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namespace std {
template<typename T>
class allocator {
public:
void in_base();
};
template<typename T, typename Alloc = std::allocator<T> >
class vector : Alloc {
public:
void foo();
void stop();
};
template<typename Alloc> class vector<bool, Alloc>;
}
void f() {
std::vector<int> v;
v.foo();
// RUN: %clang_cc1 -fsyntax-only -code-completion-at=%s:18:8 %s -o - | FileCheck -check-prefix=CHECK-CC1 %s
// CHECK-CC1: allocator<<#typename T#>>
// CHECK-CC1-NEXT: vector<<#typename T#>{#, <#typename Alloc#>#}>
// RUN: %clang_cc1 -fsyntax-only -code-completion-at=%s:19:5 %s -o - | FileCheck -check-prefix=CHECK-CC2 %s
// CHECK-CC2: foo
// CHECK-CC2: in_base
// CHECK-CC2: stop
}
template <typename> struct X;
template <typename T> struct X<T*> { X(double); };
X<int*> x(42);
// RUN: %clang_cc1 -fsyntax-only -code-completion-at=%s:32:11 %s -o - | FileCheck -check-prefix=CHECK-CONSTRUCTOR %s
// CHECK-CONSTRUCTOR: OVERLOAD: X(<#double#>)
// (rather than X<type-parameter-0-0 *>(<#double#>)