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796 lines
34 KiB
796 lines
34 KiB
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tahiti -o - %s | FileCheck -check-prefix=GFX6 %s
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -o - %s | FileCheck -check-prefix=GFX10NSA %s
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define amdgpu_ps <4 x float> @gather4_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t) {
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; GFX6-LABEL: gather4_2d:
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; GFX6: ; %bb.0: ; %main_body
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; GFX6-NEXT: s_mov_b32 s0, s2
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; GFX6-NEXT: s_mov_b32 s1, s3
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; GFX6-NEXT: s_mov_b32 s2, s4
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; GFX6-NEXT: s_mov_b32 s3, s5
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; GFX6-NEXT: s_mov_b32 s4, s6
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; GFX6-NEXT: s_mov_b32 s5, s7
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; GFX6-NEXT: s_mov_b32 s6, s8
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; GFX6-NEXT: s_mov_b32 s7, s9
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; GFX6-NEXT: s_mov_b32 s8, s10
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; GFX6-NEXT: s_mov_b32 s9, s11
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; GFX6-NEXT: s_mov_b64 s[14:15], exec
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; GFX6-NEXT: s_mov_b32 s10, s12
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; GFX6-NEXT: s_mov_b32 s11, s13
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; GFX6-NEXT: s_wqm_b64 exec, exec
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; GFX6-NEXT: s_and_b64 exec, exec, s[14:15]
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; GFX6-NEXT: image_gather4 v[0:3], v[0:1], s[0:7], s[8:11] dmask:0x1
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; GFX6-NEXT: s_waitcnt vmcnt(0)
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; GFX6-NEXT: ; return to shader part epilog
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;
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; GFX10NSA-LABEL: gather4_2d:
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; GFX10NSA: ; %bb.0: ; %main_body
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; GFX10NSA-NEXT: s_mov_b32 s1, exec_lo
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; GFX10NSA-NEXT: s_mov_b32 s0, s2
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; GFX10NSA-NEXT: s_wqm_b32 exec_lo, exec_lo
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; GFX10NSA-NEXT: s_and_b32 exec_lo, exec_lo, s1
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; GFX10NSA-NEXT: s_mov_b32 s1, s3
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; GFX10NSA-NEXT: s_mov_b32 s2, s4
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; GFX10NSA-NEXT: s_mov_b32 s3, s5
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; GFX10NSA-NEXT: s_mov_b32 s4, s6
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; GFX10NSA-NEXT: s_mov_b32 s5, s7
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; GFX10NSA-NEXT: s_mov_b32 s6, s8
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; GFX10NSA-NEXT: s_mov_b32 s7, s9
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; GFX10NSA-NEXT: s_mov_b32 s8, s10
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; GFX10NSA-NEXT: s_mov_b32 s9, s11
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; GFX10NSA-NEXT: s_mov_b32 s10, s12
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; GFX10NSA-NEXT: s_mov_b32 s11, s13
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; GFX10NSA-NEXT: image_gather4 v[0:3], v[0:1], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D
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; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
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; GFX10NSA-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.gather4.2d.v4f32.f32(i32 1, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @gather4_cube(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t, float %face) {
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; GFX6-LABEL: gather4_cube:
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; GFX6: ; %bb.0: ; %main_body
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; GFX6-NEXT: s_mov_b32 s0, s2
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; GFX6-NEXT: s_mov_b32 s1, s3
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; GFX6-NEXT: s_mov_b32 s2, s4
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; GFX6-NEXT: s_mov_b32 s3, s5
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; GFX6-NEXT: s_mov_b32 s4, s6
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; GFX6-NEXT: s_mov_b32 s5, s7
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; GFX6-NEXT: s_mov_b32 s6, s8
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; GFX6-NEXT: s_mov_b32 s7, s9
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; GFX6-NEXT: s_mov_b32 s8, s10
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; GFX6-NEXT: s_mov_b32 s9, s11
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; GFX6-NEXT: s_mov_b64 s[14:15], exec
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; GFX6-NEXT: s_mov_b32 s10, s12
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; GFX6-NEXT: s_mov_b32 s11, s13
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; GFX6-NEXT: s_wqm_b64 exec, exec
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; GFX6-NEXT: s_and_b64 exec, exec, s[14:15]
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; GFX6-NEXT: image_gather4 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0x1 da
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; GFX6-NEXT: s_waitcnt vmcnt(0)
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; GFX6-NEXT: ; return to shader part epilog
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;
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; GFX10NSA-LABEL: gather4_cube:
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; GFX10NSA: ; %bb.0: ; %main_body
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; GFX10NSA-NEXT: s_mov_b32 s1, exec_lo
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; GFX10NSA-NEXT: s_mov_b32 s0, s2
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; GFX10NSA-NEXT: s_wqm_b32 exec_lo, exec_lo
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; GFX10NSA-NEXT: s_and_b32 exec_lo, exec_lo, s1
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; GFX10NSA-NEXT: s_mov_b32 s1, s3
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; GFX10NSA-NEXT: s_mov_b32 s2, s4
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; GFX10NSA-NEXT: s_mov_b32 s3, s5
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; GFX10NSA-NEXT: s_mov_b32 s4, s6
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; GFX10NSA-NEXT: s_mov_b32 s5, s7
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; GFX10NSA-NEXT: s_mov_b32 s6, s8
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; GFX10NSA-NEXT: s_mov_b32 s7, s9
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; GFX10NSA-NEXT: s_mov_b32 s8, s10
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; GFX10NSA-NEXT: s_mov_b32 s9, s11
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; GFX10NSA-NEXT: s_mov_b32 s10, s12
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; GFX10NSA-NEXT: s_mov_b32 s11, s13
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; GFX10NSA-NEXT: image_gather4 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_CUBE
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; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
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; GFX10NSA-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.gather4.cube.v4f32.f32(i32 1, float %s, float %t, float %face, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @gather4_2darray(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t, float %slice) {
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; GFX6-LABEL: gather4_2darray:
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; GFX6: ; %bb.0: ; %main_body
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; GFX6-NEXT: s_mov_b32 s0, s2
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; GFX6-NEXT: s_mov_b32 s1, s3
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; GFX6-NEXT: s_mov_b32 s2, s4
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; GFX6-NEXT: s_mov_b32 s3, s5
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; GFX6-NEXT: s_mov_b32 s4, s6
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; GFX6-NEXT: s_mov_b32 s5, s7
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; GFX6-NEXT: s_mov_b32 s6, s8
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; GFX6-NEXT: s_mov_b32 s7, s9
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; GFX6-NEXT: s_mov_b32 s8, s10
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; GFX6-NEXT: s_mov_b32 s9, s11
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; GFX6-NEXT: s_mov_b64 s[14:15], exec
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; GFX6-NEXT: s_mov_b32 s10, s12
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; GFX6-NEXT: s_mov_b32 s11, s13
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; GFX6-NEXT: s_wqm_b64 exec, exec
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; GFX6-NEXT: s_and_b64 exec, exec, s[14:15]
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; GFX6-NEXT: image_gather4 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0x1 da
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; GFX6-NEXT: s_waitcnt vmcnt(0)
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; GFX6-NEXT: ; return to shader part epilog
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;
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; GFX10NSA-LABEL: gather4_2darray:
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; GFX10NSA: ; %bb.0: ; %main_body
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; GFX10NSA-NEXT: s_mov_b32 s1, exec_lo
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; GFX10NSA-NEXT: s_mov_b32 s0, s2
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; GFX10NSA-NEXT: s_wqm_b32 exec_lo, exec_lo
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; GFX10NSA-NEXT: s_and_b32 exec_lo, exec_lo, s1
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; GFX10NSA-NEXT: s_mov_b32 s1, s3
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; GFX10NSA-NEXT: s_mov_b32 s2, s4
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; GFX10NSA-NEXT: s_mov_b32 s3, s5
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; GFX10NSA-NEXT: s_mov_b32 s4, s6
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; GFX10NSA-NEXT: s_mov_b32 s5, s7
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; GFX10NSA-NEXT: s_mov_b32 s6, s8
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; GFX10NSA-NEXT: s_mov_b32 s7, s9
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; GFX10NSA-NEXT: s_mov_b32 s8, s10
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; GFX10NSA-NEXT: s_mov_b32 s9, s11
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; GFX10NSA-NEXT: s_mov_b32 s10, s12
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; GFX10NSA-NEXT: s_mov_b32 s11, s13
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; GFX10NSA-NEXT: image_gather4 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D_ARRAY
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; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
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; GFX10NSA-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.gather4.2darray.v4f32.f32(i32 1, float %s, float %t, float %slice, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @gather4_c_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %s, float %t) {
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; GFX6-LABEL: gather4_c_2d:
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; GFX6: ; %bb.0: ; %main_body
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; GFX6-NEXT: s_mov_b32 s0, s2
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; GFX6-NEXT: s_mov_b32 s1, s3
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; GFX6-NEXT: s_mov_b32 s2, s4
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; GFX6-NEXT: s_mov_b32 s3, s5
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; GFX6-NEXT: s_mov_b32 s4, s6
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; GFX6-NEXT: s_mov_b32 s5, s7
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; GFX6-NEXT: s_mov_b32 s6, s8
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; GFX6-NEXT: s_mov_b32 s7, s9
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; GFX6-NEXT: s_mov_b32 s8, s10
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; GFX6-NEXT: s_mov_b32 s9, s11
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; GFX6-NEXT: s_mov_b64 s[14:15], exec
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; GFX6-NEXT: s_mov_b32 s10, s12
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; GFX6-NEXT: s_mov_b32 s11, s13
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; GFX6-NEXT: s_wqm_b64 exec, exec
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; GFX6-NEXT: s_and_b64 exec, exec, s[14:15]
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; GFX6-NEXT: image_gather4_c v[0:3], v[0:2], s[0:7], s[8:11] dmask:0x1
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; GFX6-NEXT: s_waitcnt vmcnt(0)
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; GFX6-NEXT: ; return to shader part epilog
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;
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; GFX10NSA-LABEL: gather4_c_2d:
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; GFX10NSA: ; %bb.0: ; %main_body
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; GFX10NSA-NEXT: s_mov_b32 s1, exec_lo
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; GFX10NSA-NEXT: s_mov_b32 s0, s2
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; GFX10NSA-NEXT: s_wqm_b32 exec_lo, exec_lo
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; GFX10NSA-NEXT: s_and_b32 exec_lo, exec_lo, s1
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; GFX10NSA-NEXT: s_mov_b32 s1, s3
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; GFX10NSA-NEXT: s_mov_b32 s2, s4
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; GFX10NSA-NEXT: s_mov_b32 s3, s5
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; GFX10NSA-NEXT: s_mov_b32 s4, s6
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; GFX10NSA-NEXT: s_mov_b32 s5, s7
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; GFX10NSA-NEXT: s_mov_b32 s6, s8
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; GFX10NSA-NEXT: s_mov_b32 s7, s9
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; GFX10NSA-NEXT: s_mov_b32 s8, s10
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; GFX10NSA-NEXT: s_mov_b32 s9, s11
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; GFX10NSA-NEXT: s_mov_b32 s10, s12
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; GFX10NSA-NEXT: s_mov_b32 s11, s13
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; GFX10NSA-NEXT: image_gather4_c v[0:3], v[0:2], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D
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; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
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; GFX10NSA-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.gather4.c.2d.v4f32.f32(i32 1, float %zcompare, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @gather4_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t, float %clamp) {
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; GFX6-LABEL: gather4_cl_2d:
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; GFX6: ; %bb.0: ; %main_body
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; GFX6-NEXT: s_mov_b32 s0, s2
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; GFX6-NEXT: s_mov_b32 s1, s3
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; GFX6-NEXT: s_mov_b32 s2, s4
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; GFX6-NEXT: s_mov_b32 s3, s5
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; GFX6-NEXT: s_mov_b32 s4, s6
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; GFX6-NEXT: s_mov_b32 s5, s7
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; GFX6-NEXT: s_mov_b32 s6, s8
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; GFX6-NEXT: s_mov_b32 s7, s9
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; GFX6-NEXT: s_mov_b32 s8, s10
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; GFX6-NEXT: s_mov_b32 s9, s11
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; GFX6-NEXT: s_mov_b64 s[14:15], exec
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; GFX6-NEXT: s_mov_b32 s10, s12
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; GFX6-NEXT: s_mov_b32 s11, s13
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; GFX6-NEXT: s_wqm_b64 exec, exec
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; GFX6-NEXT: s_and_b64 exec, exec, s[14:15]
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; GFX6-NEXT: image_gather4_cl v[0:3], v[0:2], s[0:7], s[8:11] dmask:0x1
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; GFX6-NEXT: s_waitcnt vmcnt(0)
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; GFX6-NEXT: ; return to shader part epilog
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;
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; GFX10NSA-LABEL: gather4_cl_2d:
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; GFX10NSA: ; %bb.0: ; %main_body
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; GFX10NSA-NEXT: s_mov_b32 s1, exec_lo
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; GFX10NSA-NEXT: s_mov_b32 s0, s2
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; GFX10NSA-NEXT: s_wqm_b32 exec_lo, exec_lo
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; GFX10NSA-NEXT: s_and_b32 exec_lo, exec_lo, s1
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; GFX10NSA-NEXT: s_mov_b32 s1, s3
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; GFX10NSA-NEXT: s_mov_b32 s2, s4
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; GFX10NSA-NEXT: s_mov_b32 s3, s5
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; GFX10NSA-NEXT: s_mov_b32 s4, s6
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; GFX10NSA-NEXT: s_mov_b32 s5, s7
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; GFX10NSA-NEXT: s_mov_b32 s6, s8
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; GFX10NSA-NEXT: s_mov_b32 s7, s9
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; GFX10NSA-NEXT: s_mov_b32 s8, s10
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; GFX10NSA-NEXT: s_mov_b32 s9, s11
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; GFX10NSA-NEXT: s_mov_b32 s10, s12
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; GFX10NSA-NEXT: s_mov_b32 s11, s13
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; GFX10NSA-NEXT: image_gather4_cl v[0:3], v[0:2], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D
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; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
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; GFX10NSA-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.gather4.cl.2d.v4f32.f32(i32 1, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @gather4_c_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %s, float %t, float %clamp) {
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; GFX6-LABEL: gather4_c_cl_2d:
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; GFX6: ; %bb.0: ; %main_body
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; GFX6-NEXT: s_mov_b32 s0, s2
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; GFX6-NEXT: s_mov_b32 s1, s3
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; GFX6-NEXT: s_mov_b32 s2, s4
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; GFX6-NEXT: s_mov_b32 s3, s5
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; GFX6-NEXT: s_mov_b32 s4, s6
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; GFX6-NEXT: s_mov_b32 s5, s7
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; GFX6-NEXT: s_mov_b32 s6, s8
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; GFX6-NEXT: s_mov_b32 s7, s9
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; GFX6-NEXT: s_mov_b32 s8, s10
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; GFX6-NEXT: s_mov_b32 s9, s11
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; GFX6-NEXT: s_mov_b64 s[14:15], exec
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; GFX6-NEXT: s_mov_b32 s10, s12
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; GFX6-NEXT: s_mov_b32 s11, s13
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; GFX6-NEXT: s_wqm_b64 exec, exec
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; GFX6-NEXT: s_and_b64 exec, exec, s[14:15]
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; GFX6-NEXT: image_gather4_c_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0x1
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; GFX6-NEXT: s_waitcnt vmcnt(0)
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; GFX6-NEXT: ; return to shader part epilog
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;
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; GFX10NSA-LABEL: gather4_c_cl_2d:
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; GFX10NSA: ; %bb.0: ; %main_body
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; GFX10NSA-NEXT: s_mov_b32 s1, exec_lo
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; GFX10NSA-NEXT: s_mov_b32 s0, s2
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; GFX10NSA-NEXT: s_wqm_b32 exec_lo, exec_lo
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; GFX10NSA-NEXT: s_and_b32 exec_lo, exec_lo, s1
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; GFX10NSA-NEXT: s_mov_b32 s1, s3
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; GFX10NSA-NEXT: s_mov_b32 s2, s4
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; GFX10NSA-NEXT: s_mov_b32 s3, s5
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; GFX10NSA-NEXT: s_mov_b32 s4, s6
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; GFX10NSA-NEXT: s_mov_b32 s5, s7
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; GFX10NSA-NEXT: s_mov_b32 s6, s8
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; GFX10NSA-NEXT: s_mov_b32 s7, s9
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; GFX10NSA-NEXT: s_mov_b32 s8, s10
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; GFX10NSA-NEXT: s_mov_b32 s9, s11
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; GFX10NSA-NEXT: s_mov_b32 s10, s12
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; GFX10NSA-NEXT: s_mov_b32 s11, s13
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; GFX10NSA-NEXT: image_gather4_c_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D
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; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
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; GFX10NSA-NEXT: ; return to shader part epilog
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main_body:
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|
%v = call <4 x float> @llvm.amdgcn.image.gather4.c.cl.2d.v4f32.f32(i32 1, float %zcompare, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x float> @gather4_b_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) {
|
|
; GFX6-LABEL: gather4_b_2d:
|
|
; GFX6: ; %bb.0: ; %main_body
|
|
; GFX6-NEXT: s_mov_b32 s0, s2
|
|
; GFX6-NEXT: s_mov_b32 s1, s3
|
|
; GFX6-NEXT: s_mov_b32 s2, s4
|
|
; GFX6-NEXT: s_mov_b32 s3, s5
|
|
; GFX6-NEXT: s_mov_b32 s4, s6
|
|
; GFX6-NEXT: s_mov_b32 s5, s7
|
|
; GFX6-NEXT: s_mov_b32 s6, s8
|
|
; GFX6-NEXT: s_mov_b32 s7, s9
|
|
; GFX6-NEXT: s_mov_b32 s8, s10
|
|
; GFX6-NEXT: s_mov_b32 s9, s11
|
|
; GFX6-NEXT: s_mov_b64 s[14:15], exec
|
|
; GFX6-NEXT: s_mov_b32 s10, s12
|
|
; GFX6-NEXT: s_mov_b32 s11, s13
|
|
; GFX6-NEXT: s_wqm_b64 exec, exec
|
|
; GFX6-NEXT: s_and_b64 exec, exec, s[14:15]
|
|
; GFX6-NEXT: image_gather4_b v[0:3], v[0:2], s[0:7], s[8:11] dmask:0x1
|
|
; GFX6-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX6-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10NSA-LABEL: gather4_b_2d:
|
|
; GFX10NSA: ; %bb.0: ; %main_body
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, exec_lo
|
|
; GFX10NSA-NEXT: s_mov_b32 s0, s2
|
|
; GFX10NSA-NEXT: s_wqm_b32 exec_lo, exec_lo
|
|
; GFX10NSA-NEXT: s_and_b32 exec_lo, exec_lo, s1
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, s3
|
|
; GFX10NSA-NEXT: s_mov_b32 s2, s4
|
|
; GFX10NSA-NEXT: s_mov_b32 s3, s5
|
|
; GFX10NSA-NEXT: s_mov_b32 s4, s6
|
|
; GFX10NSA-NEXT: s_mov_b32 s5, s7
|
|
; GFX10NSA-NEXT: s_mov_b32 s6, s8
|
|
; GFX10NSA-NEXT: s_mov_b32 s7, s9
|
|
; GFX10NSA-NEXT: s_mov_b32 s8, s10
|
|
; GFX10NSA-NEXT: s_mov_b32 s9, s11
|
|
; GFX10NSA-NEXT: s_mov_b32 s10, s12
|
|
; GFX10NSA-NEXT: s_mov_b32 s11, s13
|
|
; GFX10NSA-NEXT: image_gather4_b v[0:3], v[0:2], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D
|
|
; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10NSA-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <4 x float> @llvm.amdgcn.image.gather4.b.2d.v4f32.f32.f32(i32 1, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x float> @gather4_c_b_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %zcompare, float %s, float %t) {
|
|
; GFX6-LABEL: gather4_c_b_2d:
|
|
; GFX6: ; %bb.0: ; %main_body
|
|
; GFX6-NEXT: s_mov_b32 s0, s2
|
|
; GFX6-NEXT: s_mov_b32 s1, s3
|
|
; GFX6-NEXT: s_mov_b32 s2, s4
|
|
; GFX6-NEXT: s_mov_b32 s3, s5
|
|
; GFX6-NEXT: s_mov_b32 s4, s6
|
|
; GFX6-NEXT: s_mov_b32 s5, s7
|
|
; GFX6-NEXT: s_mov_b32 s6, s8
|
|
; GFX6-NEXT: s_mov_b32 s7, s9
|
|
; GFX6-NEXT: s_mov_b32 s8, s10
|
|
; GFX6-NEXT: s_mov_b32 s9, s11
|
|
; GFX6-NEXT: s_mov_b64 s[14:15], exec
|
|
; GFX6-NEXT: s_mov_b32 s10, s12
|
|
; GFX6-NEXT: s_mov_b32 s11, s13
|
|
; GFX6-NEXT: s_wqm_b64 exec, exec
|
|
; GFX6-NEXT: s_and_b64 exec, exec, s[14:15]
|
|
; GFX6-NEXT: image_gather4_c_b v[0:3], v[0:3], s[0:7], s[8:11] dmask:0x1
|
|
; GFX6-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX6-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10NSA-LABEL: gather4_c_b_2d:
|
|
; GFX10NSA: ; %bb.0: ; %main_body
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, exec_lo
|
|
; GFX10NSA-NEXT: s_mov_b32 s0, s2
|
|
; GFX10NSA-NEXT: s_wqm_b32 exec_lo, exec_lo
|
|
; GFX10NSA-NEXT: s_and_b32 exec_lo, exec_lo, s1
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, s3
|
|
; GFX10NSA-NEXT: s_mov_b32 s2, s4
|
|
; GFX10NSA-NEXT: s_mov_b32 s3, s5
|
|
; GFX10NSA-NEXT: s_mov_b32 s4, s6
|
|
; GFX10NSA-NEXT: s_mov_b32 s5, s7
|
|
; GFX10NSA-NEXT: s_mov_b32 s6, s8
|
|
; GFX10NSA-NEXT: s_mov_b32 s7, s9
|
|
; GFX10NSA-NEXT: s_mov_b32 s8, s10
|
|
; GFX10NSA-NEXT: s_mov_b32 s9, s11
|
|
; GFX10NSA-NEXT: s_mov_b32 s10, s12
|
|
; GFX10NSA-NEXT: s_mov_b32 s11, s13
|
|
; GFX10NSA-NEXT: image_gather4_c_b v[0:3], v[0:3], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D
|
|
; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10NSA-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <4 x float> @llvm.amdgcn.image.gather4.c.b.2d.v4f32.f32.f32(i32 1, float %bias, float %zcompare, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x float> @gather4_b_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t, float %clamp) {
|
|
; GFX6-LABEL: gather4_b_cl_2d:
|
|
; GFX6: ; %bb.0: ; %main_body
|
|
; GFX6-NEXT: s_mov_b32 s0, s2
|
|
; GFX6-NEXT: s_mov_b32 s1, s3
|
|
; GFX6-NEXT: s_mov_b32 s2, s4
|
|
; GFX6-NEXT: s_mov_b32 s3, s5
|
|
; GFX6-NEXT: s_mov_b32 s4, s6
|
|
; GFX6-NEXT: s_mov_b32 s5, s7
|
|
; GFX6-NEXT: s_mov_b32 s6, s8
|
|
; GFX6-NEXT: s_mov_b32 s7, s9
|
|
; GFX6-NEXT: s_mov_b32 s8, s10
|
|
; GFX6-NEXT: s_mov_b32 s9, s11
|
|
; GFX6-NEXT: s_mov_b64 s[14:15], exec
|
|
; GFX6-NEXT: s_mov_b32 s10, s12
|
|
; GFX6-NEXT: s_mov_b32 s11, s13
|
|
; GFX6-NEXT: s_wqm_b64 exec, exec
|
|
; GFX6-NEXT: s_and_b64 exec, exec, s[14:15]
|
|
; GFX6-NEXT: image_gather4_b_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0x1
|
|
; GFX6-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX6-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10NSA-LABEL: gather4_b_cl_2d:
|
|
; GFX10NSA: ; %bb.0: ; %main_body
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, exec_lo
|
|
; GFX10NSA-NEXT: s_mov_b32 s0, s2
|
|
; GFX10NSA-NEXT: s_wqm_b32 exec_lo, exec_lo
|
|
; GFX10NSA-NEXT: s_and_b32 exec_lo, exec_lo, s1
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, s3
|
|
; GFX10NSA-NEXT: s_mov_b32 s2, s4
|
|
; GFX10NSA-NEXT: s_mov_b32 s3, s5
|
|
; GFX10NSA-NEXT: s_mov_b32 s4, s6
|
|
; GFX10NSA-NEXT: s_mov_b32 s5, s7
|
|
; GFX10NSA-NEXT: s_mov_b32 s6, s8
|
|
; GFX10NSA-NEXT: s_mov_b32 s7, s9
|
|
; GFX10NSA-NEXT: s_mov_b32 s8, s10
|
|
; GFX10NSA-NEXT: s_mov_b32 s9, s11
|
|
; GFX10NSA-NEXT: s_mov_b32 s10, s12
|
|
; GFX10NSA-NEXT: s_mov_b32 s11, s13
|
|
; GFX10NSA-NEXT: image_gather4_b_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D
|
|
; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10NSA-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <4 x float> @llvm.amdgcn.image.gather4.b.cl.2d.v4f32.f32.f32(i32 1, float %bias, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x float> @gather4_c_b_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %zcompare, float %s, float %t, float %clamp) {
|
|
; GFX6-LABEL: gather4_c_b_cl_2d:
|
|
; GFX6: ; %bb.0: ; %main_body
|
|
; GFX6-NEXT: s_mov_b32 s0, s2
|
|
; GFX6-NEXT: s_mov_b32 s1, s3
|
|
; GFX6-NEXT: s_mov_b32 s2, s4
|
|
; GFX6-NEXT: s_mov_b32 s3, s5
|
|
; GFX6-NEXT: s_mov_b32 s4, s6
|
|
; GFX6-NEXT: s_mov_b32 s5, s7
|
|
; GFX6-NEXT: s_mov_b32 s6, s8
|
|
; GFX6-NEXT: s_mov_b32 s7, s9
|
|
; GFX6-NEXT: s_mov_b32 s8, s10
|
|
; GFX6-NEXT: s_mov_b32 s9, s11
|
|
; GFX6-NEXT: s_mov_b64 s[14:15], exec
|
|
; GFX6-NEXT: s_mov_b32 s10, s12
|
|
; GFX6-NEXT: s_mov_b32 s11, s13
|
|
; GFX6-NEXT: s_wqm_b64 exec, exec
|
|
; GFX6-NEXT: s_and_b64 exec, exec, s[14:15]
|
|
; GFX6-NEXT: image_gather4_c_b_cl v[0:3], v[0:7], s[0:7], s[8:11] dmask:0x1
|
|
; GFX6-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX6-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10NSA-LABEL: gather4_c_b_cl_2d:
|
|
; GFX10NSA: ; %bb.0: ; %main_body
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, exec_lo
|
|
; GFX10NSA-NEXT: s_mov_b32 s0, s2
|
|
; GFX10NSA-NEXT: s_wqm_b32 exec_lo, exec_lo
|
|
; GFX10NSA-NEXT: s_and_b32 exec_lo, exec_lo, s1
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, s3
|
|
; GFX10NSA-NEXT: s_mov_b32 s2, s4
|
|
; GFX10NSA-NEXT: s_mov_b32 s3, s5
|
|
; GFX10NSA-NEXT: s_mov_b32 s4, s6
|
|
; GFX10NSA-NEXT: s_mov_b32 s5, s7
|
|
; GFX10NSA-NEXT: s_mov_b32 s6, s8
|
|
; GFX10NSA-NEXT: s_mov_b32 s7, s9
|
|
; GFX10NSA-NEXT: s_mov_b32 s8, s10
|
|
; GFX10NSA-NEXT: s_mov_b32 s9, s11
|
|
; GFX10NSA-NEXT: s_mov_b32 s10, s12
|
|
; GFX10NSA-NEXT: s_mov_b32 s11, s13
|
|
; GFX10NSA-NEXT: image_gather4_c_b_cl v[0:3], v[0:7], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D
|
|
; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10NSA-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <4 x float> @llvm.amdgcn.image.gather4.c.b.cl.2d.v4f32.f32.f32(i32 1, float %bias, float %zcompare, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x float> @gather4_l_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t, float %lod) {
|
|
; GFX6-LABEL: gather4_l_2d:
|
|
; GFX6: ; %bb.0: ; %main_body
|
|
; GFX6-NEXT: s_mov_b32 s0, s2
|
|
; GFX6-NEXT: s_mov_b32 s1, s3
|
|
; GFX6-NEXT: s_mov_b32 s2, s4
|
|
; GFX6-NEXT: s_mov_b32 s3, s5
|
|
; GFX6-NEXT: s_mov_b32 s4, s6
|
|
; GFX6-NEXT: s_mov_b32 s5, s7
|
|
; GFX6-NEXT: s_mov_b32 s6, s8
|
|
; GFX6-NEXT: s_mov_b32 s7, s9
|
|
; GFX6-NEXT: s_mov_b32 s8, s10
|
|
; GFX6-NEXT: s_mov_b32 s9, s11
|
|
; GFX6-NEXT: s_mov_b32 s10, s12
|
|
; GFX6-NEXT: s_mov_b32 s11, s13
|
|
; GFX6-NEXT: image_gather4_l v[0:3], v[0:2], s[0:7], s[8:11] dmask:0x1
|
|
; GFX6-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX6-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10NSA-LABEL: gather4_l_2d:
|
|
; GFX10NSA: ; %bb.0: ; %main_body
|
|
; GFX10NSA-NEXT: s_mov_b32 s0, s2
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, s3
|
|
; GFX10NSA-NEXT: s_mov_b32 s2, s4
|
|
; GFX10NSA-NEXT: s_mov_b32 s3, s5
|
|
; GFX10NSA-NEXT: s_mov_b32 s4, s6
|
|
; GFX10NSA-NEXT: s_mov_b32 s5, s7
|
|
; GFX10NSA-NEXT: s_mov_b32 s6, s8
|
|
; GFX10NSA-NEXT: s_mov_b32 s7, s9
|
|
; GFX10NSA-NEXT: s_mov_b32 s8, s10
|
|
; GFX10NSA-NEXT: s_mov_b32 s9, s11
|
|
; GFX10NSA-NEXT: s_mov_b32 s10, s12
|
|
; GFX10NSA-NEXT: s_mov_b32 s11, s13
|
|
; GFX10NSA-NEXT: image_gather4_l v[0:3], v[0:2], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D
|
|
; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10NSA-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <4 x float> @llvm.amdgcn.image.gather4.l.2d.v4f32.f32(i32 1, float %s, float %t, float %lod, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x float> @gather4_c_l_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %s, float %t, float %lod) {
|
|
; GFX6-LABEL: gather4_c_l_2d:
|
|
; GFX6: ; %bb.0: ; %main_body
|
|
; GFX6-NEXT: s_mov_b32 s0, s2
|
|
; GFX6-NEXT: s_mov_b32 s1, s3
|
|
; GFX6-NEXT: s_mov_b32 s2, s4
|
|
; GFX6-NEXT: s_mov_b32 s3, s5
|
|
; GFX6-NEXT: s_mov_b32 s4, s6
|
|
; GFX6-NEXT: s_mov_b32 s5, s7
|
|
; GFX6-NEXT: s_mov_b32 s6, s8
|
|
; GFX6-NEXT: s_mov_b32 s7, s9
|
|
; GFX6-NEXT: s_mov_b32 s8, s10
|
|
; GFX6-NEXT: s_mov_b32 s9, s11
|
|
; GFX6-NEXT: s_mov_b32 s10, s12
|
|
; GFX6-NEXT: s_mov_b32 s11, s13
|
|
; GFX6-NEXT: image_gather4_c_l v[0:3], v[0:3], s[0:7], s[8:11] dmask:0x1
|
|
; GFX6-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX6-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10NSA-LABEL: gather4_c_l_2d:
|
|
; GFX10NSA: ; %bb.0: ; %main_body
|
|
; GFX10NSA-NEXT: s_mov_b32 s0, s2
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, s3
|
|
; GFX10NSA-NEXT: s_mov_b32 s2, s4
|
|
; GFX10NSA-NEXT: s_mov_b32 s3, s5
|
|
; GFX10NSA-NEXT: s_mov_b32 s4, s6
|
|
; GFX10NSA-NEXT: s_mov_b32 s5, s7
|
|
; GFX10NSA-NEXT: s_mov_b32 s6, s8
|
|
; GFX10NSA-NEXT: s_mov_b32 s7, s9
|
|
; GFX10NSA-NEXT: s_mov_b32 s8, s10
|
|
; GFX10NSA-NEXT: s_mov_b32 s9, s11
|
|
; GFX10NSA-NEXT: s_mov_b32 s10, s12
|
|
; GFX10NSA-NEXT: s_mov_b32 s11, s13
|
|
; GFX10NSA-NEXT: image_gather4_c_l v[0:3], v[0:3], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D
|
|
; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10NSA-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <4 x float> @llvm.amdgcn.image.gather4.c.l.2d.v4f32.f32(i32 1, float %zcompare, float %s, float %t, float %lod, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x float> @gather4_lz_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t) {
|
|
; GFX6-LABEL: gather4_lz_2d:
|
|
; GFX6: ; %bb.0: ; %main_body
|
|
; GFX6-NEXT: s_mov_b32 s0, s2
|
|
; GFX6-NEXT: s_mov_b32 s1, s3
|
|
; GFX6-NEXT: s_mov_b32 s2, s4
|
|
; GFX6-NEXT: s_mov_b32 s3, s5
|
|
; GFX6-NEXT: s_mov_b32 s4, s6
|
|
; GFX6-NEXT: s_mov_b32 s5, s7
|
|
; GFX6-NEXT: s_mov_b32 s6, s8
|
|
; GFX6-NEXT: s_mov_b32 s7, s9
|
|
; GFX6-NEXT: s_mov_b32 s8, s10
|
|
; GFX6-NEXT: s_mov_b32 s9, s11
|
|
; GFX6-NEXT: s_mov_b32 s10, s12
|
|
; GFX6-NEXT: s_mov_b32 s11, s13
|
|
; GFX6-NEXT: image_gather4_lz v[0:3], v[0:1], s[0:7], s[8:11] dmask:0x1
|
|
; GFX6-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX6-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10NSA-LABEL: gather4_lz_2d:
|
|
; GFX10NSA: ; %bb.0: ; %main_body
|
|
; GFX10NSA-NEXT: s_mov_b32 s0, s2
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, s3
|
|
; GFX10NSA-NEXT: s_mov_b32 s2, s4
|
|
; GFX10NSA-NEXT: s_mov_b32 s3, s5
|
|
; GFX10NSA-NEXT: s_mov_b32 s4, s6
|
|
; GFX10NSA-NEXT: s_mov_b32 s5, s7
|
|
; GFX10NSA-NEXT: s_mov_b32 s6, s8
|
|
; GFX10NSA-NEXT: s_mov_b32 s7, s9
|
|
; GFX10NSA-NEXT: s_mov_b32 s8, s10
|
|
; GFX10NSA-NEXT: s_mov_b32 s9, s11
|
|
; GFX10NSA-NEXT: s_mov_b32 s10, s12
|
|
; GFX10NSA-NEXT: s_mov_b32 s11, s13
|
|
; GFX10NSA-NEXT: image_gather4_lz v[0:3], v[0:1], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D
|
|
; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10NSA-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <4 x float> @llvm.amdgcn.image.gather4.lz.2d.v4f32.f32(i32 1, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x float> @gather4_c_lz_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %s, float %t) {
|
|
; GFX6-LABEL: gather4_c_lz_2d:
|
|
; GFX6: ; %bb.0: ; %main_body
|
|
; GFX6-NEXT: s_mov_b32 s0, s2
|
|
; GFX6-NEXT: s_mov_b32 s1, s3
|
|
; GFX6-NEXT: s_mov_b32 s2, s4
|
|
; GFX6-NEXT: s_mov_b32 s3, s5
|
|
; GFX6-NEXT: s_mov_b32 s4, s6
|
|
; GFX6-NEXT: s_mov_b32 s5, s7
|
|
; GFX6-NEXT: s_mov_b32 s6, s8
|
|
; GFX6-NEXT: s_mov_b32 s7, s9
|
|
; GFX6-NEXT: s_mov_b32 s8, s10
|
|
; GFX6-NEXT: s_mov_b32 s9, s11
|
|
; GFX6-NEXT: s_mov_b32 s10, s12
|
|
; GFX6-NEXT: s_mov_b32 s11, s13
|
|
; GFX6-NEXT: image_gather4_c_lz v[0:3], v[0:2], s[0:7], s[8:11] dmask:0x1
|
|
; GFX6-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX6-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10NSA-LABEL: gather4_c_lz_2d:
|
|
; GFX10NSA: ; %bb.0: ; %main_body
|
|
; GFX10NSA-NEXT: s_mov_b32 s0, s2
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, s3
|
|
; GFX10NSA-NEXT: s_mov_b32 s2, s4
|
|
; GFX10NSA-NEXT: s_mov_b32 s3, s5
|
|
; GFX10NSA-NEXT: s_mov_b32 s4, s6
|
|
; GFX10NSA-NEXT: s_mov_b32 s5, s7
|
|
; GFX10NSA-NEXT: s_mov_b32 s6, s8
|
|
; GFX10NSA-NEXT: s_mov_b32 s7, s9
|
|
; GFX10NSA-NEXT: s_mov_b32 s8, s10
|
|
; GFX10NSA-NEXT: s_mov_b32 s9, s11
|
|
; GFX10NSA-NEXT: s_mov_b32 s10, s12
|
|
; GFX10NSA-NEXT: s_mov_b32 s11, s13
|
|
; GFX10NSA-NEXT: image_gather4_c_lz v[0:3], v[0:2], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D
|
|
; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10NSA-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <4 x float> @llvm.amdgcn.image.gather4.c.lz.2d.v4f32.f32(i32 1, float %zcompare, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x float> @gather4_2d_dmask_2(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t) {
|
|
; GFX6-LABEL: gather4_2d_dmask_2:
|
|
; GFX6: ; %bb.0: ; %main_body
|
|
; GFX6-NEXT: s_mov_b32 s0, s2
|
|
; GFX6-NEXT: s_mov_b32 s1, s3
|
|
; GFX6-NEXT: s_mov_b32 s2, s4
|
|
; GFX6-NEXT: s_mov_b32 s3, s5
|
|
; GFX6-NEXT: s_mov_b32 s4, s6
|
|
; GFX6-NEXT: s_mov_b32 s5, s7
|
|
; GFX6-NEXT: s_mov_b32 s6, s8
|
|
; GFX6-NEXT: s_mov_b32 s7, s9
|
|
; GFX6-NEXT: s_mov_b32 s8, s10
|
|
; GFX6-NEXT: s_mov_b32 s9, s11
|
|
; GFX6-NEXT: s_mov_b64 s[14:15], exec
|
|
; GFX6-NEXT: s_mov_b32 s10, s12
|
|
; GFX6-NEXT: s_mov_b32 s11, s13
|
|
; GFX6-NEXT: s_wqm_b64 exec, exec
|
|
; GFX6-NEXT: s_and_b64 exec, exec, s[14:15]
|
|
; GFX6-NEXT: image_gather4 v[0:3], v[0:1], s[0:7], s[8:11] dmask:0x2
|
|
; GFX6-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX6-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10NSA-LABEL: gather4_2d_dmask_2:
|
|
; GFX10NSA: ; %bb.0: ; %main_body
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, exec_lo
|
|
; GFX10NSA-NEXT: s_mov_b32 s0, s2
|
|
; GFX10NSA-NEXT: s_wqm_b32 exec_lo, exec_lo
|
|
; GFX10NSA-NEXT: s_and_b32 exec_lo, exec_lo, s1
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, s3
|
|
; GFX10NSA-NEXT: s_mov_b32 s2, s4
|
|
; GFX10NSA-NEXT: s_mov_b32 s3, s5
|
|
; GFX10NSA-NEXT: s_mov_b32 s4, s6
|
|
; GFX10NSA-NEXT: s_mov_b32 s5, s7
|
|
; GFX10NSA-NEXT: s_mov_b32 s6, s8
|
|
; GFX10NSA-NEXT: s_mov_b32 s7, s9
|
|
; GFX10NSA-NEXT: s_mov_b32 s8, s10
|
|
; GFX10NSA-NEXT: s_mov_b32 s9, s11
|
|
; GFX10NSA-NEXT: s_mov_b32 s10, s12
|
|
; GFX10NSA-NEXT: s_mov_b32 s11, s13
|
|
; GFX10NSA-NEXT: image_gather4 v[0:3], v[0:1], s[0:7], s[8:11] dmask:0x2 dim:SQ_RSRC_IMG_2D
|
|
; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10NSA-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <4 x float> @llvm.amdgcn.image.gather4.2d.v4f32.f32(i32 2, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x float> @gather4_2d_dmask_4(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t) {
|
|
; GFX6-LABEL: gather4_2d_dmask_4:
|
|
; GFX6: ; %bb.0: ; %main_body
|
|
; GFX6-NEXT: s_mov_b32 s0, s2
|
|
; GFX6-NEXT: s_mov_b32 s1, s3
|
|
; GFX6-NEXT: s_mov_b32 s2, s4
|
|
; GFX6-NEXT: s_mov_b32 s3, s5
|
|
; GFX6-NEXT: s_mov_b32 s4, s6
|
|
; GFX6-NEXT: s_mov_b32 s5, s7
|
|
; GFX6-NEXT: s_mov_b32 s6, s8
|
|
; GFX6-NEXT: s_mov_b32 s7, s9
|
|
; GFX6-NEXT: s_mov_b32 s8, s10
|
|
; GFX6-NEXT: s_mov_b32 s9, s11
|
|
; GFX6-NEXT: s_mov_b64 s[14:15], exec
|
|
; GFX6-NEXT: s_mov_b32 s10, s12
|
|
; GFX6-NEXT: s_mov_b32 s11, s13
|
|
; GFX6-NEXT: s_wqm_b64 exec, exec
|
|
; GFX6-NEXT: s_and_b64 exec, exec, s[14:15]
|
|
; GFX6-NEXT: image_gather4 v[0:3], v[0:1], s[0:7], s[8:11] dmask:0x4
|
|
; GFX6-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX6-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10NSA-LABEL: gather4_2d_dmask_4:
|
|
; GFX10NSA: ; %bb.0: ; %main_body
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, exec_lo
|
|
; GFX10NSA-NEXT: s_mov_b32 s0, s2
|
|
; GFX10NSA-NEXT: s_wqm_b32 exec_lo, exec_lo
|
|
; GFX10NSA-NEXT: s_and_b32 exec_lo, exec_lo, s1
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, s3
|
|
; GFX10NSA-NEXT: s_mov_b32 s2, s4
|
|
; GFX10NSA-NEXT: s_mov_b32 s3, s5
|
|
; GFX10NSA-NEXT: s_mov_b32 s4, s6
|
|
; GFX10NSA-NEXT: s_mov_b32 s5, s7
|
|
; GFX10NSA-NEXT: s_mov_b32 s6, s8
|
|
; GFX10NSA-NEXT: s_mov_b32 s7, s9
|
|
; GFX10NSA-NEXT: s_mov_b32 s8, s10
|
|
; GFX10NSA-NEXT: s_mov_b32 s9, s11
|
|
; GFX10NSA-NEXT: s_mov_b32 s10, s12
|
|
; GFX10NSA-NEXT: s_mov_b32 s11, s13
|
|
; GFX10NSA-NEXT: image_gather4 v[0:3], v[0:1], s[0:7], s[8:11] dmask:0x4 dim:SQ_RSRC_IMG_2D
|
|
; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10NSA-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <4 x float> @llvm.amdgcn.image.gather4.2d.v4f32.f32(i32 4, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x float> @gather4_2d_dmask_8(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t) {
|
|
; GFX6-LABEL: gather4_2d_dmask_8:
|
|
; GFX6: ; %bb.0: ; %main_body
|
|
; GFX6-NEXT: s_mov_b32 s0, s2
|
|
; GFX6-NEXT: s_mov_b32 s1, s3
|
|
; GFX6-NEXT: s_mov_b32 s2, s4
|
|
; GFX6-NEXT: s_mov_b32 s3, s5
|
|
; GFX6-NEXT: s_mov_b32 s4, s6
|
|
; GFX6-NEXT: s_mov_b32 s5, s7
|
|
; GFX6-NEXT: s_mov_b32 s6, s8
|
|
; GFX6-NEXT: s_mov_b32 s7, s9
|
|
; GFX6-NEXT: s_mov_b32 s8, s10
|
|
; GFX6-NEXT: s_mov_b32 s9, s11
|
|
; GFX6-NEXT: s_mov_b64 s[14:15], exec
|
|
; GFX6-NEXT: s_mov_b32 s10, s12
|
|
; GFX6-NEXT: s_mov_b32 s11, s13
|
|
; GFX6-NEXT: s_wqm_b64 exec, exec
|
|
; GFX6-NEXT: s_and_b64 exec, exec, s[14:15]
|
|
; GFX6-NEXT: image_gather4 v[0:3], v[0:1], s[0:7], s[8:11] dmask:0x8
|
|
; GFX6-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX6-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10NSA-LABEL: gather4_2d_dmask_8:
|
|
; GFX10NSA: ; %bb.0: ; %main_body
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, exec_lo
|
|
; GFX10NSA-NEXT: s_mov_b32 s0, s2
|
|
; GFX10NSA-NEXT: s_wqm_b32 exec_lo, exec_lo
|
|
; GFX10NSA-NEXT: s_and_b32 exec_lo, exec_lo, s1
|
|
; GFX10NSA-NEXT: s_mov_b32 s1, s3
|
|
; GFX10NSA-NEXT: s_mov_b32 s2, s4
|
|
; GFX10NSA-NEXT: s_mov_b32 s3, s5
|
|
; GFX10NSA-NEXT: s_mov_b32 s4, s6
|
|
; GFX10NSA-NEXT: s_mov_b32 s5, s7
|
|
; GFX10NSA-NEXT: s_mov_b32 s6, s8
|
|
; GFX10NSA-NEXT: s_mov_b32 s7, s9
|
|
; GFX10NSA-NEXT: s_mov_b32 s8, s10
|
|
; GFX10NSA-NEXT: s_mov_b32 s9, s11
|
|
; GFX10NSA-NEXT: s_mov_b32 s10, s12
|
|
; GFX10NSA-NEXT: s_mov_b32 s11, s13
|
|
; GFX10NSA-NEXT: image_gather4 v[0:3], v[0:1], s[0:7], s[8:11] dmask:0x8 dim:SQ_RSRC_IMG_2D
|
|
; GFX10NSA-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10NSA-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <4 x float> @llvm.amdgcn.image.gather4.2d.v4f32.f32(i32 8, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
declare <4 x float> @llvm.amdgcn.image.gather4.2d.v4f32.f32(i32 immarg, float, float, <8 x i32>, <4 x i32>, i1 immarg, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.gather4.cube.v4f32.f32(i32 immarg, float, float, float, <8 x i32>, <4 x i32>, i1 immarg, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.gather4.2darray.v4f32.f32(i32 immarg, float, float, float, <8 x i32>, <4 x i32>, i1 immarg, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.gather4.c.2d.v4f32.f32(i32 immarg, float, float, float, <8 x i32>, <4 x i32>, i1 immarg, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.gather4.cl.2d.v4f32.f32(i32 immarg, float, float, float, <8 x i32>, <4 x i32>, i1 immarg, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.gather4.c.cl.2d.v4f32.f32(i32 immarg, float, float, float, float, <8 x i32>, <4 x i32>, i1 immarg, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.gather4.b.2d.v4f32.f32.f32(i32 immarg, float, float, float, <8 x i32>, <4 x i32>, i1 immarg, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.gather4.c.b.2d.v4f32.f32.f32(i32 immarg, float, float, float, float, <8 x i32>, <4 x i32>, i1 immarg, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.gather4.b.cl.2d.v4f32.f32.f32(i32 immarg, float, float, float, float, <8 x i32>, <4 x i32>, i1 immarg, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.gather4.c.b.cl.2d.v4f32.f32.f32(i32 immarg, float, float, float, float, float, <8 x i32>, <4 x i32>, i1 immarg, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.gather4.l.2d.v4f32.f32(i32 immarg, float, float, float, <8 x i32>, <4 x i32>, i1 immarg, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.gather4.c.l.2d.v4f32.f32(i32 immarg, float, float, float, float, <8 x i32>, <4 x i32>, i1 immarg, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.gather4.lz.2d.v4f32.f32(i32 immarg, float, float, <8 x i32>, <4 x i32>, i1 immarg, i32 immarg, i32 immarg) #0
|
|
declare <4 x float> @llvm.amdgcn.image.gather4.c.lz.2d.v4f32.f32(i32 immarg, float, float, float, <8 x i32>, <4 x i32>, i1 immarg, i32 immarg, i32 immarg) #0
|
|
|
|
attributes #0 = { nounwind readonly }
|