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320 lines
9.9 KiB
320 lines
9.9 KiB
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -mtriple armv8.6a-arm-none-eabi -o - %s | FileCheck %s --check-prefix=BASE --check-prefix=BASE-ARM
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; RUN: llc -mtriple thumbv8.6a-arm-none-eabi -o - %s | FileCheck %s --check-prefix=BASE --check-prefix=BASE-THUMB
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; RUN: llc -mtriple armv8.6a-arm-none-eabi -mattr=+fullfp16 -o - %s | FileCheck %s --check-prefix=FULLFP16 --check-prefix=FULLFP16-ARM
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; RUN: llc -mtriple thumbv8.6a-arm-none-eabi -mattr=+fullfp16 -o - %s | FileCheck %s --check-prefix=FULLFP16 --check-prefix=FULLFP16-THUMB
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define bfloat @bf_load_soft(bfloat* %p) {
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; BASE-LABEL: bf_load_soft:
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; BASE: @ %bb.0:
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; BASE-NEXT: ldrh r0, [r0]
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; BASE-NEXT: bx lr
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;
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; FULLFP16-LABEL: bf_load_soft:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: vldr.16 s0, [r0]
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; FULLFP16-NEXT: vmov r0, s0
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; FULLFP16-NEXT: bx lr
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%f = load bfloat, bfloat* %p, align 2
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ret bfloat %f
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}
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define arm_aapcs_vfpcc bfloat @bf_load_hard(bfloat* %p) {
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; BASE-LABEL: bf_load_hard:
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; BASE: @ %bb.0:
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; BASE-NEXT: ldrh r0, [r0]
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; BASE-NEXT: vmov s0, r0
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; BASE-NEXT: bx lr
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;
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; FULLFP16-LABEL: bf_load_hard:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: vldr.16 s0, [r0]
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; FULLFP16-NEXT: bx lr
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%f = load bfloat, bfloat* %p, align 2
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ret bfloat %f
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}
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define void @bf_store_soft(bfloat* %p, bfloat %f) {
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; BASE-LABEL: bf_store_soft:
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; BASE: @ %bb.0:
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; BASE-NEXT: strh r1, [r0]
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; BASE-NEXT: bx lr
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;
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; FULLFP16-LABEL: bf_store_soft:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: vmov.f16 s0, r1
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; FULLFP16-NEXT: vstr.16 s0, [r0]
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; FULLFP16-NEXT: bx lr
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store bfloat %f, bfloat* %p, align 2
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ret void
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}
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define arm_aapcs_vfpcc void @bf_store_hard(bfloat* %p, bfloat %f) {
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; BASE-LABEL: bf_store_hard:
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; BASE: @ %bb.0:
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; BASE-NEXT: vmov r1, s0
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; BASE-NEXT: strh r1, [r0]
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; BASE-NEXT: bx lr
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;
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; FULLFP16-LABEL: bf_store_hard:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: vstr.16 s0, [r0]
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; FULLFP16-NEXT: bx lr
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store bfloat %f, bfloat* %p, align 2
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ret void
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}
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define i32 @bf_to_int_soft(bfloat %f) {
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; BASE-LABEL: bf_to_int_soft:
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; BASE: @ %bb.0:
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; BASE-NEXT: uxth r0, r0
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; BASE-NEXT: bx lr
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;
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; FULLFP16-LABEL: bf_to_int_soft:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: vmov.f16 s0, r0
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; FULLFP16-NEXT: vmov.f16 r0, s0
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; FULLFP16-NEXT: bx lr
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%h = bitcast bfloat %f to i16
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%w = zext i16 %h to i32
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ret i32 %w
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}
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define arm_aapcs_vfpcc i32 @bf_to_int_hard(bfloat %f) {
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; BASE-LABEL: bf_to_int_hard:
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; BASE: @ %bb.0:
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; BASE-NEXT: vmov r0, s0
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; BASE-NEXT: uxth r0, r0
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; BASE-NEXT: bx lr
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;
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; FULLFP16-LABEL: bf_to_int_hard:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: vmov.f16 r0, s0
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; FULLFP16-NEXT: bx lr
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%h = bitcast bfloat %f to i16
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%w = zext i16 %h to i32
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ret i32 %w
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}
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define bfloat @bf_from_int_soft(i32 %w) {
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; BASE-ARM-LABEL: bf_from_int_soft:
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; BASE-ARM: @ %bb.0:
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; BASE-ARM-NEXT: .pad #4
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; BASE-ARM-NEXT: sub sp, sp, #4
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; BASE-ARM-NEXT: strh r0, [sp, #2]
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; BASE-ARM-NEXT: ldrh r0, [sp, #2]
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; BASE-ARM-NEXT: add sp, sp, #4
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; BASE-ARM-NEXT: bx lr
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;
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; BASE-THUMB-LABEL: bf_from_int_soft:
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; BASE-THUMB: @ %bb.0:
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; BASE-THUMB-NEXT: .pad #4
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; BASE-THUMB-NEXT: sub sp, #4
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; BASE-THUMB-NEXT: strh.w r0, [sp, #2]
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; BASE-THUMB-NEXT: ldrh.w r0, [sp, #2]
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; BASE-THUMB-NEXT: add sp, #4
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; BASE-THUMB-NEXT: bx lr
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;
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; FULLFP16-LABEL: bf_from_int_soft:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: vmov.f16 s0, r0
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; FULLFP16-NEXT: vmov r0, s0
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; FULLFP16-NEXT: bx lr
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%h = trunc i32 %w to i16
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%f = bitcast i16 %h to bfloat
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ret bfloat %f
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}
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define arm_aapcs_vfpcc bfloat @bf_from_int_hard(i32 %w) {
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; BASE-ARM-LABEL: bf_from_int_hard:
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; BASE-ARM: @ %bb.0:
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; BASE-ARM-NEXT: .pad #4
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; BASE-ARM-NEXT: sub sp, sp, #4
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; BASE-ARM-NEXT: strh r0, [sp, #2]
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; BASE-ARM-NEXT: ldrh r0, [sp, #2]
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; BASE-ARM-NEXT: vmov s0, r0
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; BASE-ARM-NEXT: add sp, sp, #4
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; BASE-ARM-NEXT: bx lr
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;
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; BASE-THUMB-LABEL: bf_from_int_hard:
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; BASE-THUMB: @ %bb.0:
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; BASE-THUMB-NEXT: .pad #4
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; BASE-THUMB-NEXT: sub sp, #4
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; BASE-THUMB-NEXT: strh.w r0, [sp, #2]
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; BASE-THUMB-NEXT: ldrh.w r0, [sp, #2]
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; BASE-THUMB-NEXT: vmov s0, r0
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; BASE-THUMB-NEXT: add sp, #4
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; BASE-THUMB-NEXT: bx lr
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;
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; FULLFP16-LABEL: bf_from_int_hard:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: vmov.f16 s0, r0
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; FULLFP16-NEXT: bx lr
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%h = trunc i32 %w to i16
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%f = bitcast i16 %h to bfloat
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ret bfloat %f
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}
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define bfloat @test_fncall_soft(bfloat %bf, bfloat (bfloat, bfloat)* %f) {
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; BASE-ARM-LABEL: test_fncall_soft:
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; BASE-ARM: @ %bb.0:
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; BASE-ARM-NEXT: .save {r4, r5, r11, lr}
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; BASE-ARM-NEXT: push {r4, r5, r11, lr}
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; BASE-ARM-NEXT: .pad #8
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; BASE-ARM-NEXT: sub sp, sp, #8
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; BASE-ARM-NEXT: uxth r5, r0
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; BASE-ARM-NEXT: mov r4, r1
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; BASE-ARM-NEXT: mov r0, r5
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; BASE-ARM-NEXT: mov r1, r5
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; BASE-ARM-NEXT: blx r4
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; BASE-ARM-NEXT: strh r0, [sp, #6]
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; BASE-ARM-NEXT: uxth r1, r0
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; BASE-ARM-NEXT: mov r0, r5
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; BASE-ARM-NEXT: blx r4
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; BASE-ARM-NEXT: ldrh r0, [sp, #6]
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; BASE-ARM-NEXT: add sp, sp, #8
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; BASE-ARM-NEXT: pop {r4, r5, r11, pc}
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;
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; BASE-THUMB-LABEL: test_fncall_soft:
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; BASE-THUMB: @ %bb.0:
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; BASE-THUMB-NEXT: .save {r4, r5, r7, lr}
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; BASE-THUMB-NEXT: push {r4, r5, r7, lr}
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; BASE-THUMB-NEXT: .pad #8
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; BASE-THUMB-NEXT: sub sp, #8
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; BASE-THUMB-NEXT: uxth r5, r0
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; BASE-THUMB-NEXT: mov r4, r1
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; BASE-THUMB-NEXT: mov r0, r5
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; BASE-THUMB-NEXT: mov r1, r5
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; BASE-THUMB-NEXT: blx r4
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; BASE-THUMB-NEXT: uxth r1, r0
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; BASE-THUMB-NEXT: strh.w r0, [sp, #6]
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; BASE-THUMB-NEXT: mov r0, r5
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; BASE-THUMB-NEXT: blx r4
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; BASE-THUMB-NEXT: ldrh.w r0, [sp, #6]
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; BASE-THUMB-NEXT: add sp, #8
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; BASE-THUMB-NEXT: pop {r4, r5, r7, pc}
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;
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; FULLFP16-ARM-LABEL: test_fncall_soft:
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; FULLFP16-ARM: @ %bb.0:
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; FULLFP16-ARM-NEXT: .save {r4, r5, r11, lr}
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; FULLFP16-ARM-NEXT: push {r4, r5, r11, lr}
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; FULLFP16-ARM-NEXT: .vsave {d8}
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; FULLFP16-ARM-NEXT: vpush {d8}
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; FULLFP16-ARM-NEXT: vmov.f16 s0, r0
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; FULLFP16-ARM-NEXT: mov r4, r1
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; FULLFP16-ARM-NEXT: vmov.f16 r5, s0
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; FULLFP16-ARM-NEXT: mov r0, r5
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; FULLFP16-ARM-NEXT: mov r1, r5
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; FULLFP16-ARM-NEXT: blx r4
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; FULLFP16-ARM-NEXT: vmov.f16 s16, r0
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; FULLFP16-ARM-NEXT: mov r0, r5
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; FULLFP16-ARM-NEXT: vmov.f16 r1, s16
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; FULLFP16-ARM-NEXT: blx r4
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; FULLFP16-ARM-NEXT: vmov r0, s16
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; FULLFP16-ARM-NEXT: vpop {d8}
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; FULLFP16-ARM-NEXT: pop {r4, r5, r11, pc}
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;
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; FULLFP16-THUMB-LABEL: test_fncall_soft:
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; FULLFP16-THUMB: @ %bb.0:
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; FULLFP16-THUMB-NEXT: .save {r4, r5, r7, lr}
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; FULLFP16-THUMB-NEXT: push {r4, r5, r7, lr}
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; FULLFP16-THUMB-NEXT: .vsave {d8}
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; FULLFP16-THUMB-NEXT: vpush {d8}
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; FULLFP16-THUMB-NEXT: vmov.f16 s0, r0
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; FULLFP16-THUMB-NEXT: mov r4, r1
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; FULLFP16-THUMB-NEXT: vmov.f16 r5, s0
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; FULLFP16-THUMB-NEXT: mov r0, r5
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; FULLFP16-THUMB-NEXT: mov r1, r5
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; FULLFP16-THUMB-NEXT: blx r4
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; FULLFP16-THUMB-NEXT: vmov.f16 s16, r0
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; FULLFP16-THUMB-NEXT: mov r0, r5
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; FULLFP16-THUMB-NEXT: vmov.f16 r1, s16
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; FULLFP16-THUMB-NEXT: blx r4
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; FULLFP16-THUMB-NEXT: vmov r0, s16
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; FULLFP16-THUMB-NEXT: vpop {d8}
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; FULLFP16-THUMB-NEXT: pop {r4, r5, r7, pc}
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%call = tail call bfloat %f(bfloat %bf, bfloat %bf)
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%call1 = tail call bfloat %f(bfloat %bf, bfloat %call)
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ret bfloat %call
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}
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define arm_aapcs_vfpcc bfloat @test_fncall_hard(bfloat %bf, bfloat (bfloat, bfloat)* %f) {
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; BASE-ARM-LABEL: test_fncall_hard:
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; BASE-ARM: @ %bb.0:
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; BASE-ARM-NEXT: .save {r4, lr}
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; BASE-ARM-NEXT: push {r4, lr}
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; BASE-ARM-NEXT: .vsave {d8}
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; BASE-ARM-NEXT: vpush {d8}
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; BASE-ARM-NEXT: .pad #8
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; BASE-ARM-NEXT: sub sp, sp, #8
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; BASE-ARM-NEXT: mov r4, r0
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; BASE-ARM-NEXT: vmov r0, s0
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; BASE-ARM-NEXT: uxth r0, r0
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; BASE-ARM-NEXT: vmov s16, r0
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; BASE-ARM-NEXT: vmov.f32 s0, s16
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; BASE-ARM-NEXT: vmov.f32 s1, s16
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; BASE-ARM-NEXT: blx r4
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; BASE-ARM-NEXT: vmov r0, s0
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; BASE-ARM-NEXT: vmov.f32 s0, s16
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; BASE-ARM-NEXT: strh r0, [sp, #6]
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; BASE-ARM-NEXT: uxth r0, r0
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; BASE-ARM-NEXT: vmov s1, r0
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; BASE-ARM-NEXT: blx r4
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; BASE-ARM-NEXT: ldrh r0, [sp, #6]
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; BASE-ARM-NEXT: vmov s0, r0
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; BASE-ARM-NEXT: add sp, sp, #8
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; BASE-ARM-NEXT: vpop {d8}
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; BASE-ARM-NEXT: pop {r4, pc}
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;
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; BASE-THUMB-LABEL: test_fncall_hard:
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; BASE-THUMB: @ %bb.0:
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; BASE-THUMB-NEXT: .save {r4, lr}
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; BASE-THUMB-NEXT: push {r4, lr}
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; BASE-THUMB-NEXT: .vsave {d8}
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; BASE-THUMB-NEXT: vpush {d8}
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; BASE-THUMB-NEXT: .pad #8
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; BASE-THUMB-NEXT: sub sp, #8
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; BASE-THUMB-NEXT: mov r4, r0
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; BASE-THUMB-NEXT: vmov r0, s0
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; BASE-THUMB-NEXT: uxth r0, r0
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; BASE-THUMB-NEXT: vmov s16, r0
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; BASE-THUMB-NEXT: vmov.f32 s0, s16
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; BASE-THUMB-NEXT: vmov.f32 s1, s16
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; BASE-THUMB-NEXT: blx r4
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; BASE-THUMB-NEXT: vmov r0, s0
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; BASE-THUMB-NEXT: vmov.f32 s0, s16
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; BASE-THUMB-NEXT: strh.w r0, [sp, #6]
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; BASE-THUMB-NEXT: uxth r0, r0
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; BASE-THUMB-NEXT: vmov s1, r0
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; BASE-THUMB-NEXT: blx r4
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; BASE-THUMB-NEXT: ldrh.w r0, [sp, #6]
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; BASE-THUMB-NEXT: vmov s0, r0
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; BASE-THUMB-NEXT: add sp, #8
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; BASE-THUMB-NEXT: vpop {d8}
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; BASE-THUMB-NEXT: pop {r4, pc}
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;
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; FULLFP16-LABEL: test_fncall_hard:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: .save {r4, lr}
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; FULLFP16-NEXT: push {r4, lr}
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; FULLFP16-NEXT: .vsave {d8, d9}
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; FULLFP16-NEXT: vpush {d8, d9}
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; FULLFP16-NEXT: mov r4, r0
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; FULLFP16-NEXT: vmov.f16 r0, s0
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; FULLFP16-NEXT: vmov s16, r0
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; FULLFP16-NEXT: vmov.f32 s0, s16
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; FULLFP16-NEXT: vmov.f32 s1, s16
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; FULLFP16-NEXT: blx r4
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; FULLFP16-NEXT: vmov.f16 r0, s0
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; FULLFP16-NEXT: vmov.f32 s18, s0
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; FULLFP16-NEXT: vmov.f32 s0, s16
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; FULLFP16-NEXT: vmov s1, r0
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; FULLFP16-NEXT: blx r4
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; FULLFP16-NEXT: vmov.f32 s0, s18
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; FULLFP16-NEXT: vpop {d8, d9}
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; FULLFP16-NEXT: pop {r4, pc}
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%call = tail call arm_aapcs_vfpcc bfloat %f(bfloat %bf, bfloat %bf)
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%call1 = tail call arm_aapcs_vfpcc bfloat %f(bfloat %bf, bfloat %call)
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ret bfloat %call
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}
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