You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

138 lines
3.9 KiB

; RUN: llc -mtriple armv7 %s -o - | FileCheck %s
define float @f(<4 x i16>* nocapture %in) {
; CHECK-LABEL: f:
; CHECK: @ %bb.0:
; CHECK-NEXT: vld1.16 {d16}, [r0:64]
; CHECK-NEXT: vmovl.u16 q8, d16
; CHECK-NEXT: vcvt.f32.u32 q0, q8
; CHECK-NEXT: vadd.f32 s4, s0, s1
; CHECK-NEXT: vadd.f32 s0, s4, s2
; CHECK-NEXT: vmov r0, s0
; CHECK-NEXT: bx lr
%1 = load <4 x i16>, <4 x i16>* %in
%2 = uitofp <4 x i16> %1 to <4 x float>
%3 = extractelement <4 x float> %2, i32 0
%4 = extractelement <4 x float> %2, i32 1
%5 = extractelement <4 x float> %2, i32 2
%6 = fadd float %3, %4
%7 = fadd float %6, %5
ret float %7
}
define float @g(<4 x i16>* nocapture %in) {
; CHECK-LABEL: g:
; CHECK: @ %bb.0:
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vmov.u16 r0, d16[0]
; CHECK-NEXT: vmov s0, r0
; CHECK-NEXT: vcvt.f32.u32 s0, s0
; CHECK-NEXT: vmov r0, s0
; CHECK-NEXT: bx lr
%1 = load <4 x i16>, <4 x i16>* %in
%2 = extractelement <4 x i16> %1, i32 0
%3 = uitofp i16 %2 to float
ret float %3
}
; Make sure we generate zext from <4 x i8> to <4 x 32>.
define <4 x i32> @h(<4 x i8> *%in) {
; CHECK-LABEL: h:
; CHECK: @ %bb.0:
; CHECK-NEXT: vld1.32 {d16[0]}, [r0:32]
; CHECK-NEXT: vmovl.u8 q8, d16
; CHECK-NEXT: vmovl.u16 q8, d16
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: bx lr
%1 = load <4 x i8>, <4 x i8>* %in, align 4
%2 = extractelement <4 x i8> %1, i32 0
%3 = zext i8 %2 to i32
%4 = insertelement <4 x i32> undef, i32 %3, i32 0
%5 = extractelement <4 x i8> %1, i32 1
%6 = zext i8 %5 to i32
%7 = insertelement <4 x i32> %4, i32 %6, i32 1
%8 = extractelement <4 x i8> %1, i32 2
%9 = zext i8 %8 to i32
%10 = insertelement <4 x i32> %7, i32 %9, i32 2
%11 = extractelement <4 x i8> %1, i32 3
%12 = zext i8 %11 to i32
%13 = insertelement <4 x i32> %10, i32 %12, i32 3
ret <4 x i32> %13
}
define float @i(<4 x i16>* nocapture %in) {
; FIXME: The vmov.u + sxt can convert to a vmov.s
; CHECK-LABEL: i:
; CHECK: @ %bb.0:
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vmov.u16 r0, d16[0]
; CHECK-NEXT: sxth r0, r0
; CHECK-NEXT: vmov s0, r0
; CHECK-NEXT: vcvt.f32.s32 s0, s0
; CHECK-NEXT: vmov r0, s0
; CHECK-NEXT: bx lr
%1 = load <4 x i16>, <4 x i16>* %in
%2 = extractelement <4 x i16> %1, i32 0
%3 = sitofp i16 %2 to float
ret float %3
}
define float @j(<8 x i8>* nocapture %in) {
; CHECK-LABEL: j:
; CHECK: @ %bb.0:
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vmov.u8 r0, d16[7]
; CHECK-NEXT: vmov s0, r0
; CHECK-NEXT: vcvt.f32.u32 s0, s0
; CHECK-NEXT: vmov r0, s0
; CHECK-NEXT: bx lr
%1 = load <8 x i8>, <8 x i8>* %in
%2 = extractelement <8 x i8> %1, i32 7
%3 = uitofp i8 %2 to float
ret float %3
}
define float @k(<8 x i8>* nocapture %in) {
; FIXME: The vmov.u + sxt can convert to a vmov.s
; CHECK-LABEL: k:
; CHECK: @ %bb.0:
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vmov.u8 r0, d16[7]
; CHECK-NEXT: sxtb r0, r0
; CHECK-NEXT: vmov s0, r0
; CHECK-NEXT: vcvt.f32.s32 s0, s0
; CHECK-NEXT: vmov r0, s0
; CHECK-NEXT: bx lr
%1 = load <8 x i8>, <8 x i8>* %in
%2 = extractelement <8 x i8> %1, i32 7
%3 = sitofp i8 %2 to float
ret float %3
}
define float @KnownUpperZero(<4 x i16> %v) {
; CHECK-LABEL: KnownUpperZero:
; CHECK: @ %bb.0:
; CHECK-NEXT: vmov d16, r0, r1
; CHECK-NEXT: vmov.u16 r0, d16[0]
; CHECK-NEXT: vmov.u16 r1, d16[3]
; CHECK-NEXT: and r0, r0, #3
; CHECK-NEXT: vmov s0, r0
; CHECK-NEXT: and r0, r1, #3
; CHECK-NEXT: vmov s2, r0
; CHECK-NEXT: vcvt.f32.s32 s0, s0
; CHECK-NEXT: vcvt.f32.s32 s2, s2
; CHECK-NEXT: vadd.f32 s0, s2, s0
; CHECK-NEXT: vmov r0, s0
; CHECK-NEXT: bx lr
%1 = and <4 x i16> %v, <i16 3,i16 3,i16 3,i16 3>
%2 = extractelement <4 x i16> %1, i32 3
%3 = extractelement <4 x i16> %1, i32 0
%sinf1 = sitofp i16 %2 to float
%sinf2 = sitofp i16 %3 to float
%sum = fadd float %sinf1, %sinf2
ret float %sum
}