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36 lines
746 B
36 lines
746 B
// RUN: %clang_cc1 -fsyntax-only -verify %s
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// expected-no-diagnostics
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class C {};
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bool operator == (C c1, C c2);
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bool operator == (C c1, int i);
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bool operator == (int i, C c2);
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C operator += (C c1, C c2);
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enum TextureType { TextureType3D };
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@interface Texture
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@property int textureType;
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@property C c;
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@end
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template <typename> class Framebuffer {
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public:
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Texture **color_attachment;
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Framebuffer();
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};
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template <typename T> Framebuffer<T>::Framebuffer() {
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(void)(color_attachment[0].textureType == TextureType3D);
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color_attachment[0].textureType += 1;
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(void)(color_attachment[0].c == color_attachment[0].c);
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(void)(color_attachment[0].c == 1);
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(void)(1 == color_attachment[0].c);
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}
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void foo() {
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Framebuffer<int>();
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}
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