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// RUN: mlir-opt -allow-unregistered-dialect %s | FileCheck %s
module attributes {gpu.container_module} {
// CHECK-LABEL:func @no_args(%{{.*}}: index)
func @no_args(%sz : index) {
// CHECK: gpu.launch blocks(%{{.*}}, %{{.*}}, %{{.*}}) in (%{{.*}} = %{{.*}}, %{{.*}} = %{{.*}}, %{{.*}} = %{{.*}}) threads(%{{.*}}, %{{.*}}, %{{.*}}) in (%{{.*}} = %{{.*}}, %{{.*}} = %{{.*}}, %{{.*}} = %{{.*}})
gpu.launch blocks(%bx, %by, %bz) in (%grid_x = %sz, %grid_y = %sz, %grid_z = %sz)
threads(%tx, %ty, %tz) in (%block_x = %sz, %block_y = %sz, %block_z = %sz) {
// CHECK: gpu.terminator
gpu.terminator
}
return
}
// CHECK-LABEL:func @args(%{{.*}}: index, %{{.*}}: index, %{{.*}}: f32, %{{.*}}: memref<?xf32, 1>) {
func @args(%blk : index, %thrd : index, %float : f32, %data : memref<?xf32,1>) {
// CHECK: gpu.launch blocks(%{{.*}}, %{{.*}}, %{{.*}}) in (%{{.*}} = %{{.*}}, %{{.*}} = %{{.*}}, %{{.*}} = %{{.*}}) threads(%{{.*}}, %{{.*}}, %{{.*}}) in (%{{.*}} = %{{.*}}, %{{.*}} = %{{.*}}, %{{.*}} = %{{.*}})
gpu.launch blocks(%bx, %by, %bz) in (%grid_x = %blk, %grid_y = %blk, %grid_z = %blk)
threads(%tx, %ty, %tz) in (%block_x = %thrd, %block_y = %thrd, %block_z = %thrd) {
"use"(%float) : (f32) -> ()
"use"(%data) : (memref<?xf32,1>) -> ()
// CHECK: gpu.terminator
gpu.terminator
}
return
}
gpu.module @kernels {
gpu.func @kernel_1(%arg0 : f32, %arg1 : memref<?xf32, 1>) kernel {
%tIdX = "gpu.thread_id"() {dimension = "x"} : () -> (index)
%tIdY = "gpu.thread_id"() {dimension = "y"} : () -> (index)
%tIdZ = "gpu.thread_id"() {dimension = "z"} : () -> (index)
%bDimX = "gpu.block_dim"() {dimension = "x"} : () -> (index)
%bDimY = "gpu.block_dim"() {dimension = "y"} : () -> (index)
%bDimZ = "gpu.block_dim"() {dimension = "z"} : () -> (index)
%bIdX = "gpu.block_id"() {dimension = "x"} : () -> (index)
%bIdY = "gpu.block_id"() {dimension = "y"} : () -> (index)
%bIdZ = "gpu.block_id"() {dimension = "z"} : () -> (index)
%gDimX = "gpu.grid_dim"() {dimension = "x"} : () -> (index)
%gDimY = "gpu.grid_dim"() {dimension = "y"} : () -> (index)
%gDimZ = "gpu.grid_dim"() {dimension = "z"} : () -> (index)
%sgId = gpu.subgroup_id : index
%numSg = gpu.num_subgroups : index
%SgSi = gpu.subgroup_size : index
%one = constant 1.0 : f32
%sum = "gpu.all_reduce"(%one) ({}) {op = "add"} : (f32) -> (f32)
%width = constant 7 : i32
%offset = constant 3 : i32
// CHECK: gpu.shuffle %{{.*}}, %{{.*}}, %{{.*}} xor : f32
%shfl, %pred = gpu.shuffle %arg0, %offset, %width xor : f32
"gpu.barrier"() : () -> ()
"some_op"(%bIdX, %tIdX) : (index, index) -> ()
%42 = load %arg1[%bIdX] : memref<?xf32, 1>
gpu.return
}
gpu.func @kernel_2() kernel {
gpu.return
}
}
func @foo() {
%0 = "op"() : () -> (f32)
%1 = "op"() : () -> (memref<?xf32, 1>)
// CHECK: %{{.*}} = constant 8
%cst = constant 8 : index
%t0 = gpu.wait async
// CHECK: gpu.launch_func @kernels::@kernel_1 blocks in (%{{.*}}, %{{.*}}, %{{.*}}) threads in (%{{.*}}, %{{.*}}, %{{.*}}) args(%{{.*}} : f32, %{{.*}} : memref<?xf32, 1>)
gpu.launch_func @kernels::@kernel_1 blocks in (%cst, %cst, %cst) threads in (%cst, %cst, %cst) args(%0 : f32, %1 : memref<?xf32, 1>)
// CHECK: gpu.launch_func @kernels::@kernel_2 blocks in (%{{.*}}, %{{.*}}, %{{.*}}) threads in (%{{.*}}, %{{.*}}, %{{.*}})
gpu.launch_func @kernels::@kernel_2 blocks in (%cst, %cst, %cst) threads in (%cst, %cst, %cst)
// CHECK: %{{.*}} = gpu.launch_func async [%{{.*}}] @kernels::@kernel_2 blocks in (%{{.*}}, %{{.*}}, %{{.*}}) threads in (%{{.*}}, %{{.*}}, %{{.*}})
%t1 = gpu.launch_func async [%t0] @kernels::@kernel_2 blocks in (%cst, %cst, %cst) threads in (%cst, %cst, %cst)
return
}
gpu.module @gpu_funcs {
// CHECK-LABEL: gpu.func @kernel_1({{.*}}: f32)
// CHECK: workgroup
// CHECK: private
// CHECK: attributes
gpu.func @kernel_1(%arg0: f32)
workgroup(%arg1: memref<42xf32, 3>)
private(%arg2: memref<2xf32, 5>, %arg3: memref<1xf32, 5>)
kernel
attributes {foo="bar"} {
"use"(%arg1) : (memref<42xf32, 3>) -> ()
"use"(%arg2) : (memref<2xf32, 5>) -> ()
"use"(%arg3) : (memref<1xf32, 5>) -> ()
gpu.return
}
// CHECK-LABEL: gpu.func @no_attribution
// CHECK: {
gpu.func @no_attribution(%arg0: f32) {
gpu.return
}
// CHECK-LABEL: @no_attribution_attrs
// CHECK: attributes
// CHECK: {
gpu.func @no_attribution_attrs(%arg0: f32) attributes {foo="bar"} {
gpu.return
}
// CHECK-LABEL: @workgroup_only
// CHECK: workgroup({{.*}}: {{.*}})
// CHECK: {
gpu.func @workgroup_only() workgroup(%arg0: memref<42xf32, 3>) {
gpu.return
}
// CHECK-LABEL: @private_only
// CHECK: private({{.*}}: {{.*}})
// CHECK: {
gpu.func @private_only() private(%arg0: memref<2xf32, 5>) {
gpu.return
}
// CHECK-LABEL: @empty_attribution
// CHECK: {
gpu.func @empty_attribution(%arg0: f32) workgroup() private() {
gpu.return
}
}
gpu.module @explicit_attributions {
// CHECK-LABEL: gpu.func @kernel_1({{.*}}: f32, {{.*}}: memref<?xf32>) workgroup({{.*}}: memref<5xf32, 3>) private({{.*}}: memref<5xf32, 5>)
"gpu.func"() ( {
^bb0(%arg0: f32, %arg1: memref<?xf32>, %arg2: memref<5xf32, 3>, %arg3: memref<5xf32, 5>):
"gpu.return"() : () -> ()
} ) {gpu.kernel, sym_name = "kernel_1", type = (f32, memref<?xf32>) -> (), workgroup_attributions = 1: i64} : () -> ()
}
func @alloc() {
// CHECK-LABEL: func @alloc()
// CHECK: %[[m0:.*]] = gpu.alloc () : memref<13xf32, 1>
%m0 = gpu.alloc () : memref<13xf32, 1>
// CHECK: gpu.dealloc %[[m0]] : memref<13xf32, 1>
gpu.dealloc %m0 : memref<13xf32, 1>
%t0 = gpu.wait async
// CHECK: %[[m1:.*]], %[[t1:.*]] = gpu.alloc async [{{.*}}] () : memref<13xf32, 1>
%m1, %t1 = gpu.alloc async [%t0] () : memref<13xf32, 1>
// CHECK: gpu.dealloc async [%[[t1]]] %[[m1]] : memref<13xf32, 1>
%t2 = gpu.dealloc async [%t1] %m1 : memref<13xf32, 1>
return
}
func @async_token(%arg0 : !gpu.async.token) -> !gpu.async.token {
// CHECK-LABEL: func @async_token({{.*}}: !gpu.async.token)
// CHECK: return {{.*}} : !gpu.async.token
return %arg0 : !gpu.async.token
}
func @async_wait() {
// CHECK-LABEL: func @async_wait
// CHECK: %[[t0:.*]] = gpu.wait async
%0 = gpu.wait async
// CHECK: %[[t1:.*]] = gpu.wait async [%[[t0]]]
%1 = gpu.wait async [%0]
// CHECK: %{{.*}} = gpu.wait async [%[[t0]], %[[t1]]]
%2 = gpu.wait async [%0, %1]
// CHECK: gpu.wait [%[[t0]], %[[t1]]]
// CHECK-NOT: async
gpu.wait [%0, %1]
// CHECK: gpu.wait
// CHECK-NOT: async
gpu.wait // Valid, but a no-op.
return
}
}