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; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s
; i32
define void @vld3_v2i32(<6 x i32> *%src, <2 x i32> *%dst) {
; CHECK-LABEL: vld3_v2i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: ldrd r12, r3, [r0, #16]
; CHECK-NEXT: vmov r0, s1
; CHECK-NEXT: vmov r2, s0
; CHECK-NEXT: vmov.f64 d2, d0
; CHECK-NEXT: vmov.f32 s6, s3
; CHECK-NEXT: add r0, r2
; CHECK-NEXT: vmov r2, s2
; CHECK-NEXT: add r0, r2
; CHECK-NEXT: vmov r2, s6
; CHECK-NEXT: add r2, r12
; CHECK-NEXT: add r2, r3
; CHECK-NEXT: strd r0, r2, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <6 x i32>, <6 x i32>* %src, align 4
%s1 = shufflevector <6 x i32> %l1, <6 x i32> undef, <2 x i32> <i32 0, i32 3>
%s2 = shufflevector <6 x i32> %l1, <6 x i32> undef, <2 x i32> <i32 1, i32 4>
%s3 = shufflevector <6 x i32> %l1, <6 x i32> undef, <2 x i32> <i32 2, i32 5>
%a1 = add <2 x i32> %s1, %s2
%a = add <2 x i32> %a1, %s3
store <2 x i32> %a, <2 x i32> *%dst
ret void
}
define void @vld3_v4i32(<12 x i32> *%src, <4 x i32> *%dst) {
; CHECK-LABEL: vld3_v4i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11}
; CHECK-NEXT: vpush {d8, d9, d10, d11}
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
; CHECK-NEXT: vldrw.u32 q2, [r0, #32]
; CHECK-NEXT: vmov.f32 s12, s5
; CHECK-NEXT: vmov.f32 s13, s0
; CHECK-NEXT: vmov r0, s10
; CHECK-NEXT: vdup.32 q4, r0
; CHECK-NEXT: vmov.f32 s14, s3
; CHECK-NEXT: vmov.f32 s15, s19
; CHECK-NEXT: vmov.f64 d8, d2
; CHECK-NEXT: vmov.f32 s17, s7
; CHECK-NEXT: vmov r0, s9
; CHECK-NEXT: vmov.f32 s18, s2
; CHECK-NEXT: vdup.32 q5, r0
; CHECK-NEXT: vmov.f32 s0, s6
; CHECK-NEXT: vmov.f32 s19, s23
; CHECK-NEXT: vmov.f32 s10, s8
; CHECK-NEXT: vadd.i32 q3, q4, q3
; CHECK-NEXT: vmov.f32 s2, s8
; CHECK-NEXT: vmov.f32 s3, s11
; CHECK-NEXT: vadd.i32 q0, q3, q0
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vpop {d8, d9, d10, d11}
; CHECK-NEXT: bx lr
entry:
%l1 = load <12 x i32>, <12 x i32>* %src, align 4
%s1 = shufflevector <12 x i32> %l1, <12 x i32> undef, <4 x i32> <i32 0, i32 3, i32 6, i32 9>
%s2 = shufflevector <12 x i32> %l1, <12 x i32> undef, <4 x i32> <i32 1, i32 4, i32 7, i32 10>
%s3 = shufflevector <12 x i32> %l1, <12 x i32> undef, <4 x i32> <i32 2, i32 5, i32 8, i32 11>
%a1 = add <4 x i32> %s1, %s2
%a = add <4 x i32> %a1, %s3
store <4 x i32> %a, <4 x i32> *%dst
ret void
}
define void @vld3_v8i32(<24 x i32> *%src, <8 x i32> *%dst) {
; CHECK-LABEL: vld3_v8i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vldrw.u32 q1, [r0, #48]
; CHECK-NEXT: vldrw.u32 q2, [r0, #80]
; CHECK-NEXT: vldrw.u32 q0, [r0, #64]
; CHECK-NEXT: vmov.f32 s12, s5
; CHECK-NEXT: vmov.f32 s13, s0
; CHECK-NEXT: vmov r2, s10
; CHECK-NEXT: vdup.32 q4, r2
; CHECK-NEXT: vmov.f32 s14, s3
; CHECK-NEXT: vmov.f32 s15, s19
; CHECK-NEXT: vmov.f64 d8, d2
; CHECK-NEXT: vmov.f32 s17, s7
; CHECK-NEXT: vmov r2, s9
; CHECK-NEXT: vmov.f32 s18, s2
; CHECK-NEXT: vdup.32 q5, r2
; CHECK-NEXT: vmov.f32 s0, s6
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vmov.f32 s19, s23
; CHECK-NEXT: vmov.f32 s10, s8
; CHECK-NEXT: vadd.i32 q3, q4, q3
; CHECK-NEXT: vmov.f32 s2, s8
; CHECK-NEXT: vmov.f32 s3, s11
; CHECK-NEXT: vldrw.u32 q2, [r0]
; CHECK-NEXT: vadd.i32 q0, q3, q0
; CHECK-NEXT: vldrw.u32 q3, [r0, #32]
; CHECK-NEXT: vmov.f32 s16, s9
; CHECK-NEXT: vstrw.32 q0, [r1, #16]
; CHECK-NEXT: vmov.f32 s17, s4
; CHECK-NEXT: vmov r0, s14
; CHECK-NEXT: vdup.32 q5, r0
; CHECK-NEXT: vmov.f32 s18, s7
; CHECK-NEXT: vmov.f32 s19, s23
; CHECK-NEXT: vmov.f64 d10, d4
; CHECK-NEXT: vmov.f32 s21, s11
; CHECK-NEXT: vmov r0, s13
; CHECK-NEXT: vmov.f32 s22, s6
; CHECK-NEXT: vdup.32 q6, r0
; CHECK-NEXT: vmov.f32 s4, s10
; CHECK-NEXT: vmov.f32 s23, s27
; CHECK-NEXT: vmov.f32 s14, s12
; CHECK-NEXT: vadd.i32 q4, q5, q4
; CHECK-NEXT: vmov.f32 s6, s12
; CHECK-NEXT: vmov.f32 s7, s15
; CHECK-NEXT: vadd.i32 q1, q4, q1
; CHECK-NEXT: vstrw.32 q1, [r1]
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: bx lr
entry:
%l1 = load <24 x i32>, <24 x i32>* %src, align 4
%s1 = shufflevector <24 x i32> %l1, <24 x i32> undef, <8 x i32> <i32 0, i32 3, i32 6, i32 9, i32 12, i32 15, i32 18, i32 21>
%s2 = shufflevector <24 x i32> %l1, <24 x i32> undef, <8 x i32> <i32 1, i32 4, i32 7, i32 10, i32 13, i32 16, i32 19, i32 22>
%s3 = shufflevector <24 x i32> %l1, <24 x i32> undef, <8 x i32> <i32 2, i32 5, i32 8, i32 11, i32 14, i32 17, i32 20, i32 23>
%a1 = add <8 x i32> %s1, %s2
%a = add <8 x i32> %a1, %s3
store <8 x i32> %a, <8 x i32> *%dst
ret void
}
define void @vld3_v16i32(<48 x i32> *%src, <16 x i32> *%dst) {
; CHECK-LABEL: vld3_v16i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: .pad #16
; CHECK-NEXT: sub sp, #16
; CHECK-NEXT: vldrw.u32 q1, [r0, #48]
; CHECK-NEXT: vldrw.u32 q2, [r0, #80]
; CHECK-NEXT: vldrw.u32 q0, [r0, #64]
; CHECK-NEXT: vmov.f32 s12, s5
; CHECK-NEXT: vmov.f32 s13, s0
; CHECK-NEXT: vmov r2, s10
; CHECK-NEXT: vdup.32 q4, r2
; CHECK-NEXT: vmov.f32 s14, s3
; CHECK-NEXT: vmov.f32 s15, s19
; CHECK-NEXT: vmov.f64 d8, d2
; CHECK-NEXT: vmov.f32 s17, s7
; CHECK-NEXT: vmov r2, s9
; CHECK-NEXT: vmov.f32 s18, s2
; CHECK-NEXT: vdup.32 q5, r2
; CHECK-NEXT: vmov.f32 s0, s6
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vmov.f32 s19, s23
; CHECK-NEXT: vmov.f32 s10, s8
; CHECK-NEXT: vadd.i32 q3, q4, q3
; CHECK-NEXT: vmov.f32 s2, s8
; CHECK-NEXT: vmov.f32 s3, s11
; CHECK-NEXT: vldrw.u32 q2, [r0]
; CHECK-NEXT: vadd.i32 q0, q3, q0
; CHECK-NEXT: vldrw.u32 q3, [r0, #32]
; CHECK-NEXT: vmov.f32 s16, s9
; CHECK-NEXT: vstrw.32 q0, [sp] @ 16-byte Spill
; CHECK-NEXT: vmov.f32 s17, s4
; CHECK-NEXT: vldrw.u32 q0, [r0, #128]
; CHECK-NEXT: vmov r2, s14
; CHECK-NEXT: vdup.32 q5, r2
; CHECK-NEXT: vmov.f32 s18, s7
; CHECK-NEXT: vmov.f32 s19, s23
; CHECK-NEXT: vmov.f64 d10, d4
; CHECK-NEXT: vmov.f32 s21, s11
; CHECK-NEXT: vmov r2, s13
; CHECK-NEXT: vmov.f32 s22, s6
; CHECK-NEXT: vdup.32 q6, r2
; CHECK-NEXT: vmov.f32 s4, s10
; CHECK-NEXT: vldrw.u32 q2, [r0, #160]
; CHECK-NEXT: vmov.f32 s23, s27
; CHECK-NEXT: vmov.f32 s14, s12
; CHECK-NEXT: vadd.i32 q4, q5, q4
; CHECK-NEXT: vmov.f32 s6, s12
; CHECK-NEXT: vmov.f32 s7, s15
; CHECK-NEXT: vldrw.u32 q3, [r0, #144]
; CHECK-NEXT: vadd.i32 q1, q4, q1
; CHECK-NEXT: vldrw.u32 q4, [r0, #176]
; CHECK-NEXT: vmov.f32 s20, s13
; CHECK-NEXT: vmov.f32 s21, s8
; CHECK-NEXT: vmov r2, s18
; CHECK-NEXT: vdup.32 q6, r2
; CHECK-NEXT: vmov.f32 s22, s11
; CHECK-NEXT: vmov.f32 s23, s27
; CHECK-NEXT: vmov.f64 d12, d6
; CHECK-NEXT: vmov.f32 s25, s15
; CHECK-NEXT: vmov r2, s17
; CHECK-NEXT: vmov.f32 s26, s10
; CHECK-NEXT: vdup.32 q7, r2
; CHECK-NEXT: vmov.f32 s8, s14
; CHECK-NEXT: vmov.f32 s27, s31
; CHECK-NEXT: vmov.f32 s18, s16
; CHECK-NEXT: vadd.i32 q5, q6, q5
; CHECK-NEXT: vmov.f32 s10, s16
; CHECK-NEXT: vmov.f32 s11, s19
; CHECK-NEXT: vldrw.u32 q4, [r0, #96]
; CHECK-NEXT: vadd.i32 q2, q5, q2
; CHECK-NEXT: vldrw.u32 q5, [r0, #112]
; CHECK-NEXT: vmov.f32 s24, s17
; CHECK-NEXT: vstrw.32 q2, [r1, #48]
; CHECK-NEXT: vmov.f32 s25, s20
; CHECK-NEXT: vstrw.32 q1, [r1]
; CHECK-NEXT: vmov.f64 d6, d8
; CHECK-NEXT: vmov r0, s2
; CHECK-NEXT: vmov.f32 s13, s19
; CHECK-NEXT: vdup.32 q7, r0
; CHECK-NEXT: vmov.f32 s26, s23
; CHECK-NEXT: vmov r0, s1
; CHECK-NEXT: vmov.f32 s27, s31
; CHECK-NEXT: vdup.32 q7, r0
; CHECK-NEXT: vmov.f32 s14, s22
; CHECK-NEXT: vmov.f32 s20, s18
; CHECK-NEXT: vmov.f32 s15, s31
; CHECK-NEXT: vmov.f32 s2, s0
; CHECK-NEXT: vadd.i32 q6, q3, q6
; CHECK-NEXT: vmov.f32 s22, s0
; CHECK-NEXT: vmov.f32 s23, s3
; CHECK-NEXT: vadd.i32 q0, q6, q5
; CHECK-NEXT: vstrw.32 q0, [r1, #32]
; CHECK-NEXT: vldrw.u32 q0, [sp] @ 16-byte Reload
; CHECK-NEXT: vstrw.32 q0, [r1, #16]
; CHECK-NEXT: add sp, #16
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: bx lr
entry:
%l1 = load <48 x i32>, <48 x i32>* %src, align 4
%s1 = shufflevector <48 x i32> %l1, <48 x i32> undef, <16 x i32> <i32 0, i32 3, i32 6, i32 9, i32 12, i32 15, i32 18, i32 21, i32 24, i32 27, i32 30, i32 33, i32 36, i32 39, i32 42, i32 45>
%s2 = shufflevector <48 x i32> %l1, <48 x i32> undef, <16 x i32> <i32 1, i32 4, i32 7, i32 10, i32 13, i32 16, i32 19, i32 22, i32 25, i32 28, i32 31, i32 34, i32 37, i32 40, i32 43, i32 46>
%s3 = shufflevector <48 x i32> %l1, <48 x i32> undef, <16 x i32> <i32 2, i32 5, i32 8, i32 11, i32 14, i32 17, i32 20, i32 23, i32 26, i32 29, i32 32, i32 35, i32 38, i32 41, i32 44, i32 47>
%a1 = add <16 x i32> %s1, %s2
%a = add <16 x i32> %a1, %s3
store <16 x i32> %a, <16 x i32> *%dst
ret void
}
; i16
define void @vld3_v2i16(<6 x i16> *%src, <2 x i16> *%dst) {
; CHECK-LABEL: vld3_v2i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .pad #8
; CHECK-NEXT: sub sp, #8
; CHECK-NEXT: vldrh.u32 q0, [r0]
; CHECK-NEXT: ldr r2, [r0, #8]
; CHECK-NEXT: mov r3, sp
; CHECK-NEXT: str r2, [sp]
; CHECK-NEXT: vmov.f64 d2, d0
; CHECK-NEXT: vmov.f32 s6, s3
; CHECK-NEXT: vmov.f32 s8, s1
; CHECK-NEXT: vmov.f64 d6, d1
; CHECK-NEXT: vmov r0, s6
; CHECK-NEXT: vldrh.u32 q1, [r3]
; CHECK-NEXT: vmov.f32 s10, s4
; CHECK-NEXT: vmov.f32 s14, s5
; CHECK-NEXT: vmov r2, s10
; CHECK-NEXT: add r0, r2
; CHECK-NEXT: vmov r2, s14
; CHECK-NEXT: add r0, r2
; CHECK-NEXT: strh r0, [r1, #2]
; CHECK-NEXT: vmov r0, s8
; CHECK-NEXT: vmov r2, s0
; CHECK-NEXT: add r0, r2
; CHECK-NEXT: vmov r2, s12
; CHECK-NEXT: add r0, r2
; CHECK-NEXT: strh r0, [r1]
; CHECK-NEXT: add sp, #8
; CHECK-NEXT: bx lr
entry:
%l1 = load <6 x i16>, <6 x i16>* %src, align 4
%s1 = shufflevector <6 x i16> %l1, <6 x i16> undef, <2 x i32> <i32 0, i32 3>
%s2 = shufflevector <6 x i16> %l1, <6 x i16> undef, <2 x i32> <i32 1, i32 4>
%s3 = shufflevector <6 x i16> %l1, <6 x i16> undef, <2 x i32> <i32 2, i32 5>
%a1 = add <2 x i16> %s1, %s2
%a = add <2 x i16> %a1, %s3
store <2 x i16> %a, <2 x i16> *%dst
ret void
}
define void @vld3_v4i16(<12 x i16> *%src, <4 x i16> *%dst) {
; CHECK-LABEL: vld3_v4i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vldrh.u32 q3, [r0, #16]
; CHECK-NEXT: vmov.u16 r2, q0[0]
; CHECK-NEXT: vmov r0, s14
; CHECK-NEXT: vmov.32 q1[0], r2
; CHECK-NEXT: vmov.u16 r2, q0[3]
; CHECK-NEXT: vmov.32 q1[1], r2
; CHECK-NEXT: vmov.u16 r2, q0[6]
; CHECK-NEXT: vmov.32 q1[2], r2
; CHECK-NEXT: vmov.u16 r2, q0[1]
; CHECK-NEXT: vmov.32 q2[0], r2
; CHECK-NEXT: vmov.u16 r2, q0[4]
; CHECK-NEXT: vmov.32 q2[1], r2
; CHECK-NEXT: vmov.u16 r2, q0[7]
; CHECK-NEXT: vmov.32 q2[2], r2
; CHECK-NEXT: vmov.32 q2[3], r0
; CHECK-NEXT: vmov r0, s13
; CHECK-NEXT: vmov.32 q1[3], r0
; CHECK-NEXT: vmov.u16 r0, q0[2]
; CHECK-NEXT: vadd.i32 q1, q1, q2
; CHECK-NEXT: vmov.32 q2[0], r0
; CHECK-NEXT: vmov.u16 r0, q0[5]
; CHECK-NEXT: vmov.32 q2[1], r0
; CHECK-NEXT: vmov r0, s12
; CHECK-NEXT: vmov.32 q2[2], r0
; CHECK-NEXT: vmov r0, s15
; CHECK-NEXT: vmov.32 q2[3], r0
; CHECK-NEXT: vadd.i32 q0, q1, q2
; CHECK-NEXT: vstrh.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <12 x i16>, <12 x i16>* %src, align 4
%s1 = shufflevector <12 x i16> %l1, <12 x i16> undef, <4 x i32> <i32 0, i32 3, i32 6, i32 9>
%s2 = shufflevector <12 x i16> %l1, <12 x i16> undef, <4 x i32> <i32 1, i32 4, i32 7, i32 10>
%s3 = shufflevector <12 x i16> %l1, <12 x i16> undef, <4 x i32> <i32 2, i32 5, i32 8, i32 11>
%a1 = add <4 x i16> %s1, %s2
%a = add <4 x i16> %a1, %s3
store <4 x i16> %a, <4 x i16> *%dst
ret void
}
define void @vld3_v8i16(<24 x i16> *%src, <8 x i16> *%dst) {
; CHECK-LABEL: vld3_v8i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vldrw.u32 q3, [r0, #32]
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
; CHECK-NEXT: vmov.u16 r2, q1[2]
; CHECK-NEXT: vmov.u16 r0, q3[4]
; CHECK-NEXT: vmov.16 q4[0], r2
; CHECK-NEXT: vmov.u16 r2, q1[5]
; CHECK-NEXT: vmov.16 q4[1], r2
; CHECK-NEXT: vmov.u16 r2, q2[0]
; CHECK-NEXT: vmov.16 q5[6], r0
; CHECK-NEXT: vmov.u16 r0, q3[7]
; CHECK-NEXT: vmov.16 q5[7], r0
; CHECK-NEXT: vmov.16 q4[2], r2
; CHECK-NEXT: vmov.u16 r2, q2[3]
; CHECK-NEXT: vmov.f32 s22, s12
; CHECK-NEXT: vmov.16 q4[3], r2
; CHECK-NEXT: vmov q6, q5
; CHECK-NEXT: vmov.f32 s18, s11
; CHECK-NEXT: vmov r2, s16
; CHECK-NEXT: vmovnb.i32 q6, q4
; CHECK-NEXT: vmov.32 q0[0], r2
; CHECK-NEXT: vmov r2, s17
; CHECK-NEXT: vmov.32 q0[1], r2
; CHECK-NEXT: vmov r0, s26
; CHECK-NEXT: vmov.32 q0[2], r0
; CHECK-NEXT: vmov r0, s23
; CHECK-NEXT: vmov.32 q0[3], r0
; CHECK-NEXT: vmov.u16 r0, q1[0]
; CHECK-NEXT: vmov.16 q4[0], r0
; CHECK-NEXT: vmov.u16 r0, q1[3]
; CHECK-NEXT: vmov.16 q4[1], r0
; CHECK-NEXT: vmov.u16 r0, q1[6]
; CHECK-NEXT: vmov.16 q4[2], r0
; CHECK-NEXT: vmov.u16 r0, q2[1]
; CHECK-NEXT: vmov.16 q4[3], r0
; CHECK-NEXT: vmov.u16 r0, q2[4]
; CHECK-NEXT: vmov.16 q4[4], r0
; CHECK-NEXT: vmov.u16 r0, q3[2]
; CHECK-NEXT: vmov.16 q5[6], r0
; CHECK-NEXT: vmov.u16 r0, q3[5]
; CHECK-NEXT: vmov.16 q5[7], r0
; CHECK-NEXT: vmov.u16 r0, q2[7]
; CHECK-NEXT: vmov.16 q4[5], r0
; CHECK-NEXT: vmov.u16 r0, q1[1]
; CHECK-NEXT: vmov.f32 s19, s23
; CHECK-NEXT: vmov.16 q5[0], r0
; CHECK-NEXT: vmov.u16 r0, q1[4]
; CHECK-NEXT: vmov.16 q5[1], r0
; CHECK-NEXT: vmov.u16 r0, q1[7]
; CHECK-NEXT: vmov.16 q5[2], r0
; CHECK-NEXT: vmov.u16 r0, q2[2]
; CHECK-NEXT: vmov.16 q5[3], r0
; CHECK-NEXT: vmov.u16 r0, q2[5]
; CHECK-NEXT: vmov.16 q5[4], r0
; CHECK-NEXT: vmov.u16 r0, q3[0]
; CHECK-NEXT: vmov.16 q1[5], r0
; CHECK-NEXT: vmov.u16 r0, q3[3]
; CHECK-NEXT: vmov.16 q1[6], r0
; CHECK-NEXT: vmov.u16 r0, q3[6]
; CHECK-NEXT: vmov.16 q1[7], r0
; CHECK-NEXT: vmov r0, s20
; CHECK-NEXT: vmov q2, q1
; CHECK-NEXT: vmov.32 q3[0], r0
; CHECK-NEXT: vmov r0, s21
; CHECK-NEXT: vmovnb.i32 q2, q5
; CHECK-NEXT: vmov.32 q3[1], r0
; CHECK-NEXT: vmov r0, s10
; CHECK-NEXT: vmov.32 q3[2], r0
; CHECK-NEXT: vmov r0, s7
; CHECK-NEXT: vmov.32 q3[3], r0
; CHECK-NEXT: vadd.i16 q1, q4, q3
; CHECK-NEXT: vadd.i16 q0, q1, q0
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: bx lr
entry:
%l1 = load <24 x i16>, <24 x i16>* %src, align 4
%s1 = shufflevector <24 x i16> %l1, <24 x i16> undef, <8 x i32> <i32 0, i32 3, i32 6, i32 9, i32 12, i32 15, i32 18, i32 21>
%s2 = shufflevector <24 x i16> %l1, <24 x i16> undef, <8 x i32> <i32 1, i32 4, i32 7, i32 10, i32 13, i32 16, i32 19, i32 22>
%s3 = shufflevector <24 x i16> %l1, <24 x i16> undef, <8 x i32> <i32 2, i32 5, i32 8, i32 11, i32 14, i32 17, i32 20, i32 23>
%a1 = add <8 x i16> %s1, %s2
%a = add <8 x i16> %a1, %s3
store <8 x i16> %a, <8 x i16> *%dst
ret void
}
define void @vld3_v16i16(<48 x i16> *%src, <16 x i16> *%dst) {
; CHECK-LABEL: vld3_v16i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vldrw.u32 q1, [r0, #48]
; CHECK-NEXT: vldrw.u32 q2, [r0, #64]
; CHECK-NEXT: vldrw.u32 q3, [r0, #80]
; CHECK-NEXT: vmov.u16 r2, q1[2]
; CHECK-NEXT: vmov.16 q4[0], r2
; CHECK-NEXT: vmov.u16 r2, q1[5]
; CHECK-NEXT: vmov.16 q4[1], r2
; CHECK-NEXT: vmov.u16 r2, q2[0]
; CHECK-NEXT: vmov.16 q4[2], r2
; CHECK-NEXT: vmov.u16 r2, q2[3]
; CHECK-NEXT: vmov.16 q4[3], r2
; CHECK-NEXT: vmov.f32 s18, s11
; CHECK-NEXT: vmov r2, s16
; CHECK-NEXT: vmov.32 q0[0], r2
; CHECK-NEXT: vmov r2, s17
; CHECK-NEXT: vmov.32 q0[1], r2
; CHECK-NEXT: vmov.u16 r2, q3[4]
; CHECK-NEXT: vmov.16 q5[6], r2
; CHECK-NEXT: vmov.u16 r2, q3[7]
; CHECK-NEXT: vmov.16 q5[7], r2
; CHECK-NEXT: vmov.f32 s22, s12
; CHECK-NEXT: vmov q6, q5
; CHECK-NEXT: vmovnb.i32 q6, q4
; CHECK-NEXT: vmov r2, s26
; CHECK-NEXT: vmov.32 q0[2], r2
; CHECK-NEXT: vmov r2, s23
; CHECK-NEXT: vmov.32 q0[3], r2
; CHECK-NEXT: vmov.u16 r2, q1[0]
; CHECK-NEXT: vmov.16 q4[0], r2
; CHECK-NEXT: vmov.u16 r2, q1[3]
; CHECK-NEXT: vmov.16 q4[1], r2
; CHECK-NEXT: vmov.u16 r2, q1[6]
; CHECK-NEXT: vmov.16 q4[2], r2
; CHECK-NEXT: vmov.u16 r2, q2[1]
; CHECK-NEXT: vmov.16 q4[3], r2
; CHECK-NEXT: vmov.u16 r2, q2[4]
; CHECK-NEXT: vmov.16 q4[4], r2
; CHECK-NEXT: vmov.u16 r2, q3[2]
; CHECK-NEXT: vmov.16 q5[6], r2
; CHECK-NEXT: vmov.u16 r2, q3[5]
; CHECK-NEXT: vmov.16 q5[7], r2
; CHECK-NEXT: vmov.u16 r2, q2[7]
; CHECK-NEXT: vmov.16 q4[5], r2
; CHECK-NEXT: vmov.u16 r2, q1[1]
; CHECK-NEXT: vmov.f32 s19, s23
; CHECK-NEXT: vmov.16 q5[0], r2
; CHECK-NEXT: vmov.u16 r2, q1[4]
; CHECK-NEXT: vmov.16 q5[1], r2
; CHECK-NEXT: vmov.u16 r2, q1[7]
; CHECK-NEXT: vmov.16 q5[2], r2
; CHECK-NEXT: vmov.u16 r2, q2[2]
; CHECK-NEXT: vmov.16 q5[3], r2
; CHECK-NEXT: vmov.u16 r2, q2[5]
; CHECK-NEXT: vmov.16 q5[4], r2
; CHECK-NEXT: vmov.u16 r2, q3[0]
; CHECK-NEXT: vmov.16 q1[5], r2
; CHECK-NEXT: vmov.u16 r2, q3[3]
; CHECK-NEXT: vmov.16 q1[6], r2
; CHECK-NEXT: vmov.u16 r2, q3[6]
; CHECK-NEXT: vmov.16 q1[7], r2
; CHECK-NEXT: vmov r2, s20
; CHECK-NEXT: vmov q2, q1
; CHECK-NEXT: vmov.32 q3[0], r2
; CHECK-NEXT: vmov r2, s21
; CHECK-NEXT: vmovnb.i32 q2, q5
; CHECK-NEXT: vmov.32 q3[1], r2
; CHECK-NEXT: vmov r2, s10
; CHECK-NEXT: vmov.32 q3[2], r2
; CHECK-NEXT: vmov r2, s7
; CHECK-NEXT: vmov.32 q3[3], r2
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
; CHECK-NEXT: vadd.i16 q1, q4, q3
; CHECK-NEXT: vldrw.u32 q3, [r0, #32]
; CHECK-NEXT: vadd.i16 q0, q1, q0
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vmov.u16 r0, q3[4]
; CHECK-NEXT: vstrw.32 q0, [r1, #16]
; CHECK-NEXT: vmov.u16 r2, q1[2]
; CHECK-NEXT: vmov.16 q6[6], r0
; CHECK-NEXT: vmov.16 q5[0], r2
; CHECK-NEXT: vmov.u16 r2, q1[5]
; CHECK-NEXT: vmov.16 q5[1], r2
; CHECK-NEXT: vmov.u16 r2, q2[0]
; CHECK-NEXT: vmov.u16 r0, q3[7]
; CHECK-NEXT: vmov.16 q5[2], r2
; CHECK-NEXT: vmov.16 q6[7], r0
; CHECK-NEXT: vmov.u16 r2, q2[3]
; CHECK-NEXT: vmov.16 q5[3], r2
; CHECK-NEXT: vmov.f32 s26, s12
; CHECK-NEXT: vmov.f32 s22, s11
; CHECK-NEXT: vmov q7, q6
; CHECK-NEXT: vmov r0, s20
; CHECK-NEXT: vmovnb.i32 q7, q5
; CHECK-NEXT: vmov.32 q4[0], r0
; CHECK-NEXT: vmov r0, s21
; CHECK-NEXT: vmov.32 q4[1], r0
; CHECK-NEXT: vmov r0, s30
; CHECK-NEXT: vmov.32 q4[2], r0
; CHECK-NEXT: vmov r0, s27
; CHECK-NEXT: vmov.32 q4[3], r0
; CHECK-NEXT: vmov.u16 r0, q1[0]
; CHECK-NEXT: vmov.16 q5[0], r0
; CHECK-NEXT: vmov.u16 r0, q1[3]
; CHECK-NEXT: vmov.16 q5[1], r0
; CHECK-NEXT: vmov.u16 r0, q1[6]
; CHECK-NEXT: vmov.16 q5[2], r0
; CHECK-NEXT: vmov.u16 r0, q2[1]
; CHECK-NEXT: vmov.16 q5[3], r0
; CHECK-NEXT: vmov.u16 r0, q2[4]
; CHECK-NEXT: vmov.16 q5[4], r0
; CHECK-NEXT: vmov.u16 r0, q3[2]
; CHECK-NEXT: vmov.16 q6[6], r0
; CHECK-NEXT: vmov.u16 r0, q3[5]
; CHECK-NEXT: vmov.16 q6[7], r0
; CHECK-NEXT: vmov.u16 r0, q2[7]
; CHECK-NEXT: vmov.16 q5[5], r0
; CHECK-NEXT: vmov.u16 r0, q1[1]
; CHECK-NEXT: vmov.f32 s23, s27
; CHECK-NEXT: vmov.16 q6[0], r0
; CHECK-NEXT: vmov.u16 r0, q1[4]
; CHECK-NEXT: vmov.16 q6[1], r0
; CHECK-NEXT: vmov.u16 r0, q1[7]
; CHECK-NEXT: vmov.16 q6[2], r0
; CHECK-NEXT: vmov.u16 r0, q2[2]
; CHECK-NEXT: vmov.16 q6[3], r0
; CHECK-NEXT: vmov.u16 r0, q2[5]
; CHECK-NEXT: vmov.16 q6[4], r0
; CHECK-NEXT: vmov r0, s24
; CHECK-NEXT: vmov.32 q1[0], r0
; CHECK-NEXT: vmov r0, s25
; CHECK-NEXT: vmov.32 q1[1], r0
; CHECK-NEXT: vmov.u16 r0, q3[0]
; CHECK-NEXT: vmov.16 q2[5], r0
; CHECK-NEXT: vmov.u16 r0, q3[3]
; CHECK-NEXT: vmov.16 q2[6], r0
; CHECK-NEXT: vmov.u16 r0, q3[6]
; CHECK-NEXT: vmov.16 q2[7], r0
; CHECK-NEXT: vmov q3, q2
; CHECK-NEXT: vmovnb.i32 q3, q6
; CHECK-NEXT: vmov r0, s14
; CHECK-NEXT: vmov.32 q1[2], r0
; CHECK-NEXT: vmov r0, s11
; CHECK-NEXT: vmov.32 q1[3], r0
; CHECK-NEXT: vadd.i16 q1, q5, q1
; CHECK-NEXT: vadd.i16 q1, q1, q4
; CHECK-NEXT: vstrw.32 q1, [r1]
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: bx lr
entry:
%l1 = load <48 x i16>, <48 x i16>* %src, align 4
%s1 = shufflevector <48 x i16> %l1, <48 x i16> undef, <16 x i32> <i32 0, i32 3, i32 6, i32 9, i32 12, i32 15, i32 18, i32 21, i32 24, i32 27, i32 30, i32 33, i32 36, i32 39, i32 42, i32 45>
%s2 = shufflevector <48 x i16> %l1, <48 x i16> undef, <16 x i32> <i32 1, i32 4, i32 7, i32 10, i32 13, i32 16, i32 19, i32 22, i32 25, i32 28, i32 31, i32 34, i32 37, i32 40, i32 43, i32 46>
%s3 = shufflevector <48 x i16> %l1, <48 x i16> undef, <16 x i32> <i32 2, i32 5, i32 8, i32 11, i32 14, i32 17, i32 20, i32 23, i32 26, i32 29, i32 32, i32 35, i32 38, i32 41, i32 44, i32 47>
%a1 = add <16 x i16> %s1, %s2
%a = add <16 x i16> %a1, %s3
store <16 x i16> %a, <16 x i16> *%dst
ret void
}
; i8
define void @vld3_v2i8(<6 x i8> *%src, <2 x i8> *%dst) {
; CHECK-LABEL: vld3_v2i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .pad #8
; CHECK-NEXT: sub sp, #8
; CHECK-NEXT: ldrd r2, r0, [r0]
; CHECK-NEXT: strd r2, r0, [sp]
; CHECK-NEXT: mov r0, sp
; CHECK-NEXT: vldrb.u16 q0, [r0]
; CHECK-NEXT: vmov.u16 r0, q0[4]
; CHECK-NEXT: vmov.u16 r2, q0[3]
; CHECK-NEXT: add r0, r2
; CHECK-NEXT: vmov.u16 r2, q0[5]
; CHECK-NEXT: add r0, r2
; CHECK-NEXT: strb r0, [r1, #1]
; CHECK-NEXT: vmov.u16 r0, q0[1]
; CHECK-NEXT: vmov.u16 r2, q0[0]
; CHECK-NEXT: add r0, r2
; CHECK-NEXT: vmov.u16 r2, q0[2]
; CHECK-NEXT: add r0, r2
; CHECK-NEXT: strb r0, [r1]
; CHECK-NEXT: add sp, #8
; CHECK-NEXT: bx lr
entry:
%l1 = load <6 x i8>, <6 x i8>* %src, align 4
%s1 = shufflevector <6 x i8> %l1, <6 x i8> undef, <2 x i32> <i32 0, i32 3>
%s2 = shufflevector <6 x i8> %l1, <6 x i8> undef, <2 x i32> <i32 1, i32 4>
%s3 = shufflevector <6 x i8> %l1, <6 x i8> undef, <2 x i32> <i32 2, i32 5>
%a1 = add <2 x i8> %s1, %s2
%a = add <2 x i8> %a1, %s3
store <2 x i8> %a, <2 x i8> *%dst
ret void
}
define void @vld3_v4i8(<12 x i8> *%src, <4 x i8> *%dst) {
; CHECK-LABEL: vld3_v4i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .pad #8
; CHECK-NEXT: sub sp, #8
; CHECK-NEXT: vldrb.u16 q2, [r0]
; CHECK-NEXT: ldr r3, [r0, #8]
; CHECK-NEXT: mov r2, sp
; CHECK-NEXT: str r3, [sp]
; CHECK-NEXT: vmov.u16 r0, q2[2]
; CHECK-NEXT: vmov.32 q0[0], r0
; CHECK-NEXT: vmov.u16 r0, q2[5]
; CHECK-NEXT: vmov.32 q0[1], r0
; CHECK-NEXT: vmov.u16 r0, q2[0]
; CHECK-NEXT: vmov.32 q1[0], r0
; CHECK-NEXT: vmov.u16 r0, q2[3]
; CHECK-NEXT: vmov.32 q1[1], r0
; CHECK-NEXT: vmov.u16 r0, q2[6]
; CHECK-NEXT: vmov.32 q1[2], r0
; CHECK-NEXT: vmov.u16 r0, q2[1]
; CHECK-NEXT: vmov.32 q3[0], r0
; CHECK-NEXT: vmov.u16 r0, q2[4]
; CHECK-NEXT: vmov.32 q3[1], r0
; CHECK-NEXT: vmov.u16 r0, q2[7]
; CHECK-NEXT: vldrb.u16 q2, [r2]
; CHECK-NEXT: vmov.32 q3[2], r0
; CHECK-NEXT: vmov.u16 r0, q2[2]
; CHECK-NEXT: vmov.32 q3[3], r0
; CHECK-NEXT: vmov.u16 r0, q2[1]
; CHECK-NEXT: vmov.32 q1[3], r0
; CHECK-NEXT: vmov.u16 r0, q2[0]
; CHECK-NEXT: vmov.32 q0[2], r0
; CHECK-NEXT: vmov.u16 r0, q2[3]
; CHECK-NEXT: vadd.i32 q1, q1, q3
; CHECK-NEXT: vmov.32 q0[3], r0
; CHECK-NEXT: vadd.i32 q0, q1, q0
; CHECK-NEXT: vstrb.32 q0, [r1]
; CHECK-NEXT: add sp, #8
; CHECK-NEXT: bx lr
entry:
%l1 = load <12 x i8>, <12 x i8>* %src, align 4
%s1 = shufflevector <12 x i8> %l1, <12 x i8> undef, <4 x i32> <i32 0, i32 3, i32 6, i32 9>
%s2 = shufflevector <12 x i8> %l1, <12 x i8> undef, <4 x i32> <i32 1, i32 4, i32 7, i32 10>
%s3 = shufflevector <12 x i8> %l1, <12 x i8> undef, <4 x i32> <i32 2, i32 5, i32 8, i32 11>
%a1 = add <4 x i8> %s1, %s2
%a = add <4 x i8> %a1, %s3
store <4 x i8> %a, <4 x i8> *%dst
ret void
}
define void @vld3_v8i8(<24 x i8> *%src, <8 x i8> *%dst) {
; CHECK-LABEL: vld3_v8i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vldrb.u16 q1, [r0, #16]
; CHECK-NEXT: vmov.u8 r2, q0[0]
; CHECK-NEXT: vmov.u16 r0, q1[2]
; CHECK-NEXT: vmov.16 q2[0], r2
; CHECK-NEXT: vmov.u8 r2, q0[3]
; CHECK-NEXT: vmov.16 q2[1], r2
; CHECK-NEXT: vmov.u8 r2, q0[6]
; CHECK-NEXT: vmov.16 q2[2], r2
; CHECK-NEXT: vmov.u8 r2, q0[9]
; CHECK-NEXT: vmov.16 q2[3], r2
; CHECK-NEXT: vmov.u8 r2, q0[12]
; CHECK-NEXT: vmov.16 q2[4], r2
; CHECK-NEXT: vmov.u8 r2, q0[15]
; CHECK-NEXT: vmov.16 q2[5], r2
; CHECK-NEXT: vmov.16 q2[6], r0
; CHECK-NEXT: vmov.u8 r0, q0[1]
; CHECK-NEXT: vmov.16 q3[0], r0
; CHECK-NEXT: vmov.u8 r0, q0[4]
; CHECK-NEXT: vmov.16 q3[1], r0
; CHECK-NEXT: vmov.u8 r0, q0[7]
; CHECK-NEXT: vmov.16 q3[2], r0
; CHECK-NEXT: vmov.u8 r0, q0[10]
; CHECK-NEXT: vmov.16 q3[3], r0
; CHECK-NEXT: vmov.u8 r0, q0[13]
; CHECK-NEXT: vmov.16 q3[4], r0
; CHECK-NEXT: vmov.u16 r0, q1[0]
; CHECK-NEXT: vmov.16 q3[5], r0
; CHECK-NEXT: vmov.u16 r0, q1[3]
; CHECK-NEXT: vmov.16 q3[6], r0
; CHECK-NEXT: vmov.u16 r0, q1[6]
; CHECK-NEXT: vmov.16 q3[7], r0
; CHECK-NEXT: vmov.u16 r0, q1[5]
; CHECK-NEXT: vmov.16 q2[7], r0
; CHECK-NEXT: vmov.u8 r0, q0[2]
; CHECK-NEXT: vadd.i16 q2, q2, q3
; CHECK-NEXT: vmov.16 q3[0], r0
; CHECK-NEXT: vmov.u8 r0, q0[5]
; CHECK-NEXT: vmov.16 q3[1], r0
; CHECK-NEXT: vmov.u8 r0, q0[8]
; CHECK-NEXT: vmov.16 q3[2], r0
; CHECK-NEXT: vmov.u8 r0, q0[11]
; CHECK-NEXT: vmov.16 q3[3], r0
; CHECK-NEXT: vmov.u8 r0, q0[14]
; CHECK-NEXT: vmov.16 q3[4], r0
; CHECK-NEXT: vmov.u16 r0, q1[1]
; CHECK-NEXT: vmov.16 q3[5], r0
; CHECK-NEXT: vmov.u16 r0, q1[4]
; CHECK-NEXT: vmov.16 q3[6], r0
; CHECK-NEXT: vmov.u16 r0, q1[7]
; CHECK-NEXT: vmov.16 q3[7], r0
; CHECK-NEXT: vadd.i16 q0, q2, q3
; CHECK-NEXT: vstrb.16 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <24 x i8>, <24 x i8>* %src, align 4
%s1 = shufflevector <24 x i8> %l1, <24 x i8> undef, <8 x i32> <i32 0, i32 3, i32 6, i32 9, i32 12, i32 15, i32 18, i32 21>
%s2 = shufflevector <24 x i8> %l1, <24 x i8> undef, <8 x i32> <i32 1, i32 4, i32 7, i32 10, i32 13, i32 16, i32 19, i32 22>
%s3 = shufflevector <24 x i8> %l1, <24 x i8> undef, <8 x i32> <i32 2, i32 5, i32 8, i32 11, i32 14, i32 17, i32 20, i32 23>
%a1 = add <8 x i8> %s1, %s2
%a = add <8 x i8> %a1, %s3
store <8 x i8> %a, <8 x i8> *%dst
ret void
}
define void @vld3_v16i8(<48 x i8> *%src, <16 x i8> *%dst) {
; CHECK-LABEL: vld3_v16i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11}
; CHECK-NEXT: vpush {d8, d9, d10, d11}
; CHECK-NEXT: vldrw.u32 q2, [r0]
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
; CHECK-NEXT: vmov.u8 r2, q2[0]
; CHECK-NEXT: vmov.8 q1[0], r2
; CHECK-NEXT: vmov.u8 r2, q2[3]
; CHECK-NEXT: vmov.8 q1[1], r2
; CHECK-NEXT: vmov.u8 r2, q2[6]
; CHECK-NEXT: vmov.8 q1[2], r2
; CHECK-NEXT: vmov.u8 r2, q2[9]
; CHECK-NEXT: vmov.8 q1[3], r2
; CHECK-NEXT: vmov.u8 r2, q2[12]
; CHECK-NEXT: vmov.8 q1[4], r2
; CHECK-NEXT: vmov.u8 r2, q2[15]
; CHECK-NEXT: vmov.8 q1[5], r2
; CHECK-NEXT: vmov.u8 r2, q0[2]
; CHECK-NEXT: vmov.8 q1[6], r2
; CHECK-NEXT: vmov.u8 r2, q0[5]
; CHECK-NEXT: vmov.8 q1[7], r2
; CHECK-NEXT: vmov r2, s4
; CHECK-NEXT: vmov.32 q3[0], r2
; CHECK-NEXT: vmov r2, s5
; CHECK-NEXT: vmov.32 q3[1], r2
; CHECK-NEXT: vmov.u8 r2, q0[8]
; CHECK-NEXT: vldrw.u32 q1, [r0, #32]
; CHECK-NEXT: vmov.8 q4[8], r2
; CHECK-NEXT: vmov.u8 r2, q0[11]
; CHECK-NEXT: vmov.8 q4[9], r2
; CHECK-NEXT: vmov.u8 r2, q0[14]
; CHECK-NEXT: vmov.8 q4[10], r2
; CHECK-NEXT: vmov.u8 r0, q1[1]
; CHECK-NEXT: vmov.8 q4[11], r0
; CHECK-NEXT: vmov r0, s18
; CHECK-NEXT: vmov.32 q3[2], r0
; CHECK-NEXT: vmov.u8 r0, q2[1]
; CHECK-NEXT: vmov.8 q5[0], r0
; CHECK-NEXT: vmov.u8 r0, q2[4]
; CHECK-NEXT: vmov.8 q5[1], r0
; CHECK-NEXT: vmov.u8 r0, q2[7]
; CHECK-NEXT: vmov.8 q5[2], r0
; CHECK-NEXT: vmov.u8 r0, q2[10]
; CHECK-NEXT: vmov.8 q5[3], r0
; CHECK-NEXT: vmov.u8 r0, q2[13]
; CHECK-NEXT: vmov.8 q5[4], r0
; CHECK-NEXT: vmov.u8 r0, q0[0]
; CHECK-NEXT: vmov.8 q5[5], r0
; CHECK-NEXT: vmov.u8 r0, q0[3]
; CHECK-NEXT: vmov.8 q5[6], r0
; CHECK-NEXT: vmov.u8 r0, q0[6]
; CHECK-NEXT: vmov.8 q5[7], r0
; CHECK-NEXT: vmov r0, s20
; CHECK-NEXT: vmov.32 q4[0], r0
; CHECK-NEXT: vmov r0, s21
; CHECK-NEXT: vmov.32 q4[1], r0
; CHECK-NEXT: vmov.u8 r0, q0[9]
; CHECK-NEXT: vmov.8 q5[8], r0
; CHECK-NEXT: vmov.u8 r0, q0[12]
; CHECK-NEXT: vmov.8 q5[9], r0
; CHECK-NEXT: vmov.u8 r0, q0[15]
; CHECK-NEXT: vmov.8 q5[10], r0
; CHECK-NEXT: vmov.u8 r0, q1[2]
; CHECK-NEXT: vmov.8 q5[11], r0
; CHECK-NEXT: vmov r0, s22
; CHECK-NEXT: vmov.32 q4[2], r0
; CHECK-NEXT: vmov.u8 r0, q1[5]
; CHECK-NEXT: vmov.8 q5[12], r0
; CHECK-NEXT: vmov.u8 r0, q1[8]
; CHECK-NEXT: vmov.8 q5[13], r0
; CHECK-NEXT: vmov.u8 r0, q1[11]
; CHECK-NEXT: vmov.8 q5[14], r0
; CHECK-NEXT: vmov.u8 r0, q1[14]
; CHECK-NEXT: vmov.8 q5[15], r0
; CHECK-NEXT: vmov r0, s23
; CHECK-NEXT: vmov.32 q4[3], r0
; CHECK-NEXT: vmov.u8 r0, q1[4]
; CHECK-NEXT: vmov.8 q5[12], r0
; CHECK-NEXT: vmov.u8 r0, q1[7]
; CHECK-NEXT: vmov.8 q5[13], r0
; CHECK-NEXT: vmov.u8 r0, q1[10]
; CHECK-NEXT: vmov.8 q5[14], r0
; CHECK-NEXT: vmov.u8 r0, q1[13]
; CHECK-NEXT: vmov.8 q5[15], r0
; CHECK-NEXT: vmov r0, s23
; CHECK-NEXT: vmov.32 q3[3], r0
; CHECK-NEXT: vmov.u8 r0, q2[2]
; CHECK-NEXT: vadd.i8 q3, q3, q4
; CHECK-NEXT: vmov.8 q4[0], r0
; CHECK-NEXT: vmov.u8 r0, q2[5]
; CHECK-NEXT: vmov.8 q4[1], r0
; CHECK-NEXT: vmov.u8 r0, q2[8]
; CHECK-NEXT: vmov.8 q4[2], r0
; CHECK-NEXT: vmov.u8 r0, q2[11]
; CHECK-NEXT: vmov.8 q4[3], r0
; CHECK-NEXT: vmov.u8 r0, q2[14]
; CHECK-NEXT: vmov.8 q4[4], r0
; CHECK-NEXT: vmov.u8 r0, q0[1]
; CHECK-NEXT: vmov.8 q4[5], r0
; CHECK-NEXT: vmov.u8 r0, q0[4]
; CHECK-NEXT: vmov.8 q4[6], r0
; CHECK-NEXT: vmov.u8 r0, q0[7]
; CHECK-NEXT: vmov.8 q4[7], r0
; CHECK-NEXT: vmov r0, s16
; CHECK-NEXT: vmov.32 q2[0], r0
; CHECK-NEXT: vmov r0, s17
; CHECK-NEXT: vmov.32 q2[1], r0
; CHECK-NEXT: vmov.u8 r0, q0[10]
; CHECK-NEXT: vmov.8 q4[8], r0
; CHECK-NEXT: vmov.u8 r0, q0[13]
; CHECK-NEXT: vmov.8 q4[9], r0
; CHECK-NEXT: vmov.u8 r0, q1[0]
; CHECK-NEXT: vmov.8 q4[10], r0
; CHECK-NEXT: vmov.u8 r0, q1[3]
; CHECK-NEXT: vmov.8 q4[11], r0
; CHECK-NEXT: vmov r0, s18
; CHECK-NEXT: vmov.32 q2[2], r0
; CHECK-NEXT: vmov.u8 r0, q1[6]
; CHECK-NEXT: vmov.8 q0[12], r0
; CHECK-NEXT: vmov.u8 r0, q1[9]
; CHECK-NEXT: vmov.8 q0[13], r0
; CHECK-NEXT: vmov.u8 r0, q1[12]
; CHECK-NEXT: vmov.8 q0[14], r0
; CHECK-NEXT: vmov.u8 r0, q1[15]
; CHECK-NEXT: vmov.8 q0[15], r0
; CHECK-NEXT: vmov r0, s3
; CHECK-NEXT: vmov.32 q2[3], r0
; CHECK-NEXT: vadd.i8 q0, q3, q2
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vpop {d8, d9, d10, d11}
; CHECK-NEXT: bx lr
entry:
%l1 = load <48 x i8>, <48 x i8>* %src, align 4
%s1 = shufflevector <48 x i8> %l1, <48 x i8> undef, <16 x i32> <i32 0, i32 3, i32 6, i32 9, i32 12, i32 15, i32 18, i32 21, i32 24, i32 27, i32 30, i32 33, i32 36, i32 39, i32 42, i32 45>
%s2 = shufflevector <48 x i8> %l1, <48 x i8> undef, <16 x i32> <i32 1, i32 4, i32 7, i32 10, i32 13, i32 16, i32 19, i32 22, i32 25, i32 28, i32 31, i32 34, i32 37, i32 40, i32 43, i32 46>
%s3 = shufflevector <48 x i8> %l1, <48 x i8> undef, <16 x i32> <i32 2, i32 5, i32 8, i32 11, i32 14, i32 17, i32 20, i32 23, i32 26, i32 29, i32 32, i32 35, i32 38, i32 41, i32 44, i32 47>
%a1 = add <16 x i8> %s1, %s2
%a = add <16 x i8> %a1, %s3
store <16 x i8> %a, <16 x i8> *%dst
ret void
}
; i64
define void @vld3_v2i64(<6 x i64> *%src, <2 x i64> *%dst) {
; CHECK-LABEL: vld3_v2i64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: .vsave {d8, d9}
; CHECK-NEXT: vpush {d8, d9}
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
; CHECK-NEXT: vldrw.u32 q4, [r0, #32]
; CHECK-NEXT: vmov.f64 d6, d3
; CHECK-NEXT: vmov.f32 s13, s7
; CHECK-NEXT: vmov.f32 s14, s16
; CHECK-NEXT: vmov.f32 s6, s10
; CHECK-NEXT: vmov.f32 s7, s11
; CHECK-NEXT: vmov.f32 s15, s17
; CHECK-NEXT: vmov r3, s14
; CHECK-NEXT: vmov r0, s6
; CHECK-NEXT: vmov.f64 d0, d4
; CHECK-NEXT: vmov.f32 s1, s9
; CHECK-NEXT: vmov.f32 s2, s18
; CHECK-NEXT: vmov.f32 s3, s19
; CHECK-NEXT: vmov r12, s15
; CHECK-NEXT: vmov r2, s7
; CHECK-NEXT: vmov r4, s4
; CHECK-NEXT: adds.w lr, r0, r3
; CHECK-NEXT: vmov r0, s2
; CHECK-NEXT: vmov r3, s3
; CHECK-NEXT: adc.w r2, r2, r12
; CHECK-NEXT: adds.w lr, lr, r0
; CHECK-NEXT: vmov r0, s12
; CHECK-NEXT: adc.w r12, r2, r3
; CHECK-NEXT: vmov r3, s13
; CHECK-NEXT: vmov r2, s5
; CHECK-NEXT: adds r0, r0, r4
; CHECK-NEXT: vmov r4, s0
; CHECK-NEXT: adcs r2, r3
; CHECK-NEXT: vmov r3, s1
; CHECK-NEXT: adds r0, r0, r4
; CHECK-NEXT: vmov.32 q0[0], r0
; CHECK-NEXT: adcs r2, r3
; CHECK-NEXT: vmov.32 q0[1], r2
; CHECK-NEXT: vmov.32 q0[2], lr
; CHECK-NEXT: vmov.32 q0[3], r12
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vpop {d8, d9}
; CHECK-NEXT: pop {r4, pc}
entry:
%l1 = load <6 x i64>, <6 x i64>* %src, align 4
%s1 = shufflevector <6 x i64> %l1, <6 x i64> undef, <2 x i32> <i32 0, i32 3>
%s2 = shufflevector <6 x i64> %l1, <6 x i64> undef, <2 x i32> <i32 1, i32 4>
%s3 = shufflevector <6 x i64> %l1, <6 x i64> undef, <2 x i32> <i32 2, i32 5>
%a1 = add <2 x i64> %s1, %s2
%a = add <2 x i64> %a1, %s3
store <2 x i64> %a, <2 x i64> *%dst
ret void
}
define void @vld3_v4i64(<12 x i64> *%src, <4 x i64> *%dst) {
; CHECK-LABEL: vld3_v4i64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: .pad #24
; CHECK-NEXT: sub sp, #24
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
; CHECK-NEXT: vldrw.u32 q5, [r0, #48]
; CHECK-NEXT: vldrw.u32 q6, [r0, #64]
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vmov.f64 d4, d0
; CHECK-NEXT: vstrw.32 q0, [sp] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q4, [r0, #32]
; CHECK-NEXT: vmov.f32 s9, s1
; CHECK-NEXT: vldrw.u32 q0, [r0, #80]
; CHECK-NEXT: vmov.f64 d14, d11
; CHECK-NEXT: vmov.f32 s29, s23
; CHECK-NEXT: vmov.f32 s30, s0
; CHECK-NEXT: vmov.f32 s22, s26
; CHECK-NEXT: vmov.f32 s23, s27
; CHECK-NEXT: vmov.f32 s31, s1
; CHECK-NEXT: vmov r3, s30
; CHECK-NEXT: vmov r0, s22
; CHECK-NEXT: vmov.f64 d6, d3
; CHECK-NEXT: vmov.f32 s13, s7
; CHECK-NEXT: vmov.f32 s10, s18
; CHECK-NEXT: vmov.f32 s14, s16
; CHECK-NEXT: vmov.f32 s11, s19
; CHECK-NEXT: vmov.f32 s15, s17
; CHECK-NEXT: vmov.f64 d8, d12
; CHECK-NEXT: vmov.f32 s17, s25
; CHECK-NEXT: vmov.f32 s18, s2
; CHECK-NEXT: vmov.f32 s19, s3
; CHECK-NEXT: vmov r12, s31
; CHECK-NEXT: vmov r2, s23
; CHECK-NEXT: adds.w lr, r0, r3
; CHECK-NEXT: vmov r0, s18
; CHECK-NEXT: vmov r4, s20
; CHECK-NEXT: vmov r3, s19
; CHECK-NEXT: adc.w r2, r2, r12
; CHECK-NEXT: adds.w lr, lr, r0
; CHECK-NEXT: vmov r0, s28
; CHECK-NEXT: adc.w r12, r2, r3
; CHECK-NEXT: vmov r3, s29
; CHECK-NEXT: vmov r2, s21
; CHECK-NEXT: adds r0, r0, r4
; CHECK-NEXT: vmov r4, s16
; CHECK-NEXT: adcs r2, r3
; CHECK-NEXT: vmov r3, s17
; CHECK-NEXT: adds r0, r0, r4
; CHECK-NEXT: vmov.32 q0[0], r0
; CHECK-NEXT: vmov r0, s15
; CHECK-NEXT: adcs r2, r3
; CHECK-NEXT: vmov r3, s14
; CHECK-NEXT: vmov.32 q0[1], r2
; CHECK-NEXT: vmov.32 q0[2], lr
; CHECK-NEXT: vmov.32 q0[3], r12
; CHECK-NEXT: vstrw.32 q0, [r1, #16]
; CHECK-NEXT: vldrw.u32 q0, [sp] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s6, s2
; CHECK-NEXT: vmov.f32 s7, s3
; CHECK-NEXT: vmov r4, s6
; CHECK-NEXT: vmov r2, s7
; CHECK-NEXT: adds r3, r3, r4
; CHECK-NEXT: vmov r4, s10
; CHECK-NEXT: adcs r0, r2
; CHECK-NEXT: vmov r2, s11
; CHECK-NEXT: adds.w lr, r3, r4
; CHECK-NEXT: vmov r3, s4
; CHECK-NEXT: vmov r4, s5
; CHECK-NEXT: adc.w r12, r0, r2
; CHECK-NEXT: vmov r0, s12
; CHECK-NEXT: vmov r2, s13
; CHECK-NEXT: adds r0, r0, r3
; CHECK-NEXT: vmov r3, s9
; CHECK-NEXT: adcs r2, r4
; CHECK-NEXT: vmov r4, s8
; CHECK-NEXT: adds r0, r0, r4
; CHECK-NEXT: adcs r2, r3
; CHECK-NEXT: vmov.32 q0[0], r0
; CHECK-NEXT: vmov.32 q0[1], r2
; CHECK-NEXT: vmov.32 q0[2], lr
; CHECK-NEXT: vmov.32 q0[3], r12
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: add sp, #24
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: pop {r4, pc}
entry:
%l1 = load <12 x i64>, <12 x i64>* %src, align 4
%s1 = shufflevector <12 x i64> %l1, <12 x i64> undef, <4 x i32> <i32 0, i32 3, i32 6, i32 9>
%s2 = shufflevector <12 x i64> %l1, <12 x i64> undef, <4 x i32> <i32 1, i32 4, i32 7, i32 10>
%s3 = shufflevector <12 x i64> %l1, <12 x i64> undef, <4 x i32> <i32 2, i32 5, i32 8, i32 11>
%a1 = add <4 x i64> %s1, %s2
%a = add <4 x i64> %a1, %s3
store <4 x i64> %a, <4 x i64> *%dst
ret void
}
; f32
define void @vld3_v2f32(<6 x float> *%src, <2 x float> *%dst) {
; CHECK-LABEL: vld3_v2f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q2, [r0]
; CHECK-NEXT: vldr s1, [r0, #16]
; CHECK-NEXT: vldr s5, [r0, #20]
; CHECK-NEXT: vmov.f64 d6, d4
; CHECK-NEXT: vmov.f32 s13, s11
; CHECK-NEXT: vmov.f32 s0, s9
; CHECK-NEXT: vadd.f32 q0, q3, q0
; CHECK-NEXT: vmov.f32 s4, s10
; CHECK-NEXT: vadd.f32 q0, q0, q1
; CHECK-NEXT: vstmia r1, {s0, s1}
; CHECK-NEXT: bx lr
entry:
%l1 = load <6 x float>, <6 x float>* %src, align 4
%s1 = shufflevector <6 x float> %l1, <6 x float> undef, <2 x i32> <i32 0, i32 3>
%s2 = shufflevector <6 x float> %l1, <6 x float> undef, <2 x i32> <i32 1, i32 4>
%s3 = shufflevector <6 x float> %l1, <6 x float> undef, <2 x i32> <i32 2, i32 5>
%a1 = fadd <2 x float> %s1, %s2
%a = fadd <2 x float> %a1, %s3
store <2 x float> %a, <2 x float> *%dst
ret void
}
define void @vld3_v4f32(<12 x float> *%src, <4 x float> *%dst) {
; CHECK-LABEL: vld3_v4f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9}
; CHECK-NEXT: vpush {d8, d9}
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
; CHECK-NEXT: vldrw.u32 q2, [r0, #32]
; CHECK-NEXT: vmov.f32 s12, s5
; CHECK-NEXT: vmov.f64 d8, d2
; CHECK-NEXT: vmov.f32 s13, s0
; CHECK-NEXT: vmov.f32 s17, s7
; CHECK-NEXT: vmov.f32 s14, s3
; CHECK-NEXT: vmov.f32 s18, s2
; CHECK-NEXT: vmov.f32 s0, s6
; CHECK-NEXT: vmov.f32 s15, s10
; CHECK-NEXT: vmov.f32 s19, s9
; CHECK-NEXT: vmov.f32 s10, s8
; CHECK-NEXT: vadd.f32 q3, q4, q3
; CHECK-NEXT: vmov.f32 s2, s8
; CHECK-NEXT: vmov.f32 s3, s11
; CHECK-NEXT: vadd.f32 q0, q3, q0
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vpop {d8, d9}
; CHECK-NEXT: bx lr
entry:
%l1 = load <12 x float>, <12 x float>* %src, align 4
%s1 = shufflevector <12 x float> %l1, <12 x float> undef, <4 x i32> <i32 0, i32 3, i32 6, i32 9>
%s2 = shufflevector <12 x float> %l1, <12 x float> undef, <4 x i32> <i32 1, i32 4, i32 7, i32 10>
%s3 = shufflevector <12 x float> %l1, <12 x float> undef, <4 x i32> <i32 2, i32 5, i32 8, i32 11>
%a1 = fadd <4 x float> %s1, %s2
%a = fadd <4 x float> %a1, %s3
store <4 x float> %a, <4 x float> *%dst
ret void
}
define void @vld3_v8f32(<24 x float> *%src, <8 x float> *%dst) {
; CHECK-LABEL: vld3_v8f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11}
; CHECK-NEXT: vpush {d8, d9, d10, d11}
; CHECK-NEXT: vldrw.u32 q1, [r0, #48]
; CHECK-NEXT: vldrw.u32 q0, [r0, #64]
; CHECK-NEXT: vldrw.u32 q2, [r0, #80]
; CHECK-NEXT: vmov.f32 s12, s5
; CHECK-NEXT: vmov.f64 d8, d2
; CHECK-NEXT: vmov.f32 s13, s0
; CHECK-NEXT: vmov.f32 s17, s7
; CHECK-NEXT: vmov.f32 s14, s3
; CHECK-NEXT: vmov.f32 s18, s2
; CHECK-NEXT: vmov.f32 s0, s6
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vmov.f32 s15, s10
; CHECK-NEXT: vmov.f32 s19, s9
; CHECK-NEXT: vmov.f32 s10, s8
; CHECK-NEXT: vadd.f32 q3, q4, q3
; CHECK-NEXT: vmov.f32 s2, s8
; CHECK-NEXT: vmov.f32 s3, s11
; CHECK-NEXT: vldrw.u32 q2, [r0]
; CHECK-NEXT: vadd.f32 q0, q3, q0
; CHECK-NEXT: vldrw.u32 q3, [r0, #32]
; CHECK-NEXT: vmov.f32 s16, s9
; CHECK-NEXT: vstrw.32 q0, [r1, #16]
; CHECK-NEXT: vmov.f64 d10, d4
; CHECK-NEXT: vmov.f32 s17, s4
; CHECK-NEXT: vmov.f32 s21, s11
; CHECK-NEXT: vmov.f32 s18, s7
; CHECK-NEXT: vmov.f32 s22, s6
; CHECK-NEXT: vmov.f32 s4, s10
; CHECK-NEXT: vmov.f32 s19, s14
; CHECK-NEXT: vmov.f32 s23, s13
; CHECK-NEXT: vmov.f32 s14, s12
; CHECK-NEXT: vadd.f32 q4, q5, q4
; CHECK-NEXT: vmov.f32 s6, s12
; CHECK-NEXT: vmov.f32 s7, s15
; CHECK-NEXT: vadd.f32 q1, q4, q1
; CHECK-NEXT: vstrw.32 q1, [r1]
; CHECK-NEXT: vpop {d8, d9, d10, d11}
; CHECK-NEXT: bx lr
entry:
%l1 = load <24 x float>, <24 x float>* %src, align 4
%s1 = shufflevector <24 x float> %l1, <24 x float> undef, <8 x i32> <i32 0, i32 3, i32 6, i32 9, i32 12, i32 15, i32 18, i32 21>
%s2 = shufflevector <24 x float> %l1, <24 x float> undef, <8 x i32> <i32 1, i32 4, i32 7, i32 10, i32 13, i32 16, i32 19, i32 22>
%s3 = shufflevector <24 x float> %l1, <24 x float> undef, <8 x i32> <i32 2, i32 5, i32 8, i32 11, i32 14, i32 17, i32 20, i32 23>
%a1 = fadd <8 x float> %s1, %s2
%a = fadd <8 x float> %a1, %s3
store <8 x float> %a, <8 x float> *%dst
ret void
}
define void @vld3_v16f32(<48 x float> *%src, <16 x float> *%dst) {
; CHECK-LABEL: vld3_v16f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vldrw.u32 q1, [r0, #48]
; CHECK-NEXT: vldrw.u32 q0, [r0, #64]
; CHECK-NEXT: vldrw.u32 q2, [r0, #80]
; CHECK-NEXT: vmov.f32 s12, s5
; CHECK-NEXT: vmov.f64 d8, d2
; CHECK-NEXT: vmov.f32 s13, s0
; CHECK-NEXT: vmov.f32 s17, s7
; CHECK-NEXT: vmov.f32 s14, s3
; CHECK-NEXT: vmov.f32 s18, s2
; CHECK-NEXT: vmov.f32 s0, s6
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vmov.f32 s15, s10
; CHECK-NEXT: vmov.f32 s19, s9
; CHECK-NEXT: vmov.f32 s10, s8
; CHECK-NEXT: vadd.f32 q3, q4, q3
; CHECK-NEXT: vmov.f32 s2, s8
; CHECK-NEXT: vmov.f32 s3, s11
; CHECK-NEXT: vldrw.u32 q2, [r0]
; CHECK-NEXT: vadd.f32 q0, q3, q0
; CHECK-NEXT: vldrw.u32 q3, [r0, #32]
; CHECK-NEXT: vmov.f32 s16, s9
; CHECK-NEXT: vmov.f64 d10, d4
; CHECK-NEXT: vmov.f32 s17, s4
; CHECK-NEXT: vmov.f32 s21, s11
; CHECK-NEXT: vmov.f32 s18, s7
; CHECK-NEXT: vmov.f32 s22, s6
; CHECK-NEXT: vmov.f32 s4, s10
; CHECK-NEXT: vldrw.u32 q2, [r0, #160]
; CHECK-NEXT: vmov.f32 s19, s14
; CHECK-NEXT: vmov.f32 s23, s13
; CHECK-NEXT: vmov.f32 s14, s12
; CHECK-NEXT: vadd.f32 q4, q5, q4
; CHECK-NEXT: vmov.f32 s6, s12
; CHECK-NEXT: vmov.f32 s7, s15
; CHECK-NEXT: vldrw.u32 q3, [r0, #144]
; CHECK-NEXT: vadd.f32 q1, q4, q1
; CHECK-NEXT: vldrw.u32 q4, [r0, #176]
; CHECK-NEXT: vmov.f32 s20, s13
; CHECK-NEXT: vmov.f64 d12, d6
; CHECK-NEXT: vmov.f32 s21, s8
; CHECK-NEXT: vmov.f32 s25, s15
; CHECK-NEXT: vmov.f32 s22, s11
; CHECK-NEXT: vmov.f32 s26, s10
; CHECK-NEXT: vmov.f32 s8, s14
; CHECK-NEXT: vldrw.u32 q3, [r0, #112]
; CHECK-NEXT: vmov.f32 s23, s18
; CHECK-NEXT: vmov.f32 s27, s17
; CHECK-NEXT: vmov.f32 s18, s16
; CHECK-NEXT: vadd.f32 q5, q6, q5
; CHECK-NEXT: vmov.f32 s10, s16
; CHECK-NEXT: vmov.f32 s11, s19
; CHECK-NEXT: vldrw.u32 q4, [r0, #96]
; CHECK-NEXT: vadd.f32 q2, q5, q2
; CHECK-NEXT: vldrw.u32 q5, [r0, #128]
; CHECK-NEXT: vmov.f32 s24, s17
; CHECK-NEXT: vstrw.32 q2, [r1, #48]
; CHECK-NEXT: vmov.f64 d14, d8
; CHECK-NEXT: vstrw.32 q0, [r1, #16]
; CHECK-NEXT: vstrw.32 q1, [r1]
; CHECK-NEXT: vmov.f32 s25, s12
; CHECK-NEXT: vmov.f32 s29, s19
; CHECK-NEXT: vmov.f32 s26, s15
; CHECK-NEXT: vmov.f32 s30, s14
; CHECK-NEXT: vmov.f32 s12, s18
; CHECK-NEXT: vmov.f32 s27, s22
; CHECK-NEXT: vmov.f32 s31, s21
; CHECK-NEXT: vmov.f32 s22, s20
; CHECK-NEXT: vadd.f32 q6, q7, q6
; CHECK-NEXT: vmov.f32 s14, s20
; CHECK-NEXT: vmov.f32 s15, s23
; CHECK-NEXT: vadd.f32 q3, q6, q3
; CHECK-NEXT: vstrw.32 q3, [r1, #32]
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: bx lr
entry:
%l1 = load <48 x float>, <48 x float>* %src, align 4
%s1 = shufflevector <48 x float> %l1, <48 x float> undef, <16 x i32> <i32 0, i32 3, i32 6, i32 9, i32 12, i32 15, i32 18, i32 21, i32 24, i32 27, i32 30, i32 33, i32 36, i32 39, i32 42, i32 45>
%s2 = shufflevector <48 x float> %l1, <48 x float> undef, <16 x i32> <i32 1, i32 4, i32 7, i32 10, i32 13, i32 16, i32 19, i32 22, i32 25, i32 28, i32 31, i32 34, i32 37, i32 40, i32 43, i32 46>
%s3 = shufflevector <48 x float> %l1, <48 x float> undef, <16 x i32> <i32 2, i32 5, i32 8, i32 11, i32 14, i32 17, i32 20, i32 23, i32 26, i32 29, i32 32, i32 35, i32 38, i32 41, i32 44, i32 47>
%a1 = fadd <16 x float> %s1, %s2
%a = fadd <16 x float> %a1, %s3
store <16 x float> %a, <16 x float> *%dst
ret void
}
; f16
define void @vld3_v2f16(<6 x half> *%src, <2 x half> *%dst) {
; CHECK-LABEL: vld3_v2f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: ldrd r2, r3, [r0]
; CHECK-NEXT: ldr r0, [r0, #8]
; CHECK-NEXT: vmov.32 q0[0], r2
; CHECK-NEXT: vmov.32 q0[1], r3
; CHECK-NEXT: vmov.32 q0[2], r0
; CHECK-NEXT: vmovx.f16 s4, s0
; CHECK-NEXT: vmov r2, s2
; CHECK-NEXT: vmov r0, s4
; CHECK-NEXT: vmovx.f16 s8, s1
; CHECK-NEXT: vmov.16 q1[0], r0
; CHECK-NEXT: vmov r0, s8
; CHECK-NEXT: vmov.16 q1[1], r2
; CHECK-NEXT: vmov r2, s0
; CHECK-NEXT: vmov.16 q2[0], r2
; CHECK-NEXT: vmov r2, s1
; CHECK-NEXT: vmov.16 q2[1], r0
; CHECK-NEXT: vadd.f16 q1, q2, q1
; CHECK-NEXT: vmovx.f16 s8, s2
; CHECK-NEXT: vmov r0, s8
; CHECK-NEXT: vmov.16 q0[0], r2
; CHECK-NEXT: vmov.16 q0[1], r0
; CHECK-NEXT: vadd.f16 q0, q1, q0
; CHECK-NEXT: vmov r0, s0
; CHECK-NEXT: str r0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <6 x half>, <6 x half>* %src, align 4
%s1 = shufflevector <6 x half> %l1, <6 x half> undef, <2 x i32> <i32 0, i32 3>
%s2 = shufflevector <6 x half> %l1, <6 x half> undef, <2 x i32> <i32 1, i32 4>
%s3 = shufflevector <6 x half> %l1, <6 x half> undef, <2 x i32> <i32 2, i32 5>
%a1 = fadd <2 x half> %s1, %s2
%a = fadd <2 x half> %a1, %s3
store <2 x half> %a, <2 x half> *%dst
ret void
}
define void @vld3_v4f16(<12 x half> *%src, <4 x half> *%dst) {
; CHECK-LABEL: vld3_v4f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8}
; CHECK-NEXT: vpush {d8}
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vmovx.f16 s4, s0
; CHECK-NEXT: vmov r2, s2
; CHECK-NEXT: vmov r3, s4
; CHECK-NEXT: vmovx.f16 s4, s3
; CHECK-NEXT: vmov.16 q2[0], r3
; CHECK-NEXT: vmovx.f16 s12, s1
; CHECK-NEXT: vmov.16 q2[1], r2
; CHECK-NEXT: vmov r2, s4
; CHECK-NEXT: vmov.16 q2[2], r2
; CHECK-NEXT: ldrd r2, r0, [r0, #16]
; CHECK-NEXT: vmov.32 q1[0], r2
; CHECK-NEXT: vmov r2, s0
; CHECK-NEXT: vmov.32 q1[1], r0
; CHECK-NEXT: vmovx.f16 s0, s2
; CHECK-NEXT: vmov r0, s5
; CHECK-NEXT: vmovx.f16 s16, s4
; CHECK-NEXT: vmov.16 q2[3], r0
; CHECK-NEXT: vmov r0, s12
; CHECK-NEXT: vmov.16 q3[0], r2
; CHECK-NEXT: vmov r2, s0
; CHECK-NEXT: vmov.16 q3[1], r0
; CHECK-NEXT: vmov r0, s3
; CHECK-NEXT: vmov.16 q3[2], r0
; CHECK-NEXT: vmov r0, s16
; CHECK-NEXT: vmov.16 q3[3], r0
; CHECK-NEXT: vmov r0, s1
; CHECK-NEXT: vmov.16 q0[0], r0
; CHECK-NEXT: vmov r0, s4
; CHECK-NEXT: vmov.16 q0[1], r2
; CHECK-NEXT: vmovx.f16 s4, s5
; CHECK-NEXT: vmov.16 q0[2], r0
; CHECK-NEXT: vmov r0, s4
; CHECK-NEXT: vadd.f16 q2, q3, q2
; CHECK-NEXT: vmov.16 q0[3], r0
; CHECK-NEXT: vadd.f16 q0, q2, q0
; CHECK-NEXT: vmov r2, s1
; CHECK-NEXT: vmov r0, s0
; CHECK-NEXT: strd r0, r2, [r1]
; CHECK-NEXT: vpop {d8}
; CHECK-NEXT: bx lr
entry:
%l1 = load <12 x half>, <12 x half>* %src, align 4
%s1 = shufflevector <12 x half> %l1, <12 x half> undef, <4 x i32> <i32 0, i32 3, i32 6, i32 9>
%s2 = shufflevector <12 x half> %l1, <12 x half> undef, <4 x i32> <i32 1, i32 4, i32 7, i32 10>
%s3 = shufflevector <12 x half> %l1, <12 x half> undef, <4 x i32> <i32 2, i32 5, i32 8, i32 11>
%a1 = fadd <4 x half> %s1, %s2
%a = fadd <4 x half> %a1, %s3
store <4 x half> %a, <4 x half> *%dst
ret void
}
define void @vld3_v8f16(<24 x half> *%src, <8 x half> *%dst) {
; CHECK-LABEL: vld3_v8f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
; CHECK-NEXT: vldrw.u32 q4, [r0, #32]
; CHECK-NEXT: vmovx.f16 s0, s6
; CHECK-NEXT: vmov r3, s5
; CHECK-NEXT: vmov r2, s0
; CHECK-NEXT: vmov.16 q0[0], r3
; CHECK-NEXT: vmov.16 q0[1], r2
; CHECK-NEXT: vmov r2, s8
; CHECK-NEXT: vmovx.f16 s12, s9
; CHECK-NEXT: vmov.16 q0[2], r2
; CHECK-NEXT: vmov r2, s12
; CHECK-NEXT: vmovx.f16 s12, s19
; CHECK-NEXT: vmov.16 q0[3], r2
; CHECK-NEXT: vmov r3, s18
; CHECK-NEXT: vmov.f32 s2, s11
; CHECK-NEXT: vmovx.f16 s20, s16
; CHECK-NEXT: vmov r0, s12
; CHECK-NEXT: vmov.16 q3[6], r3
; CHECK-NEXT: vmov.16 q3[7], r0
; CHECK-NEXT: vmov r0, s20
; CHECK-NEXT: vmov.f32 s14, s16
; CHECK-NEXT: vmovx.f16 s24, s8
; CHECK-NEXT: vmov r4, s0
; CHECK-NEXT: vmov r2, s2
; CHECK-NEXT: vmov.16 q5[4], r2
; CHECK-NEXT: vmov r2, s17
; CHECK-NEXT: vmov.16 q5[5], r0
; CHECK-NEXT: vmov r0, s19
; CHECK-NEXT: vmov lr, s22
; CHECK-NEXT: vmovx.f16 s20, s17
; CHECK-NEXT: vmov r3, s20
; CHECK-NEXT: vmov.16 q5[6], r3
; CHECK-NEXT: vmov.16 q5[7], r0
; CHECK-NEXT: vmov r0, s16
; CHECK-NEXT: vmov r12, s23
; CHECK-NEXT: vmovx.f16 s20, s10
; CHECK-NEXT: vmov r3, s20
; CHECK-NEXT: vmov.16 q5[4], r3
; CHECK-NEXT: vmov.16 q5[5], r0
; CHECK-NEXT: vmov r3, s22
; CHECK-NEXT: vmovx.f16 s20, s18
; CHECK-NEXT: vmov r0, s20
; CHECK-NEXT: vmov.16 q4[6], r2
; CHECK-NEXT: vmov.16 q4[7], r0
; CHECK-NEXT: vmovx.f16 s20, s5
; CHECK-NEXT: vmov r0, s4
; CHECK-NEXT: vmov r2, s20
; CHECK-NEXT: vmov.16 q5[0], r0
; CHECK-NEXT: vmov.16 q5[1], r2
; CHECK-NEXT: vmov r0, s7
; CHECK-NEXT: vmov.16 q5[2], r0
; CHECK-NEXT: vmov r0, s24
; CHECK-NEXT: vmov.16 q5[3], r0
; CHECK-NEXT: vmov r0, s10
; CHECK-NEXT: vmovx.f16 s24, s11
; CHECK-NEXT: vmov.16 q5[4], r0
; CHECK-NEXT: vmov r0, s24
; CHECK-NEXT: vmovx.f16 s24, s4
; CHECK-NEXT: vmov r2, s24
; CHECK-NEXT: vmov.16 q5[5], r0
; CHECK-NEXT: vmov r0, s6
; CHECK-NEXT: vmov.16 q6[0], r2
; CHECK-NEXT: vmovx.f16 s4, s7
; CHECK-NEXT: vmov.16 q6[1], r0
; CHECK-NEXT: vmov r0, s4
; CHECK-NEXT: vmov.32 q1[0], r4
; CHECK-NEXT: vmov.16 q6[2], r0
; CHECK-NEXT: vmov r0, s9
; CHECK-NEXT: vmov.16 q6[3], r0
; CHECK-NEXT: vmov r4, s1
; CHECK-NEXT: vmov r2, s24
; CHECK-NEXT: vmov.32 q1[1], r4
; CHECK-NEXT: vmov r0, s25
; CHECK-NEXT: vmov.32 q0[0], r2
; CHECK-NEXT: vmov.32 q0[1], r0
; CHECK-NEXT: vmov.32 q1[2], lr
; CHECK-NEXT: vmov.32 q0[2], r3
; CHECK-NEXT: vmov r4, s15
; CHECK-NEXT: vmov.f32 s23, s19
; CHECK-NEXT: vmov.32 q0[3], r12
; CHECK-NEXT: vmov.32 q1[3], r4
; CHECK-NEXT: vadd.f16 q0, q5, q0
; CHECK-NEXT: vadd.f16 q0, q0, q1
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: pop {r4, pc}
entry:
%l1 = load <24 x half>, <24 x half>* %src, align 4
%s1 = shufflevector <24 x half> %l1, <24 x half> undef, <8 x i32> <i32 0, i32 3, i32 6, i32 9, i32 12, i32 15, i32 18, i32 21>
%s2 = shufflevector <24 x half> %l1, <24 x half> undef, <8 x i32> <i32 1, i32 4, i32 7, i32 10, i32 13, i32 16, i32 19, i32 22>
%s3 = shufflevector <24 x half> %l1, <24 x half> undef, <8 x i32> <i32 2, i32 5, i32 8, i32 11, i32 14, i32 17, i32 20, i32 23>
%a1 = fadd <8 x half> %s1, %s2
%a = fadd <8 x half> %a1, %s3
store <8 x half> %a, <8 x half> *%dst
ret void
}
define void @vld3_v16f16(<48 x half> *%src, <16 x half> *%dst) {
; CHECK-LABEL: vld3_v16f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, r5, r7, lr}
; CHECK-NEXT: push {r4, r5, r7, lr}
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vldrw.u32 q4, [r0, #80]
; CHECK-NEXT: vldrw.u32 q2, [r0, #48]
; CHECK-NEXT: vldrw.u32 q3, [r0, #64]
; CHECK-NEXT: vmovx.f16 s0, s19
; CHECK-NEXT: vmovx.f16 s4, s16
; CHECK-NEXT: vmov r2, s18
; CHECK-NEXT: vmovx.f16 s20, s13
; CHECK-NEXT: vmov r3, s0
; CHECK-NEXT: vmov.16 q0[6], r2
; CHECK-NEXT: vmov r12, s4
; CHECK-NEXT: vmovx.f16 s4, s10
; CHECK-NEXT: vmov r2, s9
; CHECK-NEXT: vmov.16 q0[7], r3
; CHECK-NEXT: vmov r3, s4
; CHECK-NEXT: vmov.16 q1[0], r2
; CHECK-NEXT: vmov.16 q1[1], r3
; CHECK-NEXT: vmov r2, s12
; CHECK-NEXT: vmov.16 q1[2], r2
; CHECK-NEXT: vmov r2, s20
; CHECK-NEXT: vmov.16 q1[3], r2
; CHECK-NEXT: vmov r3, s16
; CHECK-NEXT: vmov.f32 s6, s15
; CHECK-NEXT: vmovx.f16 s24, s12
; CHECK-NEXT: vmov.f32 s2, s16
; CHECK-NEXT: vmovx.f16 s16, s18
; CHECK-NEXT: vmov r4, s16
; CHECK-NEXT: vmov r5, s4
; CHECK-NEXT: vmov r2, s6
; CHECK-NEXT: vmov.16 q5[4], r2
; CHECK-NEXT: vmov.16 q5[5], r12
; CHECK-NEXT: vmov lr, s22
; CHECK-NEXT: vmovx.f16 s20, s14
; CHECK-NEXT: vmov r2, s20
; CHECK-NEXT: vmov.16 q5[4], r2
; CHECK-NEXT: vmov r2, s19
; CHECK-NEXT: vmov.16 q5[5], r3
; CHECK-NEXT: vmov r12, s22
; CHECK-NEXT: vmovx.f16 s20, s17
; CHECK-NEXT: vmov r3, s20
; CHECK-NEXT: vmov.16 q5[6], r3
; CHECK-NEXT: vmov r3, s17
; CHECK-NEXT: vmov.16 q5[7], r2
; CHECK-NEXT: vmov.16 q4[6], r3
; CHECK-NEXT: vmov r2, s23
; CHECK-NEXT: vmov.16 q4[7], r4
; CHECK-NEXT: vmovx.f16 s20, s9
; CHECK-NEXT: vmov r4, s8
; CHECK-NEXT: vmov r3, s20
; CHECK-NEXT: vmov.16 q5[0], r4
; CHECK-NEXT: vmov.16 q5[1], r3
; CHECK-NEXT: vmov r3, s11
; CHECK-NEXT: vmov.16 q5[2], r3
; CHECK-NEXT: vmov r3, s24
; CHECK-NEXT: vmov.16 q5[3], r3
; CHECK-NEXT: vmov r3, s14
; CHECK-NEXT: vmovx.f16 s24, s15
; CHECK-NEXT: vmov.16 q5[4], r3
; CHECK-NEXT: vmov r3, s24
; CHECK-NEXT: vmovx.f16 s24, s8
; CHECK-NEXT: vmov.16 q5[5], r3
; CHECK-NEXT: vmov r3, s24
; CHECK-NEXT: vmov r4, s10
; CHECK-NEXT: vmov.16 q6[0], r3
; CHECK-NEXT: vmovx.f16 s8, s11
; CHECK-NEXT: vmov.16 q6[1], r4
; CHECK-NEXT: vmov r3, s8
; CHECK-NEXT: vmov.32 q2[0], r5
; CHECK-NEXT: vmov.16 q6[2], r3
; CHECK-NEXT: vmov r3, s13
; CHECK-NEXT: vmov.16 q6[3], r3
; CHECK-NEXT: vmov r5, s5
; CHECK-NEXT: vmov r3, s24
; CHECK-NEXT: vmov.32 q2[1], r5
; CHECK-NEXT: vmov r5, s3
; CHECK-NEXT: vmov.32 q0[0], r3
; CHECK-NEXT: vmov r4, s25
; CHECK-NEXT: vmov.32 q2[2], lr
; CHECK-NEXT: vmov.32 q0[1], r4
; CHECK-NEXT: vmov.f32 s23, s19
; CHECK-NEXT: vmov.32 q0[2], r12
; CHECK-NEXT: vldrw.u32 q4, [r0, #32]
; CHECK-NEXT: vmov.32 q0[3], r2
; CHECK-NEXT: vmov.32 q2[3], r5
; CHECK-NEXT: vadd.f16 q0, q5, q0
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vadd.f16 q0, q0, q2
; CHECK-NEXT: vldrw.u32 q2, [r0]
; CHECK-NEXT: vstrw.32 q0, [r1, #16]
; CHECK-NEXT: vmovx.f16 s0, s19
; CHECK-NEXT: vmov r0, s18
; CHECK-NEXT: vmovx.f16 s12, s16
; CHECK-NEXT: vmov r2, s0
; CHECK-NEXT: vmov.16 q0[6], r0
; CHECK-NEXT: vmov.16 q0[7], r2
; CHECK-NEXT: vmov r0, s12
; CHECK-NEXT: vmovx.f16 s12, s10
; CHECK-NEXT: vmov r2, s9
; CHECK-NEXT: vmov r3, s12
; CHECK-NEXT: vmov.16 q3[0], r2
; CHECK-NEXT: vmov.16 q3[1], r3
; CHECK-NEXT: vmov r2, s4
; CHECK-NEXT: vmovx.f16 s20, s5
; CHECK-NEXT: vmov.16 q3[2], r2
; CHECK-NEXT: vmov r2, s20
; CHECK-NEXT: vmovx.f16 s24, s4
; CHECK-NEXT: vmov.16 q3[3], r2
; CHECK-NEXT: vmov r3, s16
; CHECK-NEXT: vmov.f32 s14, s7
; CHECK-NEXT: vmov.f32 s2, s16
; CHECK-NEXT: vmovx.f16 s16, s18
; CHECK-NEXT: vmov r4, s16
; CHECK-NEXT: vmov r2, s14
; CHECK-NEXT: vmov.16 q5[4], r2
; CHECK-NEXT: vmov.16 q5[5], r0
; CHECK-NEXT: vmov r2, s22
; CHECK-NEXT: vmovx.f16 s20, s6
; CHECK-NEXT: vmov r0, s20
; CHECK-NEXT: vmov.16 q5[4], r0
; CHECK-NEXT: vmov r0, s12
; CHECK-NEXT: vmov.16 q5[5], r3
; CHECK-NEXT: vmov r3, s19
; CHECK-NEXT: vmov r12, s22
; CHECK-NEXT: vmovx.f16 s20, s17
; CHECK-NEXT: vmov r5, s20
; CHECK-NEXT: vmov.16 q5[6], r5
; CHECK-NEXT: vmov r5, s17
; CHECK-NEXT: vmov.16 q5[7], r3
; CHECK-NEXT: vmov.16 q4[6], r5
; CHECK-NEXT: vmov r3, s23
; CHECK-NEXT: vmov.16 q4[7], r4
; CHECK-NEXT: vmovx.f16 s20, s9
; CHECK-NEXT: vmov r4, s8
; CHECK-NEXT: vmov r5, s20
; CHECK-NEXT: vmov.16 q5[0], r4
; CHECK-NEXT: vmov.16 q5[1], r5
; CHECK-NEXT: vmov r5, s11
; CHECK-NEXT: vmov.16 q5[2], r5
; CHECK-NEXT: vmov r5, s24
; CHECK-NEXT: vmov.16 q5[3], r5
; CHECK-NEXT: vmov r5, s6
; CHECK-NEXT: vmovx.f16 s24, s7
; CHECK-NEXT: vmov.16 q5[4], r5
; CHECK-NEXT: vmov r5, s24
; CHECK-NEXT: vmovx.f16 s24, s8
; CHECK-NEXT: vmov.16 q5[5], r5
; CHECK-NEXT: vmov r5, s24
; CHECK-NEXT: vmov r4, s10
; CHECK-NEXT: vmov.16 q6[0], r5
; CHECK-NEXT: vmovx.f16 s8, s11
; CHECK-NEXT: vmov.16 q6[1], r4
; CHECK-NEXT: vmov r5, s8
; CHECK-NEXT: vmov.16 q6[2], r5
; CHECK-NEXT: vmov r5, s5
; CHECK-NEXT: vmov.16 q6[3], r5
; CHECK-NEXT: vmov.32 q1[0], r0
; CHECK-NEXT: vmov r0, s13
; CHECK-NEXT: vmov r5, s24
; CHECK-NEXT: vmov.32 q1[1], r0
; CHECK-NEXT: vmov r0, s3
; CHECK-NEXT: vmov.32 q0[0], r5
; CHECK-NEXT: vmov r4, s25
; CHECK-NEXT: vmov.32 q1[2], r2
; CHECK-NEXT: vmov.32 q0[1], r4
; CHECK-NEXT: vmov.f32 s23, s19
; CHECK-NEXT: vmov.32 q0[2], r12
; CHECK-NEXT: vmov.32 q1[3], r0
; CHECK-NEXT: vmov.32 q0[3], r3
; CHECK-NEXT: vadd.f16 q0, q5, q0
; CHECK-NEXT: vadd.f16 q0, q0, q1
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: pop {r4, r5, r7, pc}
entry:
%l1 = load <48 x half>, <48 x half>* %src, align 4
%s1 = shufflevector <48 x half> %l1, <48 x half> undef, <16 x i32> <i32 0, i32 3, i32 6, i32 9, i32 12, i32 15, i32 18, i32 21, i32 24, i32 27, i32 30, i32 33, i32 36, i32 39, i32 42, i32 45>
%s2 = shufflevector <48 x half> %l1, <48 x half> undef, <16 x i32> <i32 1, i32 4, i32 7, i32 10, i32 13, i32 16, i32 19, i32 22, i32 25, i32 28, i32 31, i32 34, i32 37, i32 40, i32 43, i32 46>
%s3 = shufflevector <48 x half> %l1, <48 x half> undef, <16 x i32> <i32 2, i32 5, i32 8, i32 11, i32 14, i32 17, i32 20, i32 23, i32 26, i32 29, i32 32, i32 35, i32 38, i32 41, i32 44, i32 47>
%a1 = fadd <16 x half> %s1, %s2
%a = fadd <16 x half> %a1, %s3
store <16 x half> %a, <16 x half> *%dst
ret void
}
; f64
define void @vld3_v2f64(<6 x double> *%src, <2 x double> *%dst) {
; CHECK-LABEL: vld3_v2f64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q0, [r0, #32]
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q3, [r0]
; CHECK-NEXT: vadd.f64 d4, d3, d0
; CHECK-NEXT: vadd.f64 d5, d6, d7
; CHECK-NEXT: vadd.f64 d1, d4, d1
; CHECK-NEXT: vadd.f64 d0, d5, d2
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <6 x double>, <6 x double>* %src, align 4
%s1 = shufflevector <6 x double> %l1, <6 x double> undef, <2 x i32> <i32 0, i32 3>
%s2 = shufflevector <6 x double> %l1, <6 x double> undef, <2 x i32> <i32 1, i32 4>
%s3 = shufflevector <6 x double> %l1, <6 x double> undef, <2 x i32> <i32 2, i32 5>
%a1 = fadd <2 x double> %s1, %s2
%a = fadd <2 x double> %a1, %s3
store <2 x double> %a, <2 x double> *%dst
ret void
}
define void @vld3_v4f64(<12 x double> *%src, <4 x double> *%dst) {
; CHECK-LABEL: vld3_v4f64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vldrw.u32 q3, [r0, #48]
; CHECK-NEXT: vldrw.u32 q1, [r0, #80]
; CHECK-NEXT: vldrw.u32 q0, [r0, #64]
; CHECK-NEXT: vldrw.u32 q4, [r0, #16]
; CHECK-NEXT: vadd.f64 d5, d6, d7
; CHECK-NEXT: vldrw.u32 q3, [r0, #32]
; CHECK-NEXT: vldrw.u32 q6, [r0]
; CHECK-NEXT: vadd.f64 d4, d1, d2
; CHECK-NEXT: vadd.f64 d10, d9, d6
; CHECK-NEXT: vadd.f64 d11, d12, d13
; CHECK-NEXT: vadd.f64 d3, d4, d3
; CHECK-NEXT: vadd.f64 d2, d5, d0
; CHECK-NEXT: vadd.f64 d1, d10, d7
; CHECK-NEXT: vstrw.32 q1, [r1, #16]
; CHECK-NEXT: vadd.f64 d0, d11, d8
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: bx lr
entry:
%l1 = load <12 x double>, <12 x double>* %src, align 4
%s1 = shufflevector <12 x double> %l1, <12 x double> undef, <4 x i32> <i32 0, i32 3, i32 6, i32 9>
%s2 = shufflevector <12 x double> %l1, <12 x double> undef, <4 x i32> <i32 1, i32 4, i32 7, i32 10>
%s3 = shufflevector <12 x double> %l1, <12 x double> undef, <4 x i32> <i32 2, i32 5, i32 8, i32 11>
%a1 = fadd <4 x double> %s1, %s2
%a = fadd <4 x double> %a1, %s3
store <4 x double> %a, <4 x double> *%dst
ret void
}