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// RUN: %clang_cc1 -fsyntax-only -verify %s
// expected-no-diagnostics
class C {};
bool operator == (C c1, C c2);
bool operator == (C c1, int i);
bool operator == (int i, C c2);
C operator += (C c1, C c2);
enum TextureType { TextureType3D };
@interface Texture
@property int textureType;
@property C c;
@end
template <typename> class Framebuffer {
public:
Texture **color_attachment;
Framebuffer();
};
template <typename T> Framebuffer<T>::Framebuffer() {
(void)(color_attachment[0].textureType == TextureType3D);
color_attachment[0].textureType += 1;
(void)(color_attachment[0].c == color_attachment[0].c);
(void)(color_attachment[0].c == 1);
(void)(1 == color_attachment[0].c);
}
void foo() {
Framebuffer<int>();
}