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152 lines
4.9 KiB
152 lines
4.9 KiB
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Defines a simple float vector class. This class is used to indicate a
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// distance in two dimensions between two points. Subtracting two points should
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// produce a vector, and adding a vector to a point produces the point at the
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// vector's distance from the original point.
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#ifndef UI_GFX_GEOMETRY_VECTOR3D_F_H_
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#define UI_GFX_GEOMETRY_VECTOR3D_F_H_
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#include <iosfwd>
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#include <string>
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#include "ui/gfx/geometry/vector2d_f.h"
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#include "ui/gfx/gfx_export.h"
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namespace gfx {
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class GFX_EXPORT Vector3dF {
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public:
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constexpr Vector3dF() : x_(0), y_(0), z_(0) {}
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constexpr Vector3dF(float x, float y, float z) : x_(x), y_(y), z_(z) {}
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constexpr explicit Vector3dF(const Vector2dF& other)
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: x_(other.x()), y_(other.y()), z_(0) {}
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constexpr float x() const { return x_; }
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void set_x(float x) { x_ = x; }
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constexpr float y() const { return y_; }
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void set_y(float y) { y_ = y; }
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constexpr float z() const { return z_; }
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void set_z(float z) { z_ = z; }
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// True if all components of the vector are 0.
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bool IsZero() const;
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// Add the components of the |other| vector to the current vector.
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void Add(const Vector3dF& other);
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// Subtract the components of the |other| vector from the current vector.
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void Subtract(const Vector3dF& other);
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void operator+=(const Vector3dF& other) { Add(other); }
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void operator-=(const Vector3dF& other) { Subtract(other); }
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void SetToMin(const Vector3dF& other) {
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x_ = x_ <= other.x_ ? x_ : other.x_;
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y_ = y_ <= other.y_ ? y_ : other.y_;
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z_ = z_ <= other.z_ ? z_ : other.z_;
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}
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void SetToMax(const Vector3dF& other) {
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x_ = x_ >= other.x_ ? x_ : other.x_;
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y_ = y_ >= other.y_ ? y_ : other.y_;
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z_ = z_ >= other.z_ ? z_ : other.z_;
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}
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// Gives the square of the diagonal length of the vector.
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double LengthSquared() const;
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// Gives the diagonal length of the vector.
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float Length() const;
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// Scale all components of the vector by |scale|.
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void Scale(float scale) { Scale(scale, scale, scale); }
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// Scale the each component of the vector by the given scale factors.
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void Scale(float x_scale, float y_scale, float z_scale);
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// Take the cross product of this vector with |other| and become the result.
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void Cross(const Vector3dF& other);
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// |out| is assigned a unit-length vector in the direction of |this| iff
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// this function returns true. It can return false if |this| is too short.
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bool GetNormalized(Vector3dF* out) const;
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std::string ToString() const;
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private:
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float x_;
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float y_;
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float z_;
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};
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inline bool operator==(const Vector3dF& lhs, const Vector3dF& rhs) {
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return lhs.x() == rhs.x() && lhs.y() == rhs.y() && lhs.z() == rhs.z();
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}
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inline Vector3dF operator-(const Vector3dF& v) {
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return Vector3dF(-v.x(), -v.y(), -v.z());
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}
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inline Vector3dF operator+(const Vector3dF& lhs, const Vector3dF& rhs) {
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Vector3dF result = lhs;
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result.Add(rhs);
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return result;
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}
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inline Vector3dF operator-(const Vector3dF& lhs, const Vector3dF& rhs) {
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Vector3dF result = lhs;
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result.Add(-rhs);
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return result;
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}
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// Return the cross product of two vectors.
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inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) {
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Vector3dF result = lhs;
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result.Cross(rhs);
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return result;
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}
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// Return the dot product of two vectors.
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GFX_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs);
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// Return a vector that is |v| scaled by the given scale factors along each
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// axis.
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GFX_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v,
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float x_scale,
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float y_scale,
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float z_scale);
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// Return a vector that is |v| scaled by the components of |s|
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inline Vector3dF ScaleVector3d(const Vector3dF& v, const Vector3dF& s) {
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return ScaleVector3d(v, s.x(), s.y(), s.z());
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}
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// Return a vector that is |v| scaled by the given scale factor.
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inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) {
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return ScaleVector3d(v, scale, scale, scale);
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}
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// Returns the angle between |base| and |other| in degrees.
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GFX_EXPORT float AngleBetweenVectorsInDegrees(const gfx::Vector3dF& base,
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const gfx::Vector3dF& other);
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// Returns the clockwise angle between |base| and |other| where |normal| is the
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// normal of the virtual surface to measure clockwise according to.
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GFX_EXPORT float ClockwiseAngleBetweenVectorsInDegrees(
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const gfx::Vector3dF& base,
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const gfx::Vector3dF& other,
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const gfx::Vector3dF& normal);
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// This is declared here for use in gtest-based unit tests but is defined in
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// the //ui/gfx:test_support target. Depend on that to use this in your unit
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// test. This should not be used in production code - call ToString() instead.
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void PrintTo(const Vector3dF& vector, ::std::ostream* os);
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} // namespace gfx
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#endif // UI_GFX_GEOMETRY_VECTOR3D_F_H_
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