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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/geometry/box_f.h"
#include <algorithm>
#include "base/logging.h"
#include "base/strings/stringprintf.h"
namespace gfx {
std::string BoxF::ToString() const {
return base::StringPrintf("%s %fx%fx%f",
origin().ToString().c_str(),
width_,
height_,
depth_);
}
bool BoxF::IsEmpty() const {
return (width_ == 0 && height_ == 0) ||
(width_ == 0 && depth_ == 0) ||
(height_ == 0 && depth_ == 0);
}
void BoxF::ExpandTo(const Point3F& min, const Point3F& max) {
DCHECK_LE(min.x(), max.x());
DCHECK_LE(min.y(), max.y());
DCHECK_LE(min.z(), max.z());
float min_x = std::min(x(), min.x());
float min_y = std::min(y(), min.y());
float min_z = std::min(z(), min.z());
float max_x = std::max(right(), max.x());
float max_y = std::max(bottom(), max.y());
float max_z = std::max(front(), max.z());
origin_.SetPoint(min_x, min_y, min_z);
width_ = max_x - min_x;
height_ = max_y - min_y;
depth_ = max_z - min_z;
}
void BoxF::Union(const BoxF& box) {
if (IsEmpty()) {
*this = box;
return;
}
if (box.IsEmpty())
return;
ExpandTo(box);
}
void BoxF::ExpandTo(const Point3F& point) {
ExpandTo(point, point);
}
void BoxF::ExpandTo(const BoxF& box) {
ExpandTo(box.origin(), gfx::Point3F(box.right(), box.bottom(), box.front()));
}
BoxF UnionBoxes(const BoxF& a, const BoxF& b) {
BoxF result = a;
result.Union(b);
return result;
}
} // namespace gfx