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138 lines
3.9 KiB
138 lines
3.9 KiB
; RUN: llc -mtriple armv7 %s -o - | FileCheck %s
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define float @f(<4 x i16>* nocapture %in) {
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; CHECK-LABEL: f:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vld1.16 {d16}, [r0:64]
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; CHECK-NEXT: vmovl.u16 q8, d16
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; CHECK-NEXT: vcvt.f32.u32 q0, q8
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; CHECK-NEXT: vadd.f32 s4, s0, s1
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; CHECK-NEXT: vadd.f32 s0, s4, s2
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; CHECK-NEXT: vmov r0, s0
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; CHECK-NEXT: bx lr
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%1 = load <4 x i16>, <4 x i16>* %in
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%2 = uitofp <4 x i16> %1 to <4 x float>
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%3 = extractelement <4 x float> %2, i32 0
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%4 = extractelement <4 x float> %2, i32 1
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%5 = extractelement <4 x float> %2, i32 2
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%6 = fadd float %3, %4
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%7 = fadd float %6, %5
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ret float %7
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}
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define float @g(<4 x i16>* nocapture %in) {
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; CHECK-LABEL: g:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vldr d16, [r0]
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; CHECK-NEXT: vmov.u16 r0, d16[0]
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; CHECK-NEXT: vmov s0, r0
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; CHECK-NEXT: vcvt.f32.u32 s0, s0
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; CHECK-NEXT: vmov r0, s0
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; CHECK-NEXT: bx lr
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%1 = load <4 x i16>, <4 x i16>* %in
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%2 = extractelement <4 x i16> %1, i32 0
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%3 = uitofp i16 %2 to float
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ret float %3
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}
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; Make sure we generate zext from <4 x i8> to <4 x 32>.
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define <4 x i32> @h(<4 x i8> *%in) {
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; CHECK-LABEL: h:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vld1.32 {d16[0]}, [r0:32]
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; CHECK-NEXT: vmovl.u8 q8, d16
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; CHECK-NEXT: vmovl.u16 q8, d16
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: bx lr
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%1 = load <4 x i8>, <4 x i8>* %in, align 4
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%2 = extractelement <4 x i8> %1, i32 0
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%3 = zext i8 %2 to i32
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%4 = insertelement <4 x i32> undef, i32 %3, i32 0
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%5 = extractelement <4 x i8> %1, i32 1
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%6 = zext i8 %5 to i32
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%7 = insertelement <4 x i32> %4, i32 %6, i32 1
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%8 = extractelement <4 x i8> %1, i32 2
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%9 = zext i8 %8 to i32
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%10 = insertelement <4 x i32> %7, i32 %9, i32 2
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%11 = extractelement <4 x i8> %1, i32 3
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%12 = zext i8 %11 to i32
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%13 = insertelement <4 x i32> %10, i32 %12, i32 3
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ret <4 x i32> %13
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}
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define float @i(<4 x i16>* nocapture %in) {
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; FIXME: The vmov.u + sxt can convert to a vmov.s
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; CHECK-LABEL: i:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vldr d16, [r0]
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; CHECK-NEXT: vmov.u16 r0, d16[0]
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; CHECK-NEXT: sxth r0, r0
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; CHECK-NEXT: vmov s0, r0
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; CHECK-NEXT: vcvt.f32.s32 s0, s0
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; CHECK-NEXT: vmov r0, s0
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; CHECK-NEXT: bx lr
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%1 = load <4 x i16>, <4 x i16>* %in
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%2 = extractelement <4 x i16> %1, i32 0
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%3 = sitofp i16 %2 to float
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ret float %3
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}
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define float @j(<8 x i8>* nocapture %in) {
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; CHECK-LABEL: j:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vldr d16, [r0]
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; CHECK-NEXT: vmov.u8 r0, d16[7]
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; CHECK-NEXT: vmov s0, r0
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; CHECK-NEXT: vcvt.f32.u32 s0, s0
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; CHECK-NEXT: vmov r0, s0
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; CHECK-NEXT: bx lr
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%1 = load <8 x i8>, <8 x i8>* %in
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%2 = extractelement <8 x i8> %1, i32 7
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%3 = uitofp i8 %2 to float
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ret float %3
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}
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define float @k(<8 x i8>* nocapture %in) {
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; FIXME: The vmov.u + sxt can convert to a vmov.s
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; CHECK-LABEL: k:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vldr d16, [r0]
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; CHECK-NEXT: vmov.u8 r0, d16[7]
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; CHECK-NEXT: sxtb r0, r0
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; CHECK-NEXT: vmov s0, r0
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; CHECK-NEXT: vcvt.f32.s32 s0, s0
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; CHECK-NEXT: vmov r0, s0
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; CHECK-NEXT: bx lr
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%1 = load <8 x i8>, <8 x i8>* %in
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%2 = extractelement <8 x i8> %1, i32 7
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%3 = sitofp i8 %2 to float
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ret float %3
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}
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define float @KnownUpperZero(<4 x i16> %v) {
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; CHECK-LABEL: KnownUpperZero:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vmov d16, r0, r1
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; CHECK-NEXT: vmov.u16 r0, d16[0]
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; CHECK-NEXT: vmov.u16 r1, d16[3]
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; CHECK-NEXT: and r0, r0, #3
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; CHECK-NEXT: vmov s0, r0
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; CHECK-NEXT: and r0, r1, #3
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; CHECK-NEXT: vmov s2, r0
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; CHECK-NEXT: vcvt.f32.s32 s0, s0
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; CHECK-NEXT: vcvt.f32.s32 s2, s2
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; CHECK-NEXT: vadd.f32 s0, s2, s0
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; CHECK-NEXT: vmov r0, s0
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; CHECK-NEXT: bx lr
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%1 = and <4 x i16> %v, <i16 3,i16 3,i16 3,i16 3>
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%2 = extractelement <4 x i16> %1, i32 3
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%3 = extractelement <4 x i16> %1, i32 0
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%sinf1 = sitofp i16 %2 to float
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%sinf2 = sitofp i16 %3 to float
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%sum = fadd float %sinf1, %sinf2
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ret float %sum
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}
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