You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
140 lines
4.7 KiB
140 lines
4.7 KiB
//===-- SafeStackLayout.cpp - SafeStack frame layout -----------*- C++ -*--===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "SafeStackLayout.h"
|
|
|
|
#include "llvm/IR/Instructions.h"
|
|
#include "llvm/Support/Debug.h"
|
|
|
|
using namespace llvm;
|
|
using namespace llvm::safestack;
|
|
|
|
#define DEBUG_TYPE "safestacklayout"
|
|
|
|
static cl::opt<bool> ClLayout("safe-stack-layout",
|
|
cl::desc("enable safe stack layout"), cl::Hidden,
|
|
cl::init(true));
|
|
|
|
LLVM_DUMP_METHOD void StackLayout::print(raw_ostream &OS) {
|
|
OS << "Stack regions:\n";
|
|
for (unsigned i = 0; i < Regions.size(); ++i) {
|
|
OS << " " << i << ": [" << Regions[i].Start << ", " << Regions[i].End
|
|
<< "), range " << Regions[i].Range << "\n";
|
|
}
|
|
OS << "Stack objects:\n";
|
|
for (auto &IT : ObjectOffsets) {
|
|
OS << " at " << IT.getSecond() << ": " << *IT.getFirst() << "\n";
|
|
}
|
|
}
|
|
|
|
void StackLayout::addObject(const Value *V, unsigned Size, unsigned Alignment,
|
|
const StackColoring::LiveRange &Range) {
|
|
StackObjects.push_back({V, Size, Alignment, Range});
|
|
MaxAlignment = std::max(MaxAlignment, Alignment);
|
|
}
|
|
|
|
static unsigned AdjustStackOffset(unsigned Offset, unsigned Size,
|
|
unsigned Alignment) {
|
|
return alignTo(Offset + Size, Alignment) - Size;
|
|
}
|
|
|
|
void StackLayout::layoutObject(StackObject &Obj) {
|
|
if (!ClLayout) {
|
|
// If layout is disabled, just grab the next aligned address.
|
|
// This effectively disables stack coloring as well.
|
|
unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End;
|
|
unsigned Start = AdjustStackOffset(LastRegionEnd, Obj.Size, Obj.Alignment);
|
|
unsigned End = Start + Obj.Size;
|
|
Regions.emplace_back(Start, End, Obj.Range);
|
|
ObjectOffsets[Obj.Handle] = End;
|
|
return;
|
|
}
|
|
|
|
DEBUG(dbgs() << "Layout: size " << Obj.Size << ", align " << Obj.Alignment
|
|
<< ", range " << Obj.Range << "\n");
|
|
assert(Obj.Alignment <= MaxAlignment);
|
|
unsigned Start = AdjustStackOffset(0, Obj.Size, Obj.Alignment);
|
|
unsigned End = Start + Obj.Size;
|
|
DEBUG(dbgs() << " First candidate: " << Start << " .. " << End << "\n");
|
|
for (const StackRegion &R : Regions) {
|
|
DEBUG(dbgs() << " Examining region: " << R.Start << " .. " << R.End
|
|
<< ", range " << R.Range << "\n");
|
|
assert(End >= R.Start);
|
|
if (Start >= R.End) {
|
|
DEBUG(dbgs() << " Does not intersect, skip.\n");
|
|
continue;
|
|
}
|
|
if (Obj.Range.Overlaps(R.Range)) {
|
|
// Find the next appropriate location.
|
|
Start = AdjustStackOffset(R.End, Obj.Size, Obj.Alignment);
|
|
End = Start + Obj.Size;
|
|
DEBUG(dbgs() << " Overlaps. Next candidate: " << Start << " .. " << End
|
|
<< "\n");
|
|
continue;
|
|
}
|
|
if (End <= R.End) {
|
|
DEBUG(dbgs() << " Reusing region(s).\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End;
|
|
if (End > LastRegionEnd) {
|
|
// Insert a new region at the end. Maybe two.
|
|
if (Start > LastRegionEnd) {
|
|
DEBUG(dbgs() << " Creating gap region: " << LastRegionEnd << " .. "
|
|
<< Start << "\n");
|
|
Regions.emplace_back(LastRegionEnd, Start, StackColoring::LiveRange());
|
|
LastRegionEnd = Start;
|
|
}
|
|
DEBUG(dbgs() << " Creating new region: " << LastRegionEnd << " .. " << End
|
|
<< ", range " << Obj.Range << "\n");
|
|
Regions.emplace_back(LastRegionEnd, End, Obj.Range);
|
|
LastRegionEnd = End;
|
|
}
|
|
|
|
// Split starting and ending regions if necessary.
|
|
for (unsigned i = 0; i < Regions.size(); ++i) {
|
|
StackRegion &R = Regions[i];
|
|
if (Start > R.Start && Start < R.End) {
|
|
StackRegion R0 = R;
|
|
R.Start = R0.End = Start;
|
|
Regions.insert(&R, R0);
|
|
continue;
|
|
}
|
|
if (End > R.Start && End < R.End) {
|
|
StackRegion R0 = R;
|
|
R0.End = R.Start = End;
|
|
Regions.insert(&R, R0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Update live ranges for all affected regions.
|
|
for (StackRegion &R : Regions) {
|
|
if (Start < R.End && End > R.Start)
|
|
R.Range.Join(Obj.Range);
|
|
if (End <= R.End)
|
|
break;
|
|
}
|
|
|
|
ObjectOffsets[Obj.Handle] = End;
|
|
}
|
|
|
|
void StackLayout::computeLayout() {
|
|
// Simple greedy algorithm.
|
|
// If this is replaced with something smarter, it must preserve the property
|
|
// that the first object is always at the offset 0 in the stack frame (for
|
|
// StackProtectorSlot), or handle stack protector in some other way.
|
|
for (auto &Obj : StackObjects)
|
|
layoutObject(Obj);
|
|
|
|
DEBUG(print(dbgs()));
|
|
}
|