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930 lines
37 KiB
930 lines
37 KiB
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tonga -verify-machineinstrs < %s | FileCheck -check-prefix=GFX8-UNPACKED %s
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx810 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX8-PACKED %s
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX9 %s
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX10 %s
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define amdgpu_ps half @load_1d_f16_x(<8 x i32> inreg %rsrc, i32 %s) {
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; GFX8-UNPACKED-LABEL: load_1d_f16_x:
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; GFX8-UNPACKED: ; %bb.0:
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; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-UNPACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x1 unorm d16
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; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-UNPACKED-NEXT: ; return to shader part epilog
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;
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; GFX8-PACKED-LABEL: load_1d_f16_x:
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; GFX8-PACKED: ; %bb.0:
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; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x1 unorm d16
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; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-PACKED-NEXT: ; return to shader part epilog
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;
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; GFX9-LABEL: load_1d_f16_x:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x1 unorm d16
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; GFX9-NEXT: s_waitcnt vmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_1d_f16_x:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm d16
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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%v = call half @llvm.amdgcn.image.load.1d.half.i32(i32 1, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
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ret half %v
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}
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define amdgpu_ps half @load_1d_f16_y(<8 x i32> inreg %rsrc, i32 %s) {
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; GFX8-UNPACKED-LABEL: load_1d_f16_y:
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; GFX8-UNPACKED: ; %bb.0:
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; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-UNPACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x2 unorm d16
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; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-UNPACKED-NEXT: ; return to shader part epilog
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;
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; GFX8-PACKED-LABEL: load_1d_f16_y:
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; GFX8-PACKED: ; %bb.0:
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; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x2 unorm d16
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; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-PACKED-NEXT: ; return to shader part epilog
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;
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; GFX9-LABEL: load_1d_f16_y:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x2 unorm d16
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; GFX9-NEXT: s_waitcnt vmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_1d_f16_y:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x2 dim:SQ_RSRC_IMG_1D unorm d16
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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%v = call half @llvm.amdgcn.image.load.1d.half.i32(i32 2, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
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ret half %v
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}
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define amdgpu_ps half @load_1d_f16_z(<8 x i32> inreg %rsrc, i32 %s) {
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; GFX8-UNPACKED-LABEL: load_1d_f16_z:
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; GFX8-UNPACKED: ; %bb.0:
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; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-UNPACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x4 unorm d16
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; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-UNPACKED-NEXT: ; return to shader part epilog
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;
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; GFX8-PACKED-LABEL: load_1d_f16_z:
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; GFX8-PACKED: ; %bb.0:
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; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x4 unorm d16
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; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-PACKED-NEXT: ; return to shader part epilog
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;
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; GFX9-LABEL: load_1d_f16_z:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x4 unorm d16
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; GFX9-NEXT: s_waitcnt vmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_1d_f16_z:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x4 dim:SQ_RSRC_IMG_1D unorm d16
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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%v = call half @llvm.amdgcn.image.load.1d.half.i32(i32 4, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
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ret half %v
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}
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define amdgpu_ps half @load_1d_f16_w(<8 x i32> inreg %rsrc, i32 %s) {
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; GFX8-UNPACKED-LABEL: load_1d_f16_w:
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; GFX8-UNPACKED: ; %bb.0:
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; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-UNPACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x8 unorm d16
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; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-UNPACKED-NEXT: ; return to shader part epilog
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;
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; GFX8-PACKED-LABEL: load_1d_f16_w:
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; GFX8-PACKED: ; %bb.0:
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; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x8 unorm d16
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; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-PACKED-NEXT: ; return to shader part epilog
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;
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; GFX9-LABEL: load_1d_f16_w:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x8 unorm d16
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; GFX9-NEXT: s_waitcnt vmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_1d_f16_w:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x8 dim:SQ_RSRC_IMG_1D unorm d16
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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%v = call half @llvm.amdgcn.image.load.1d.half.i32(i32 8, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
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ret half %v
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}
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define amdgpu_ps <2 x half> @load_1d_v2f16_xy(<8 x i32> inreg %rsrc, i32 %s) {
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; GFX8-UNPACKED-LABEL: load_1d_v2f16_xy:
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; GFX8-UNPACKED: ; %bb.0:
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; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-UNPACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x3 unorm d16
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; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, 0xffff, v1
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; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v1, 16, v1
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; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
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; GFX8-UNPACKED-NEXT: ; return to shader part epilog
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;
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; GFX8-PACKED-LABEL: load_1d_v2f16_xy:
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; GFX8-PACKED: ; %bb.0:
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; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x3 unorm d16
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; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-PACKED-NEXT: ; return to shader part epilog
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;
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; GFX9-LABEL: load_1d_v2f16_xy:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x3 unorm d16
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; GFX9-NEXT: s_waitcnt vmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_1d_v2f16_xy:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i32(i32 3, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
|
|
ret <2 x half> %v
|
|
}
|
|
|
|
define amdgpu_ps <2 x half> @load_1d_v2f16_xz(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_v2f16_xz:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x5 unorm d16
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, 0xffff, v1
|
|
; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v1, 16, v1
|
|
; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_v2f16_xz:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x5 unorm d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_v2f16_xz:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x5 unorm d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v2f16_xz:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x5 dim:SQ_RSRC_IMG_1D unorm d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i32(i32 5, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
|
|
ret <2 x half> %v
|
|
}
|
|
|
|
define amdgpu_ps <2 x half> @load_1d_v2f16_xw(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_v2f16_xw:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x9 unorm d16
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, 0xffff, v1
|
|
; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v1, 16, v1
|
|
; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_v2f16_xw:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x9 unorm d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_v2f16_xw:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x9 unorm d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v2f16_xw:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x9 dim:SQ_RSRC_IMG_1D unorm d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i32(i32 9, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
|
|
ret <2 x half> %v
|
|
}
|
|
|
|
define amdgpu_ps <2 x half> @load_1d_v2f16_yz(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_v2f16_yz:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x6 unorm d16
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, 0xffff, v1
|
|
; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v1, 16, v1
|
|
; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_v2f16_yz:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x6 unorm d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_v2f16_yz:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x6 unorm d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v2f16_yz:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x6 dim:SQ_RSRC_IMG_1D unorm d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i32(i32 6, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
|
|
ret <2 x half> %v
|
|
}
|
|
|
|
define amdgpu_ps <3 x half> @load_1d_v3f16_xyz(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_v3f16_xyz:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: image_load v[0:2], v0, s[0:7] dmask:0x7 unorm d16
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, 0xffff
|
|
; GFX8-UNPACKED-NEXT: s_and_b32 s1, s0, s0
|
|
; GFX8-UNPACKED-NEXT: s_lshl_b32 s1, s1, 16
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v3, s1
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_and_b32_e32 v4, s0, v1
|
|
; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v1, v2, v3 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
|
|
; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v2, 16, v4
|
|
; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v2 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_v3f16_xyz:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x7 unorm d16
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, 0xffff
|
|
; GFX8-PACKED-NEXT: s_and_b32 s0, s0, s0
|
|
; GFX8-PACKED-NEXT: s_lshl_b32 s0, s0, 16
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v2, s0
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: v_lshrrev_b32_e32 v3, 16, v0
|
|
; GFX8-PACKED-NEXT: v_or_b32_sdwa v1, v1, v2 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
|
|
; GFX8-PACKED-NEXT: v_lshlrev_b32_e32 v2, 16, v3
|
|
; GFX8-PACKED-NEXT: v_or_b32_sdwa v0, v0, v2 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_v3f16_xyz:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x7 unorm d16
|
|
; GFX9-NEXT: v_mov_b32_e32 v2, 0xffff
|
|
; GFX9-NEXT: s_lshl_b32 s0, s0, 16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: v_lshrrev_b32_e32 v3, 16, v0
|
|
; GFX9-NEXT: v_lshlrev_b32_e32 v3, 16, v3
|
|
; GFX9-NEXT: v_and_or_b32 v1, v1, v2, s0
|
|
; GFX9-NEXT: v_and_or_b32 v0, v0, v2, v3
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v3f16_xyz:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: v_mov_b32_e32 v3, 0xffff
|
|
; GFX10-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x7 dim:SQ_RSRC_IMG_1D unorm d16
|
|
; GFX10-NEXT: s_waitcnt_depctr 0xffe3
|
|
; GFX10-NEXT: s_lshl_b32 s0, s0, 16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: v_lshrrev_b32_e32 v2, 16, v0
|
|
; GFX10-NEXT: v_and_or_b32 v1, v1, v3, s0
|
|
; GFX10-NEXT: v_lshlrev_b32_e32 v2, 16, v2
|
|
; GFX10-NEXT: v_and_or_b32 v0, v0, v3, v2
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call <3 x half> @llvm.amdgcn.image.load.1d.v3f16.i32(i32 7, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
|
|
ret <3 x half> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x half> @load_1d_v4f16_xyzw(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_v4f16_xyzw:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf unorm d16
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, 0xffff
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, s0, v1
|
|
; GFX8-UNPACKED-NEXT: v_and_b32_e32 v3, s0, v3
|
|
; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v1, 16, v1
|
|
; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v3, 16, v3
|
|
; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
|
|
; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v1, v2, v3 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_v4f16_xyzw:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0xf unorm d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_v4f16_xyzw:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_load v[0:1], v0, s[0:7] dmask:0xf unorm d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v4f16_xyzw:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: image_load v[0:1], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call <4 x half> @llvm.amdgcn.image.load.1d.v4f16.i32(i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
|
|
ret <4 x half> %v
|
|
}
|
|
|
|
define amdgpu_ps float @load_1d_f16_tfe_dmask_x(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_f16_tfe_dmask_x:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x1 unorm tfe d16
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v0, v1
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_f16_tfe_dmask_x:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x1 unorm tfe d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v0, v1
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_f16_tfe_dmask_x:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x1 unorm tfe d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: v_mov_b32_e32 v0, v1
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_f16_tfe_dmask_x:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm tfe d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: v_mov_b32_e32 v0, v1
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call { half, i32 } @llvm.amdgcn.image.load.1d.sl_f16i32s.i32(i32 1, i32 %s, <8 x i32> %rsrc, i32 1, i32 0)
|
|
%v.err = extractvalue { half, i32 } %v, 1
|
|
%vv = bitcast i32 %v.err to float
|
|
ret float %vv
|
|
}
|
|
|
|
define amdgpu_ps float @load_1d_v2f16_tfe_dmask_xy(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_v2f16_tfe_dmask_xy:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: image_load v[0:2], v0, s[0:7] dmask:0x3 unorm tfe d16
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v0, v2
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_v2f16_tfe_dmask_xy:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x3 unorm tfe d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v0, v1
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_v2f16_tfe_dmask_xy:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x3 unorm tfe d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: v_mov_b32_e32 v0, v1
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v2f16_tfe_dmask_xy:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm tfe d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: v_mov_b32_e32 v0, v1
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call { <2 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v2f16i32s.i32(i32 3, i32 %s, <8 x i32> %rsrc, i32 1, i32 0)
|
|
%v.err = extractvalue { <2 x half>, i32 } %v, 1
|
|
%vv = bitcast i32 %v.err to float
|
|
ret float %vv
|
|
}
|
|
|
|
define amdgpu_ps float @load_1d_v3f16_tfe_dmask_xyz(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_v3f16_tfe_dmask_xyz:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: image_load v[0:3], v0, s[0:7] dmask:0x7 unorm tfe d16
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v0, v3
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_v3f16_tfe_dmask_xyz:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: image_load v[0:2], v0, s[0:7] dmask:0x7 unorm tfe d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v0, v2
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_v3f16_tfe_dmask_xyz:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_load v[0:2], v0, s[0:7] dmask:0x7 unorm tfe d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: v_mov_b32_e32 v0, v2
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v3f16_tfe_dmask_xyz:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: image_load v[0:2], v0, s[0:7] dmask:0x7 dim:SQ_RSRC_IMG_1D unorm tfe d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: v_mov_b32_e32 v0, v2
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call { <3 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v3f16i32s.i32(i32 7, i32 %s, <8 x i32> %rsrc, i32 1, i32 0)
|
|
%v.err = extractvalue { <3 x half>, i32 } %v, 1
|
|
%vv = bitcast i32 %v.err to float
|
|
ret float %vv
|
|
}
|
|
|
|
define amdgpu_ps float @load_1d_v4f16_tfe_dmask_xyzw(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_v4f16_tfe_dmask_xyzw:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x10 unorm tfe d16
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v0, v1
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_v4f16_tfe_dmask_xyzw:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x10 unorm tfe d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v0, v1
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_v4f16_tfe_dmask_xyzw:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x10 unorm tfe d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: v_mov_b32_e32 v0, v1
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v4f16_tfe_dmask_xyzw:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x10 dim:SQ_RSRC_IMG_1D unorm tfe d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: v_mov_b32_e32 v0, v1
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call { <4 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v4f16i32s.i32(i32 16, i32 %s, <8 x i32> %rsrc, i32 1, i32 0)
|
|
%v.err = extractvalue { <4 x half>, i32 } %v, 1
|
|
%vv = bitcast i32 %v.err to float
|
|
ret float %vv
|
|
}
|
|
|
|
declare half @llvm.amdgcn.image.load.1d.half.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare <3 x half> @llvm.amdgcn.image.load.1d.v3f16.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare <4 x half> @llvm.amdgcn.image.load.1d.v4f16.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
|
|
declare { half, i32 } @llvm.amdgcn.image.load.1d.sl_f16i32s.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare { <2 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v2f16i32s.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare { <3 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v3f16i32s.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare { <4 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v4f16i32s.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
|
|
attributes #0 = { nounwind readonly }
|