |message_pipe|.
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Connector(ScopedMessagePipeHandle message_pipe,
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ConnectorConfig config,
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scoped_refptr<base::SequencedTaskRunner> runner);
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~Connector() override;
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// Sets outgoing serialization mode.
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void SetOutgoingSerializationMode(OutgoingSerializationMode mode);
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void SetIncomingSerializationMode(IncomingSerializationMode mode);
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// Sets the receiver to handle messages read from the message pipe. The
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// Connector will read messages from the pipe regardless of whether or not an
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// incoming receiver has been set.
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void set_incoming_receiver(MessageReceiver* receiver) {
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DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
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incoming_receiver_ = receiver;
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}
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// Errors from incoming receivers will force the connector into an error
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// state, where no more messages will be processed. This method is used
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// during testing to prevent that from happening.
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void set_enforce_errors_from_incoming_receiver(bool enforce) {
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DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
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enforce_errors_from_incoming_receiver_ = enforce;
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}
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// Sets the error handler to receive notifications when an error is
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// encountered while reading from the pipe or waiting to read from the pipe.
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void set_connection_error_handler(base::OnceClosure error_handler) {
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DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
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connection_error_handler_ = std::move(error_handler);
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}
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// Returns true if an error was encountered while reading from the pipe or
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// waiting to read from the pipe.
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bool encountered_error() const {
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DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
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return error_;
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}
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// Closes the pipe. The connector is put into a quiescent state.
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//
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// Please note that this method shouldn't be called unless it results from an
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// explicit request of the user of bindings (e.g., the user sets an
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// InterfacePtr to null or closes a Binding).
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void CloseMessagePipe();
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// Releases the pipe. Connector is put into a quiescent state.
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ScopedMessagePipeHandle PassMessagePipe();
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// Enters the error state. The upper layer may do this for unrecoverable
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// issues such as invalid messages are received. If a connection error handler
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// has been set, it will be called asynchronously.
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//
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// It is a no-op if the connector is already in the error state or there isn't
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// a bound message pipe. Otherwise, it closes the message pipe, which notifies
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// the other end and also prevents potential danger (say, the caller raises
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// an error because it believes the other end is malicious). In order to
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// appear to the user that the connector still binds to a message pipe, it
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// creates a new message pipe, closes one end and binds to the other.
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void RaiseError();
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// Is the connector bound to a MessagePipe handle?
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bool is_valid() const {
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DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
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return message_pipe_.is_valid();
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}
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// Waits for the next message on the pipe, blocking until one arrives,
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// |deadline| elapses, or an error happens. Returns |true| if a message has
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// been delivered, |false| otherwise.
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bool WaitForIncomingMessage(MojoDeadline deadline);
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// See Binding for details of pause/resume.
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void PauseIncomingMethodCallProcessing();
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void ResumeIncomingMethodCallProcessing();
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// MessageReceiver implementation:
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bool PrefersSerializedMessages() override;
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bool Accept(Message* message) override;
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MessagePipeHandle handle() const {
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DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
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return message_pipe_.get();
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}
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// Allows |message_pipe_| to be watched while others perform sync handle
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// watching on the same sequence. Please see comments of
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// SyncHandleWatcher::AllowWokenUpBySyncWatchOnSameThread().
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void AllowWokenUpBySyncWatchOnSameThread();
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// Watches |message_pipe_| (as well as other handles registered to be watched
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// together) synchronously.
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// This method:
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// - returns true when |should_stop| is set to true;
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// - return false when any error occurs, including |message_pipe_| being
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// closed.
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bool SyncWatch(const bool* should_stop);
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// Whether currently the control flow is inside the sync handle watcher
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// callback.
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// It always returns false after CloseMessagePipe()/PassMessagePipe().
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bool during_sync_handle_watcher_callback() const {
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return sync_handle_watcher_callback_count_ > 0;
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}
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base::SequencedTaskRunner* task_runner() const { return task_runner_.get(); }
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// Sets the tag used by the heap profiler.
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// |tag| must be a const string literal.
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void SetWatcherHeapProfilerTag(const char* tag);
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// Allows testing environments to override the default serialization behavior
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// of newly constructed Connector instances. Must be called before any
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// Connector instances are constructed.
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static void OverrideDefaultSerializationBehaviorForTesting(
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OutgoingSerializationMode outgoing_mode,
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IncomingSerializationMode incoming_mode);
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private:
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class ActiveDispatchTracker;
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class RunLoopNestingObserver;
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// Callback of mojo::SimpleWatcher.
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void OnWatcherHandleReady(MojoResult result);
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// Callback of SyncHandleWatcher.
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void OnSyncHandleWatcherHandleReady(MojoResult result);
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void OnHandleReadyInternal(MojoResult result);
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void WaitToReadMore();
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// Returns false if it is impossible to receive more messages in the future.
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// |this| may have been destroyed in that case.
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WARN_UNUSED_RESULT bool ReadSingleMessage(MojoResult* read_result);
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// |this| can be destroyed during message dispatch.
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void ReadAllAvailableMessages();
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// If |force_pipe_reset| is true, this method replaces the existing
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// |message_pipe_| with a dummy message pipe handle (whose peer is closed).
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// If |force_async_handler| is true, |connection_error_handler_| is called
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// asynchronously.
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void HandleError(bool force_pipe_reset, bool force_async_handler);
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// Cancels any calls made to |waiter_|.
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void CancelWait();
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void EnsureSyncWatcherExists();
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base::OnceClosure connection_error_handler_;
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ScopedMessagePipeHandle message_pipe_;
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MessageReceiver* incoming_receiver_ = nullptr;
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scoped_refptr<base::SequencedTaskRunner> task_runner_;
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std::unique_ptr<SimpleWatcher> handle_watcher_;
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base::Optional<HandleSignalTracker> peer_remoteness_tracker_;
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std::atomic<bool> error_;
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bool drop_writes_ = false;
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bool enforce_errors_from_incoming_receiver_ = true;
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bool paused_ = false;
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OutgoingSerializationMode outgoing_serialization_mode_;
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IncomingSerializationMode incoming_serialization_mode_;
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// If sending messages is allowed from multiple sequences, |lock_| is used to
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// protect modifications to |message_pipe_| and |drop_writes_|.
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base::Optional<base::Lock> lock_;
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std::unique_ptr<SyncHandleWatcher> sync_watcher_;
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bool allow_woken_up_by_others_ = false;
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// If non-zero, currently the control flow is inside the sync handle watcher
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// callback.
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size_t sync_handle_watcher_callback_count_ = 0;
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SEQUENCE_CHECKER(sequence_checker_);
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base::Lock connected_lock_;
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bool connected_ = true;
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// The tag used to track heap allocations that originated from a Watcher
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// notification.
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const char* heap_profiler_tag_ = "unknown interface";
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// A cached pointer to the RunLoopNestingObserver for the thread on which this
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// Connector was created.
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RunLoopNestingObserver* const nesting_observer_;
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// |true| iff the Connector is currently dispatching a message. Used to detect
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// nested dispatch operations.
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bool is_dispatching_ = false;
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#if defined(ENABLE_IPC_FUZZER)
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std::unique_ptr<MessageReceiver> message_dumper_;
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#endif
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// Create a single weak ptr and use it everywhere, to avoid the malloc/free
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// cost of creating a new weak ptr whenever it is needed.
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// NOTE: This weak pointer is invalidated when the message pipe is closed or
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// transferred (i.e., when |connected_| is set to false).
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base::WeakPtr<Connector> weak_self_;
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base::WeakPtrFactory<Connector> weak_factory_;
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DISALLOW_COPY_AND_ASSIGN(Connector);
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};
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} // namespace mojo
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#endif // MOJO_PUBLIC_CPP_BINDINGS_CONNECTOR_H_
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