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139 lines
6.1 KiB
139 lines
6.1 KiB
=====================
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Building LLVM with GN
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=====================
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.. contents::
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:local:
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.. _Introduction:
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Introduction
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============
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*Warning* The GN build is experimental and best-effort. It might not work,
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and if you use it you're expected to feel comfortable to unbreak it if
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necessary. LLVM's official build system is CMake, if in doubt use that.
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If you add files, you're expected to update the CMake build but you don't need
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to update GN build files. Reviewers should not ask authors to update GN build
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files. Keeping the GN build files up-to-date is on the people who use the GN
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build.
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`GN <https://gn.googlesource.com/gn/>`_ is a metabuild system. It always
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creates ninja files, but it can create some IDE projects (MSVC, Xcode, ...)
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which then shell out to ninja for the actual build.
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The main motivation behind the GN build is that some people find it more
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convenient for day-to-day hacking on LLVM than CMake. Distribution, building
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just parts of LLVM, and embedding the LLVM GN build from other builds are
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non-goals for the GN build.
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This is a `good overview of GN <https://docs.google.com/presentation/d/15Zwb53JcncHfEwHpnG_PoIbbzQ3GQi_cpujYwbpcbZo/edit#slide=id.g119d702868_0_12>`_.
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.. _Quick start:
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Quick start
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===========
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#. ``git clone https://github.com/llvm/llvm-project.git; cd llvm-project`` if
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you don't have a checkout yet.
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#. ``llvm/utils/gn/get.py`` to download a prebuilt gn binary if you're on a
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64-bit X86 system running Linux, macOS, or Windows. `Build gn yourself
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<https://gn.googlesource.com/gn/#getting-started>`_ if you're on a different
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platform or don't want to trust prebuilt binaries.
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#. ``llvm/utils/gn/gn.py gen out/gn`` to run GN and create build files.
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``out/gn`` is the build directory, it can have any name, and you can have as
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many as you want, each with different build settings. (The ``gn.py`` script
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adds ``--dotfile=llvm/utils/gn/.gn --root=.`` and just runs regular ``gn``;
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you can manually pass these parameters and not use the wrapper if you
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prefer.)
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#. ``echo out >> .git/info/exclude`` to tell git to ignore files below ``out``.
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#. ``ninja -C out/gn check-lld`` to build all prerequisites for and run the LLD
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tests.
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By default, you get a release build with assertions enabled that targets
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the host arch. You can set build options by editing ``out/gn/args.gn``, for
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example putting ``is_debug = true`` in there gives you a debug build. Run
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``llvm/utils/gn/gn.py args --list out/gn`` to see a list of all possible
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options. After touching ``out/gn/args.gn`` just run ninja: it will re-invoke gn
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before starting the build.
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GN has extensive built-in help; try e.g. ``llvm/utils/gn/gn.py help gen`` to see
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the help for the ``gen`` command. The full GN reference is also `available
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online <https://gn.googlesource.com/gn/+/master/docs/reference.md>`_.
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GN has an autoformatter:
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``git ls-files '*.gn' '*.gni' | xargs llvm/utils/gn/gn.py format``
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after making GN build changes is your friend.
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To not put ``BUILD.gn`` files into the main tree, they are all below
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``utils/gn/secondary``. For example, the build file for ``llvm/lib/Support``
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is in ``utils/gn/secondary/llvm/lib/Support``.
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.. _Syncing GN files from CMake files:
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Syncing GN files from CMake files
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=================================
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Sometimes after pulling in the latest changes, the GN build doesn't work.
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Most of the time this is due to someone adding a file to CMakeLists.txt file.
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Run ``llvm/utils/gn/build/sync_source_lists_from_cmake.py`` to print a report
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of which files need to be added to or removed from ``BUILD.gn`` files to
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match the corresponding ``CMakeLists.txt``. You have to manually read the output
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of the script and implement its suggestions.
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If new ``CMakeLists.txt`` files have been added, you have to manually create
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a new corresponding ``BUILD.gn`` file below ``llvm/utils/gn/secondary/``.
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If the dependencies in a ``CMakeLists.txt`` file have been changed, you have to
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manually analyze and fix.
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.. _Philosophy:
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Philosophy
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==========
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GN believes in using GN arguments to configure the build explicitly, instead
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of implicitly figuring out what to do based on what's available on the current
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system.
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configure is used for three classes of feature checks:
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- compiler checks. In GN, these could use exec_script to identify the host
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compiler at GN time. For now the build has explicit toggles for compiler
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features. (Maybe there could be a script that writes args.gn based on the
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host compiler). It's possible we'll use exec_script() for this going forward,
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but we'd have one exec_script call to identify compiler id and version,
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and then base GN arg default values of compiler id and version instead of
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doing one exec_script per feature check.
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(In theory, the config approach means a new os / compiler just needs to tweak
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the checks and not the code, but in practice a) new os's / compilers are rare
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b) they will require code changes anyhow, so the configure tradeoff seems
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not worth it.)
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- library checks. For e.g. like zlib, GN thinks it's better to say "we require
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zlib, else we error at build time" than silently omitting features. People
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who really don't want to install zlib can explicitly set the GN arg to turn
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off zlib.
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- header checks (does system header X exist). These are generally not needed
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(just keying this off the host OS works fine), but if they should become
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necessary in the future, they should be done at build time and the few
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targets that need to know if header X exists then depend on that build-time
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check while everything else can build parallel with it.
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- LLVM-specific build toggles (assertions on/off, debug on/off, targets to
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build, ...). These map cleanly to GN args (which then get copied into
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config.h in a build step).
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For the last two points, it would be nice if LLVM didn't have a single
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``config.h`` header, but one header per toggle. That way, when e.g.
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``llvm_enable_terminfo`` is toggled, only the 3 files caring about that setting
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would need to be rebuilt, instead of everything including ``config.h``.
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GN doesn't believe in users setting arbitrary cflags from an environment
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variable, it wants the build to be controlled by .gn files.
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