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369 lines
12 KiB
369 lines
12 KiB
# The XKB keymap text format, V1
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This document describes the `XKB_KEYMAP_FORMAT_TEXT_V1` keymap format,
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as implemented by libxkbcommon.
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A keymap consists of a single top-level `xkb_keymap` block, underwhich
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are nested the following sections.
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## The `xkb_keycodes` section
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This is the simplest section type, and is the first one to be
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compiled. The purpose of this is mostly to map between the
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hardware/evdev scancodes and xkb keycodes. Each key is given a name
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by which it can be referred to later, e.g. in the symbols section.
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### Keycode statements
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Statements of the form:
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<TLDE> = 49;
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<AE01> = 10;
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The above would let 49 and 10 be valid keycodes in the keymap, and
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assign them the names `TLDE` and `AE01` respectively. The format
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`<WXYZ>` is always used to refer to a key by name.
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[The naming convention `<AE01>` just denotes the position of the key
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in the main alphanumric section of a standard QWERTY keyboard, with
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the two letters specifying the row and the two digits specifying the
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column, from the bottom left.]
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In the common case this just maps to the evdev scancodes from
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`/usr/include/linux/input.h`, e.g. the following definitions:
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#define KEY_GRAVE 41
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#define KEY_1 2
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correspond to the ones above. Similar definitions appear in the
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xf86-input-keyboard driver. Note that in all current keymaps there's a
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constant offset of 8 (for historical reasons).
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If there's a conflict, like the same name given to different keycodes,
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or same keycode given different names, it is resolved according to the
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merge mode which applies to the definitions.
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### Alias statements
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Statements of the form:
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alias <MENU> = <COMP>;
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Allows to refer to a previously defined key (here `<COMP>`) by another
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name (here `<MENU>`). Conflicts are handled similarly to keycode
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statements.
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### LED name statements
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Statements of the form:
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indicator 1 = "Caps Lock";
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indicator 2 = "Num Lock";
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indicator 3 = "Scroll Lock";
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Assigns a name to the keyboard LED (AKA indicator) with the given
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index. The LED may be referred by this name later in the compat
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section and by the user.
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## The `xkb_types` section
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This section is the second to be processesed, after `xkb_keycodes`.
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However, it is completely independent and could have been the first to
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be processed (it does not refer to specific keys as specified in the
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`xkb_keycodes` section).
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This section defines key types, which, given a key and a keyboard
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state (i.e. modifier state and group), determine the shift level to be
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used in translating the key to keysyms. These types are assigned to
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each group in each key, in the `xkb_symbols` section.
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Key types are called this way because, in a way, they really describe
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the "type" of the key (or more correctly, a specific group of the
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key). For example, an ordinary keymap will provide a type called
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`KEYPAD`, which consists of two levels, with the second level being
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chosen according to the state of the Num Lock (or Shift) modifiers.
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Another example is a type called `ONE_LEVEL`, which is usually
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assigned to keys such as Escape; these have just one level and are not
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affected by the modifier state. Yet more common examples are
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`TWO_LEVEL` (with Shift choosing the second level), `ALPHABETIC`
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(where Caps Lock may also choose the second level), etc.
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### Type definitions
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Statements of the form:
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type "FOUR_LEVEL" { ... }
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The above would create a new type named `FOUR_LEVEL`.
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The body of the definition may include statements of the following
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forms:
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#### `level_name` statements
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level_name[Level1] = "Base";
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Mandatory for each level in the type.
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Gives each level in this type a descriptive name. It isn't used
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for anything.
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Note: A level may be specified as Level[1-8] or just a number (can
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be more than 8).
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#### `modifiers` statement
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modifiers = Shift+Lock+LevelThree;
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Mandatory, should be specified only once.
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A mask of real and virtual modifiers. These are the only modifiers
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being considered when matching the modifier state against the type.
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The other modifiers, whether active or not, are masked out in the
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calculation.
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#### `map` entry statements
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map[Shift+LevelThree] = Level4;
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Should have at least as many mappings as there are levels in the type.
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If the active modifiers, masked with the type's modifiers (as stated
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above), match (i.e. equal) the modifiers inside the `map[]` statement,
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then the level in the right hand side is chosen. For example, in the
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above, if in the current keyboard state the `Shift` and `LevelThree`
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modifiers are active, while the `Lock` modifier is not, then the
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keysym(s) in the 4th level of the group will be returned to the user.
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#### `preserve` statements
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map[Shift+Lock+LevelThree] = Level5;
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preserve[Shift+Lock+LevelThree] = Lock;
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When a key type is used for keysym translation, its modifiers are said
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to be "consumed". For example, in a simple US keymap, the "g" "g" key
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is assigned an ordinary `ALPHABETIC` key type, whose modifiers are
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Shift and Lock; then for the "g" key, these two modifiers are consumed
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by the translation. This information is relevant for applications
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which further process the modifiers, since by then the consumed
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modifiers have already "done their part" and should be masked out.
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However, sometimes even if a modifier had already affected the key
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translation through the type, it should *not* be reported as consumed,
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for various reasons. In this case, a `preserve[]` statement can be
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used to augment the map entry. The modifiers inside the square
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brackets should match one of the map[] statements in the type (if
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there is no matching map entry, one mapping to Level1 is implicitly
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added). The right hand side should consists of modifiers from the
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type's modifiers; these modifiers are then "preserved" and not
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reported as consumed.
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## The `xkb_compat` section
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This section is the third to be processed, after `xkb_keycodes` and
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`xkb_types`.
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### Interpret statements
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Statements of the form:
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interpret Num_Lock+Any { ... }
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interpret Shift_Lock+AnyOf(Shift+Lock) { ... }
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The `xkb_symbols` section (see below) allows the keymap author to
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perform, among other things, the following things for each key:
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- Bind an action, like SetMods or LockGroup, to the key. Actions, like
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symbols, are specified for each level of each group in the key
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separately.
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- Add a virtual modifier to the key's virtual modifier mapping
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(vmodmap).
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- Specify whether the key should repeat or not.
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However, doing this for each key (or level) is tedious and inflexible.
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Interpret's are a mechanism to apply these settings to a bunch of
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keys/levels at once.
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Each interpret specifies a condition by which it attaches to certain
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levels. The condition consists of two parts:
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- A keysym. If the level has a different (or more than one) keysym,
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the match fails. Leaving out the keysym is equivalent to using the
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`NoSymbol` keysym, which always matches successfully.
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- A modifier predicate. The predicate consists of a matching operation
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and a mask of (real) modifiers. The modifiers are matched against
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the key's modifier map (modmap). The matching operation can be one
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of the following:
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* `AnyOfOrNone` - The modmap must either be empty or include at
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least one of the specified modifiers.
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* `AnyOf` - The modmap must include at least one of the specified
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modifiers.
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* `NoneOf` - The modmap must not include any of the specified
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modifiers.
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* `AllOf` - The modmap must include all of the specified modifiers
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(but may include others as well).
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* `Exactly` - The modmap must be exactly the same as the specified
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modifiers.
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Leaving out the predicate is equivalent to using `AnyOfOrNone` while
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specifying all modifiers. Leaving out just the matching condition is
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equivalent to using `Exactly`.
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An interpret may also include `useModMapMods = level1;` - see below.
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If a level fulfils the conditions of several interprets, only the
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most specific one is used:
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- A specific keysym will always match before a generic `NoSymbol`
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condition.
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- If the keysyms are the same, the interpret with the more specific
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matching operation is used. The above list is sorted from least to
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most specific.
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- If both the keysyms and the matching operations are the same (but the
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modifiers are different), the first interpret is used.
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As described above, once an interpret "attaches" to a level, it can bind
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an action to that level, add one virtual modifier to the key's vmodmap,
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or set the key's repeat setting. You should note the following:
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- The key repeat is a property of the entire key; it is not
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level-specific. In order to avoid confusion, it is only inspected
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for the first level of the first group; the interpret's repeat
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setting is ignored when applied to other levels.
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- If one of the above fields was set directly for a key in
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`xkb_symbols`, the explicit setting takes precedence over the
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interpret.
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The body of the statement may include statements of the following
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forms (all of which are optional):
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#### `useModMapMods` statement
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useModMapMods = level1;
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When set to `level1`, the interpret will only match levels which are
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the first level of the first group of the keys. This can be useful in
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conjunction with e.g. a `virtualModifier` statement.
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#### `action` statement
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action = LockMods(modifiers=NumLock);
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Bind this action to the matching levels.
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#### `virtualModifier` statement
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virtualModifier = NumLock;
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Add this virtual modifier to the key's vmodmap. The given virtual
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modifier must be declared at the top level of the file with a
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`virtual_modifiers` statement, e.g.:
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virtual_modifiers NumLock;
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#### `repeat` statement
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repeat = True;
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Set whether the key should repeat or not. Must be a boolean value.
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### LED map statements
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Statements of the form:
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indicator "Shift Lock" { ... }
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This statement specifies the behavior and binding of the LED (AKA
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indicator) with the given name ("Shift Lock" above). The name should
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have been declared previously in the `xkb_keycodes` section (see LED
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name statement), and given an index there. If it wasn't, it is created
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with the next free index.
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The body of the statement describes the conditions of the keyboard
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state which will cause the LED to be lit. It may include the following
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statements:
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#### `modifiers` statement
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modifiers = ScrollLock;
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If the given modifiers are in the required state (see below), the
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LED is lit.
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#### `whichModState` statment
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whichModState = Latched+Locked;
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Can be any combination of:
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* `base`, `latched`, `locked`, `effective`
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* `any` (i.e. all of the above)
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* `none` (i.e. none of the above)
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* `compat` (legacy value, treated as effective)
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This will cause the respective portion of the modifier state (see
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`struct xkb_state`) to be matched against the modifiers given in the
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`modifiers` statement.
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Here's a simple example:
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indicator "Num Lock" {
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modifiers = NumLock;
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whichModState = Locked;
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};
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Whenever the NumLock modifier is locked, the Num Lock LED will light
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up.
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#### `groups` statement
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groups = All - group1;
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If the given groups are in the required state (see below), the LED is
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lit.
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#### `whichGroupState` statement
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whichGroupState = Effective;
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Can be any combination of:
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* `base`, `latched`, `locked`, `effective`
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* `any` (i.e. all of the above)
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* `none` (i.e. none of the above)
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This will cause the respective portion of the group state (see
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`struct xkb_state`) to be matched against the groups given in the
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`groups` statement.
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Note: the above conditions are disjunctive, i.e. if any of them are
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satisfied the LED is lit.
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## The `xkb_symbols` section
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This section is the fourth to be processed, after `xkb_keycodes`,
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`xkb_types` and `xkb_compat`.
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TODO
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## Virtual modifier statements
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Statements of the form:
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virtual_modifiers LControl;
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Can appear in the `xkb_types`, `xkb_compat`, `xkb_symbols` sections.
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TODO
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