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345 lines
9.2 KiB
345 lines
9.2 KiB
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "ui/gfx/geometry/rect.h"
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#include <algorithm>
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#if defined(OS_WIN)
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#include <windows.h>
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#elif defined(OS_IOS)
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#include <CoreGraphics/CoreGraphics.h>
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#elif defined(OS_MACOSX)
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#include <ApplicationServices/ApplicationServices.h>
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#endif
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#include "base/logging.h"
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#include "base/numerics/clamped_math.h"
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#include "base/strings/stringprintf.h"
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#include "build/build_config.h"
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#include "ui/gfx/geometry/insets.h"
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namespace gfx {
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#if defined(OS_WIN)
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Rect::Rect(const RECT& r)
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: origin_(r.left, r.top),
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size_(std::abs(r.right - r.left), std::abs(r.bottom - r.top)) {
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}
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#elif defined(OS_MACOSX)
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Rect::Rect(const CGRect& r)
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: origin_(r.origin.x, r.origin.y), size_(r.size.width, r.size.height) {
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}
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#endif
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#if defined(OS_WIN)
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RECT Rect::ToRECT() const {
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RECT r;
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r.left = x();
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r.right = right();
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r.top = y();
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r.bottom = bottom();
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return r;
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}
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#elif defined(OS_MACOSX)
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CGRect Rect::ToCGRect() const {
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return CGRectMake(x(), y(), width(), height());
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}
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#endif
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void AdjustAlongAxis(int dst_origin, int dst_size, int* origin, int* size) {
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*size = std::min(dst_size, *size);
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if (*origin < dst_origin)
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*origin = dst_origin;
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else
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*origin = std::min(dst_origin + dst_size, *origin + *size) - *size;
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}
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} // namespace
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namespace gfx {
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// This is the per-axis heuristic for picking the most useful origin and
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// width/height to represent the input range.
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static void SaturatedClampRange(int min, int max, int* origin, int* span) {
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if (max < min) {
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*span = 0;
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*origin = min;
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return;
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}
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int effective_span = base::ClampSub(max, min);
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int span_loss = base::ClampSub(max, min + effective_span);
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// If the desired width is within the limits of ints, we can just
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// use the simple computations to represent the range precisely.
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if (span_loss == 0) {
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*span = effective_span;
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*origin = min;
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return;
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}
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// Now we have to approximate. If one of min or max is close enough
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// to zero we choose to represent that one precisely. The other side is
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// probably practically "infinite", so we move it.
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constexpr unsigned kMaxDimension = std::numeric_limits<int>::max() / 2;
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if (base::SafeUnsignedAbs(max) < kMaxDimension) {
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// Maintain origin + span == max.
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*span = effective_span;
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*origin = max - effective_span;
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} else if (base::SafeUnsignedAbs(min) < kMaxDimension) {
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// Maintain origin == min.
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*span = effective_span;
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*origin = min;
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} else {
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// Both are big, so keep the center.
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*span = effective_span;
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*origin = min + span_loss / 2;
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}
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}
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void Rect::SetByBounds(int left, int top, int right, int bottom) {
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int x, y;
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int width, height;
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SaturatedClampRange(left, right, &x, &width);
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SaturatedClampRange(top, bottom, &y, &height);
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origin_.SetPoint(x, y);
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size_.SetSize(width, height);
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}
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void Rect::Inset(const Insets& insets) {
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Inset(insets.left(), insets.top(), insets.right(), insets.bottom());
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}
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void Rect::Inset(int left, int top, int right, int bottom) {
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origin_ += Vector2d(left, top);
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// left+right might overflow/underflow, but width() - (left+right) might
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// overflow as well.
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set_width(base::ClampSub(width(), base::ClampAdd(left, right)));
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set_height(base::ClampSub(height(), base::ClampAdd(top, bottom)));
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}
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void Rect::Offset(int horizontal, int vertical) {
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origin_ += Vector2d(horizontal, vertical);
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// Ensure that width and height remain valid.
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set_width(width());
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set_height(height());
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}
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void Rect::operator+=(const Vector2d& offset) {
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origin_ += offset;
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// Ensure that width and height remain valid.
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set_width(width());
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set_height(height());
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}
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void Rect::operator-=(const Vector2d& offset) {
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origin_ -= offset;
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}
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Insets Rect::InsetsFrom(const Rect& inner) const {
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return Insets(inner.y() - y(),
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inner.x() - x(),
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bottom() - inner.bottom(),
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right() - inner.right());
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}
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bool Rect::operator<(const Rect& other) const {
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if (origin_ == other.origin_) {
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if (width() == other.width()) {
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return height() < other.height();
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} else {
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return width() < other.width();
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}
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} else {
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return origin_ < other.origin_;
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}
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}
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bool Rect::Contains(int point_x, int point_y) const {
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return (point_x >= x()) && (point_x < right()) && (point_y >= y()) &&
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(point_y < bottom());
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}
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bool Rect::Contains(const Rect& rect) const {
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return (rect.x() >= x() && rect.right() <= right() && rect.y() >= y() &&
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rect.bottom() <= bottom());
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}
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bool Rect::Intersects(const Rect& rect) const {
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return !(IsEmpty() || rect.IsEmpty() || rect.x() >= right() ||
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rect.right() <= x() || rect.y() >= bottom() || rect.bottom() <= y());
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}
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void Rect::Intersect(const Rect& rect) {
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if (IsEmpty() || rect.IsEmpty()) {
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SetRect(0, 0, 0, 0); // Throws away empty position.
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return;
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}
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int left = std::max(x(), rect.x());
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int top = std::max(y(), rect.y());
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int new_right = std::min(right(), rect.right());
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int new_bottom = std::min(bottom(), rect.bottom());
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if (left >= new_right || top >= new_bottom) {
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SetRect(0, 0, 0, 0); // Throws away empty position.
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return;
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}
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SetByBounds(left, top, new_right, new_bottom);
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}
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void Rect::Union(const Rect& rect) {
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if (IsEmpty()) {
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*this = rect;
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return;
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}
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if (rect.IsEmpty())
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return;
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SetByBounds(std::min(x(), rect.x()), std::min(y(), rect.y()),
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std::max(right(), rect.right()),
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std::max(bottom(), rect.bottom()));
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}
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void Rect::Subtract(const Rect& rect) {
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if (!Intersects(rect))
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return;
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if (rect.Contains(*this)) {
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SetRect(0, 0, 0, 0);
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return;
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}
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int rx = x();
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int ry = y();
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int rr = right();
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int rb = bottom();
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if (rect.y() <= y() && rect.bottom() >= bottom()) {
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// complete intersection in the y-direction
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if (rect.x() <= x()) {
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rx = rect.right();
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} else if (rect.right() >= right()) {
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rr = rect.x();
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}
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} else if (rect.x() <= x() && rect.right() >= right()) {
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// complete intersection in the x-direction
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if (rect.y() <= y()) {
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ry = rect.bottom();
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} else if (rect.bottom() >= bottom()) {
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rb = rect.y();
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}
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}
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SetByBounds(rx, ry, rr, rb);
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}
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void Rect::AdjustToFit(const Rect& rect) {
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int new_x = x();
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int new_y = y();
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int new_width = width();
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int new_height = height();
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AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width);
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AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height);
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SetRect(new_x, new_y, new_width, new_height);
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}
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Point Rect::CenterPoint() const {
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return Point(x() + width() / 2, y() + height() / 2);
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}
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void Rect::ClampToCenteredSize(const Size& size) {
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int new_width = std::min(width(), size.width());
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int new_height = std::min(height(), size.height());
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int new_x = x() + (width() - new_width) / 2;
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int new_y = y() + (height() - new_height) / 2;
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SetRect(new_x, new_y, new_width, new_height);
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}
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void Rect::SplitVertically(Rect* left_half, Rect* right_half) const {
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DCHECK(left_half);
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DCHECK(right_half);
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left_half->SetRect(x(), y(), width() / 2, height());
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right_half->SetRect(
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left_half->right(), y(), width() - left_half->width(), height());
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}
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bool Rect::SharesEdgeWith(const Rect& rect) const {
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return (y() == rect.y() && height() == rect.height() &&
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(x() == rect.right() || right() == rect.x())) ||
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(x() == rect.x() && width() == rect.width() &&
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(y() == rect.bottom() || bottom() == rect.y()));
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}
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int Rect::ManhattanDistanceToPoint(const Point& point) const {
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int x_distance =
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std::max<int>(0, std::max(x() - point.x(), point.x() - right()));
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int y_distance =
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std::max<int>(0, std::max(y() - point.y(), point.y() - bottom()));
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return x_distance + y_distance;
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}
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int Rect::ManhattanInternalDistance(const Rect& rect) const {
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Rect c(*this);
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c.Union(rect);
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int x = std::max(0, c.width() - width() - rect.width() + 1);
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int y = std::max(0, c.height() - height() - rect.height() + 1);
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return x + y;
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}
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std::string Rect::ToString() const {
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return base::StringPrintf("%s %s",
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origin().ToString().c_str(),
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size().ToString().c_str());
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}
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bool Rect::ApproximatelyEqual(const Rect& rect, int tolerance) const {
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return std::abs(x() - rect.x()) <= tolerance &&
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std::abs(y() - rect.y()) <= tolerance &&
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std::abs(right() - rect.right()) <= tolerance &&
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std::abs(bottom() - rect.bottom()) <= tolerance;
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}
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Rect operator+(const Rect& lhs, const Vector2d& rhs) {
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Rect result(lhs);
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result += rhs;
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return result;
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}
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Rect operator-(const Rect& lhs, const Vector2d& rhs) {
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Rect result(lhs);
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result -= rhs;
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return result;
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}
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Rect IntersectRects(const Rect& a, const Rect& b) {
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Rect result = a;
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result.Intersect(b);
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return result;
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}
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Rect UnionRects(const Rect& a, const Rect& b) {
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Rect result = a;
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result.Union(b);
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return result;
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}
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Rect SubtractRects(const Rect& a, const Rect& b) {
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Rect result = a;
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result.Subtract(b);
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return result;
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}
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Rect BoundingRect(const Point& p1, const Point& p2) {
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Rect result;
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result.SetByBounds(std::min(p1.x(), p2.x()), std::min(p1.y(), p2.y()),
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std::max(p1.x(), p2.x()), std::max(p1.y(), p2.y()));
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return result;
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}
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} // namespace gfx
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