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// RUN: mlir-translate -test-spirv-roundtrip -split-input-file %s | FileCheck %s
// CHECK: spv.globalVariable @var0 bind(1, 0) : !spv.ptr<f32, Input>
// CHECK-NEXT: spv.globalVariable @var1 bind(0, 1) : !spv.ptr<f32, Output>
// CHECK-NEXT: spv.globalVariable @var2 built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input>
// CHECK-NEXT: spv.globalVariable @var3 built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input>
spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
spv.globalVariable @var0 bind(1, 0) : !spv.ptr<f32, Input>
spv.globalVariable @var1 bind(0, 1) : !spv.ptr<f32, Output>
spv.globalVariable @var2 {built_in = "GlobalInvocationId"} : !spv.ptr<vector<3xi32>, Input>
spv.globalVariable @var3 built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input>
}
// -----
spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
// CHECK: spv.globalVariable @var1 : !spv.ptr<f32, Input>
// CHECK-NEXT: spv.globalVariable @var2 initializer(@var1) bind(1, 0) : !spv.ptr<f32, Input>
spv.globalVariable @var1 : !spv.ptr<f32, Input>
spv.globalVariable @var2 initializer(@var1) bind(1, 0) : !spv.ptr<f32, Input>
}
// -----
spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
spv.globalVariable @globalInvocationID built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input>
spv.func @foo() "None" {
// CHECK: %[[ADDR:.*]] = spv.mlir.addressof @globalInvocationID : !spv.ptr<vector<3xi32>, Input>
%0 = spv.mlir.addressof @globalInvocationID : !spv.ptr<vector<3xi32>, Input>
%1 = spv.constant 0: i32
// CHECK: spv.AccessChain %[[ADDR]]
%2 = spv.AccessChain %0[%1] : !spv.ptr<vector<3xi32>, Input>, i32
spv.Return
}
}