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465 lines
19 KiB
465 lines
19 KiB
; RUN: llc -march=arm64 -aarch64-neon-syntax=apple < %s | FileCheck %s
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define void @test_vext_s8() nounwind ssp {
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; CHECK-LABEL: test_vext_s8:
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; CHECK: {{ext.8.*#1}}
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%xS8x8 = alloca <8 x i8>, align 8
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%__a = alloca <8 x i8>, align 8
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%__b = alloca <8 x i8>, align 8
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%tmp = load <8 x i8>, <8 x i8>* %xS8x8, align 8
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store <8 x i8> %tmp, <8 x i8>* %__a, align 8
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%tmp1 = load <8 x i8>, <8 x i8>* %xS8x8, align 8
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store <8 x i8> %tmp1, <8 x i8>* %__b, align 8
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%tmp2 = load <8 x i8>, <8 x i8>* %__a, align 8
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%tmp3 = load <8 x i8>, <8 x i8>* %__b, align 8
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%vext = shufflevector <8 x i8> %tmp2, <8 x i8> %tmp3, <8 x i32> <i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
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store <8 x i8> %vext, <8 x i8>* %xS8x8, align 8
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ret void
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}
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define void @test_vext_u8() nounwind ssp {
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; CHECK-LABEL: test_vext_u8:
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; CHECK: {{ext.8.*#2}}
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%xU8x8 = alloca <8 x i8>, align 8
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%__a = alloca <8 x i8>, align 8
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%__b = alloca <8 x i8>, align 8
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%tmp = load <8 x i8>, <8 x i8>* %xU8x8, align 8
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store <8 x i8> %tmp, <8 x i8>* %__a, align 8
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%tmp1 = load <8 x i8>, <8 x i8>* %xU8x8, align 8
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store <8 x i8> %tmp1, <8 x i8>* %__b, align 8
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%tmp2 = load <8 x i8>, <8 x i8>* %__a, align 8
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%tmp3 = load <8 x i8>, <8 x i8>* %__b, align 8
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%vext = shufflevector <8 x i8> %tmp2, <8 x i8> %tmp3, <8 x i32> <i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9>
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store <8 x i8> %vext, <8 x i8>* %xU8x8, align 8
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ret void
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}
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define void @test_vext_p8() nounwind ssp {
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; CHECK-LABEL: test_vext_p8:
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; CHECK: {{ext.8.*#3}}
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%xP8x8 = alloca <8 x i8>, align 8
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%__a = alloca <8 x i8>, align 8
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%__b = alloca <8 x i8>, align 8
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%tmp = load <8 x i8>, <8 x i8>* %xP8x8, align 8
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store <8 x i8> %tmp, <8 x i8>* %__a, align 8
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%tmp1 = load <8 x i8>, <8 x i8>* %xP8x8, align 8
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store <8 x i8> %tmp1, <8 x i8>* %__b, align 8
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%tmp2 = load <8 x i8>, <8 x i8>* %__a, align 8
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%tmp3 = load <8 x i8>, <8 x i8>* %__b, align 8
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%vext = shufflevector <8 x i8> %tmp2, <8 x i8> %tmp3, <8 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10>
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store <8 x i8> %vext, <8 x i8>* %xP8x8, align 8
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ret void
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}
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define void @test_vext_s16() nounwind ssp {
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; CHECK-LABEL: test_vext_s16:
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; CHECK: {{ext.8.*#2}}
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%xS16x4 = alloca <4 x i16>, align 8
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%__a = alloca <4 x i16>, align 8
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%__b = alloca <4 x i16>, align 8
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%tmp = load <4 x i16>, <4 x i16>* %xS16x4, align 8
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store <4 x i16> %tmp, <4 x i16>* %__a, align 8
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%tmp1 = load <4 x i16>, <4 x i16>* %xS16x4, align 8
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store <4 x i16> %tmp1, <4 x i16>* %__b, align 8
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%tmp2 = load <4 x i16>, <4 x i16>* %__a, align 8
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%tmp3 = bitcast <4 x i16> %tmp2 to <8 x i8>
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%tmp4 = load <4 x i16>, <4 x i16>* %__b, align 8
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%tmp5 = bitcast <4 x i16> %tmp4 to <8 x i8>
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%tmp6 = bitcast <8 x i8> %tmp3 to <4 x i16>
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%tmp7 = bitcast <8 x i8> %tmp5 to <4 x i16>
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%vext = shufflevector <4 x i16> %tmp6, <4 x i16> %tmp7, <4 x i32> <i32 1, i32 2, i32 3, i32 4>
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store <4 x i16> %vext, <4 x i16>* %xS16x4, align 8
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ret void
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}
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define void @test_vext_u16() nounwind ssp {
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; CHECK-LABEL: test_vext_u16:
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; CHECK: {{ext.8.*#4}}
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%xU16x4 = alloca <4 x i16>, align 8
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%__a = alloca <4 x i16>, align 8
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%__b = alloca <4 x i16>, align 8
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%tmp = load <4 x i16>, <4 x i16>* %xU16x4, align 8
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store <4 x i16> %tmp, <4 x i16>* %__a, align 8
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%tmp1 = load <4 x i16>, <4 x i16>* %xU16x4, align 8
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store <4 x i16> %tmp1, <4 x i16>* %__b, align 8
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%tmp2 = load <4 x i16>, <4 x i16>* %__a, align 8
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%tmp3 = bitcast <4 x i16> %tmp2 to <8 x i8>
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%tmp4 = load <4 x i16>, <4 x i16>* %__b, align 8
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%tmp5 = bitcast <4 x i16> %tmp4 to <8 x i8>
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%tmp6 = bitcast <8 x i8> %tmp3 to <4 x i16>
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%tmp7 = bitcast <8 x i8> %tmp5 to <4 x i16>
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%vext = shufflevector <4 x i16> %tmp6, <4 x i16> %tmp7, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
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store <4 x i16> %vext, <4 x i16>* %xU16x4, align 8
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ret void
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}
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define void @test_vext_p16() nounwind ssp {
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; CHECK-LABEL: test_vext_p16:
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; CHECK: {{ext.8.*#6}}
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%xP16x4 = alloca <4 x i16>, align 8
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%__a = alloca <4 x i16>, align 8
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%__b = alloca <4 x i16>, align 8
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%tmp = load <4 x i16>, <4 x i16>* %xP16x4, align 8
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store <4 x i16> %tmp, <4 x i16>* %__a, align 8
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%tmp1 = load <4 x i16>, <4 x i16>* %xP16x4, align 8
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store <4 x i16> %tmp1, <4 x i16>* %__b, align 8
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%tmp2 = load <4 x i16>, <4 x i16>* %__a, align 8
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%tmp3 = bitcast <4 x i16> %tmp2 to <8 x i8>
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%tmp4 = load <4 x i16>, <4 x i16>* %__b, align 8
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%tmp5 = bitcast <4 x i16> %tmp4 to <8 x i8>
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%tmp6 = bitcast <8 x i8> %tmp3 to <4 x i16>
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%tmp7 = bitcast <8 x i8> %tmp5 to <4 x i16>
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%vext = shufflevector <4 x i16> %tmp6, <4 x i16> %tmp7, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
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store <4 x i16> %vext, <4 x i16>* %xP16x4, align 8
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ret void
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}
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define void @test_vext_s32() nounwind ssp {
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; CHECK-LABEL: test_vext_s32:
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; CHECK: {{ext.8.*#4}}
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%xS32x2 = alloca <2 x i32>, align 8
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%__a = alloca <2 x i32>, align 8
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%__b = alloca <2 x i32>, align 8
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%tmp = load <2 x i32>, <2 x i32>* %xS32x2, align 8
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store <2 x i32> %tmp, <2 x i32>* %__a, align 8
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%tmp1 = load <2 x i32>, <2 x i32>* %xS32x2, align 8
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store <2 x i32> %tmp1, <2 x i32>* %__b, align 8
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%tmp2 = load <2 x i32>, <2 x i32>* %__a, align 8
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%tmp3 = bitcast <2 x i32> %tmp2 to <8 x i8>
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%tmp4 = load <2 x i32>, <2 x i32>* %__b, align 8
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%tmp5 = bitcast <2 x i32> %tmp4 to <8 x i8>
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%tmp6 = bitcast <8 x i8> %tmp3 to <2 x i32>
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%tmp7 = bitcast <8 x i8> %tmp5 to <2 x i32>
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%vext = shufflevector <2 x i32> %tmp6, <2 x i32> %tmp7, <2 x i32> <i32 1, i32 2>
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store <2 x i32> %vext, <2 x i32>* %xS32x2, align 8
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ret void
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}
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define void @test_vext_u32() nounwind ssp {
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; CHECK-LABEL: test_vext_u32:
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; CHECK: {{ext.8.*#4}}
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%xU32x2 = alloca <2 x i32>, align 8
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%__a = alloca <2 x i32>, align 8
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%__b = alloca <2 x i32>, align 8
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%tmp = load <2 x i32>, <2 x i32>* %xU32x2, align 8
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store <2 x i32> %tmp, <2 x i32>* %__a, align 8
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%tmp1 = load <2 x i32>, <2 x i32>* %xU32x2, align 8
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store <2 x i32> %tmp1, <2 x i32>* %__b, align 8
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%tmp2 = load <2 x i32>, <2 x i32>* %__a, align 8
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%tmp3 = bitcast <2 x i32> %tmp2 to <8 x i8>
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%tmp4 = load <2 x i32>, <2 x i32>* %__b, align 8
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%tmp5 = bitcast <2 x i32> %tmp4 to <8 x i8>
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%tmp6 = bitcast <8 x i8> %tmp3 to <2 x i32>
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%tmp7 = bitcast <8 x i8> %tmp5 to <2 x i32>
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%vext = shufflevector <2 x i32> %tmp6, <2 x i32> %tmp7, <2 x i32> <i32 1, i32 2>
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store <2 x i32> %vext, <2 x i32>* %xU32x2, align 8
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ret void
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}
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define void @test_vext_f32() nounwind ssp {
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; CHECK-LABEL: test_vext_f32:
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; CHECK: {{ext.8.*#4}}
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%xF32x2 = alloca <2 x float>, align 8
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%__a = alloca <2 x float>, align 8
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%__b = alloca <2 x float>, align 8
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%tmp = load <2 x float>, <2 x float>* %xF32x2, align 8
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store <2 x float> %tmp, <2 x float>* %__a, align 8
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%tmp1 = load <2 x float>, <2 x float>* %xF32x2, align 8
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store <2 x float> %tmp1, <2 x float>* %__b, align 8
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%tmp2 = load <2 x float>, <2 x float>* %__a, align 8
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%tmp3 = bitcast <2 x float> %tmp2 to <8 x i8>
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%tmp4 = load <2 x float>, <2 x float>* %__b, align 8
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%tmp5 = bitcast <2 x float> %tmp4 to <8 x i8>
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%tmp6 = bitcast <8 x i8> %tmp3 to <2 x float>
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%tmp7 = bitcast <8 x i8> %tmp5 to <2 x float>
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%vext = shufflevector <2 x float> %tmp6, <2 x float> %tmp7, <2 x i32> <i32 1, i32 2>
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store <2 x float> %vext, <2 x float>* %xF32x2, align 8
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ret void
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}
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define void @test_vext_s64() nounwind ssp {
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; CHECK-LABEL: test_vext_s64:
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; CHECK_FIXME: {{ext.8.*#1}}
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; this just turns into a load of the second element
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%xS64x1 = alloca <1 x i64>, align 8
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%__a = alloca <1 x i64>, align 8
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%__b = alloca <1 x i64>, align 8
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%tmp = load <1 x i64>, <1 x i64>* %xS64x1, align 8
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store <1 x i64> %tmp, <1 x i64>* %__a, align 8
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%tmp1 = load <1 x i64>, <1 x i64>* %xS64x1, align 8
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store <1 x i64> %tmp1, <1 x i64>* %__b, align 8
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%tmp2 = load <1 x i64>, <1 x i64>* %__a, align 8
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%tmp3 = bitcast <1 x i64> %tmp2 to <8 x i8>
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%tmp4 = load <1 x i64>, <1 x i64>* %__b, align 8
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%tmp5 = bitcast <1 x i64> %tmp4 to <8 x i8>
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%tmp6 = bitcast <8 x i8> %tmp3 to <1 x i64>
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%tmp7 = bitcast <8 x i8> %tmp5 to <1 x i64>
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%vext = shufflevector <1 x i64> %tmp6, <1 x i64> %tmp7, <1 x i32> <i32 1>
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store <1 x i64> %vext, <1 x i64>* %xS64x1, align 8
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ret void
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}
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define void @test_vext_u64() nounwind ssp {
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; CHECK-LABEL: test_vext_u64:
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; CHECK_FIXME: {{ext.8.*#1}}
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; this is turned into a simple load of the 2nd element
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%xU64x1 = alloca <1 x i64>, align 8
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%__a = alloca <1 x i64>, align 8
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%__b = alloca <1 x i64>, align 8
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%tmp = load <1 x i64>, <1 x i64>* %xU64x1, align 8
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store <1 x i64> %tmp, <1 x i64>* %__a, align 8
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%tmp1 = load <1 x i64>, <1 x i64>* %xU64x1, align 8
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store <1 x i64> %tmp1, <1 x i64>* %__b, align 8
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%tmp2 = load <1 x i64>, <1 x i64>* %__a, align 8
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%tmp3 = bitcast <1 x i64> %tmp2 to <8 x i8>
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%tmp4 = load <1 x i64>, <1 x i64>* %__b, align 8
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%tmp5 = bitcast <1 x i64> %tmp4 to <8 x i8>
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%tmp6 = bitcast <8 x i8> %tmp3 to <1 x i64>
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%tmp7 = bitcast <8 x i8> %tmp5 to <1 x i64>
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%vext = shufflevector <1 x i64> %tmp6, <1 x i64> %tmp7, <1 x i32> <i32 1>
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store <1 x i64> %vext, <1 x i64>* %xU64x1, align 8
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ret void
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}
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define void @test_vextq_s8() nounwind ssp {
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; CHECK-LABEL: test_vextq_s8:
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; CHECK: {{ext.16.*#4}}
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%xS8x16 = alloca <16 x i8>, align 16
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%__a = alloca <16 x i8>, align 16
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%__b = alloca <16 x i8>, align 16
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%tmp = load <16 x i8>, <16 x i8>* %xS8x16, align 16
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store <16 x i8> %tmp, <16 x i8>* %__a, align 16
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%tmp1 = load <16 x i8>, <16 x i8>* %xS8x16, align 16
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store <16 x i8> %tmp1, <16 x i8>* %__b, align 16
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%tmp2 = load <16 x i8>, <16 x i8>* %__a, align 16
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%tmp3 = load <16 x i8>, <16 x i8>* %__b, align 16
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%vext = shufflevector <16 x i8> %tmp2, <16 x i8> %tmp3, <16 x i32> <i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19>
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store <16 x i8> %vext, <16 x i8>* %xS8x16, align 16
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ret void
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}
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define void @test_vextq_u8() nounwind ssp {
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; CHECK-LABEL: test_vextq_u8:
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; CHECK: {{ext.16.*#5}}
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%xU8x16 = alloca <16 x i8>, align 16
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%__a = alloca <16 x i8>, align 16
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%__b = alloca <16 x i8>, align 16
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%tmp = load <16 x i8>, <16 x i8>* %xU8x16, align 16
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store <16 x i8> %tmp, <16 x i8>* %__a, align 16
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%tmp1 = load <16 x i8>, <16 x i8>* %xU8x16, align 16
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store <16 x i8> %tmp1, <16 x i8>* %__b, align 16
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%tmp2 = load <16 x i8>, <16 x i8>* %__a, align 16
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%tmp3 = load <16 x i8>, <16 x i8>* %__b, align 16
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%vext = shufflevector <16 x i8> %tmp2, <16 x i8> %tmp3, <16 x i32> <i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20>
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store <16 x i8> %vext, <16 x i8>* %xU8x16, align 16
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ret void
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}
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define void @test_vextq_p8() nounwind ssp {
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; CHECK-LABEL: test_vextq_p8:
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; CHECK: {{ext.16.*#6}}
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%xP8x16 = alloca <16 x i8>, align 16
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%__a = alloca <16 x i8>, align 16
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%__b = alloca <16 x i8>, align 16
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%tmp = load <16 x i8>, <16 x i8>* %xP8x16, align 16
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store <16 x i8> %tmp, <16 x i8>* %__a, align 16
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%tmp1 = load <16 x i8>, <16 x i8>* %xP8x16, align 16
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store <16 x i8> %tmp1, <16 x i8>* %__b, align 16
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%tmp2 = load <16 x i8>, <16 x i8>* %__a, align 16
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%tmp3 = load <16 x i8>, <16 x i8>* %__b, align 16
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%vext = shufflevector <16 x i8> %tmp2, <16 x i8> %tmp3, <16 x i32> <i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21>
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store <16 x i8> %vext, <16 x i8>* %xP8x16, align 16
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ret void
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}
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define void @test_vextq_s16() nounwind ssp {
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; CHECK-LABEL: test_vextq_s16:
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; CHECK: {{ext.16.*#14}}
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%xS16x8 = alloca <8 x i16>, align 16
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%__a = alloca <8 x i16>, align 16
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%__b = alloca <8 x i16>, align 16
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%tmp = load <8 x i16>, <8 x i16>* %xS16x8, align 16
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store <8 x i16> %tmp, <8 x i16>* %__a, align 16
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%tmp1 = load <8 x i16>, <8 x i16>* %xS16x8, align 16
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store <8 x i16> %tmp1, <8 x i16>* %__b, align 16
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%tmp2 = load <8 x i16>, <8 x i16>* %__a, align 16
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%tmp3 = bitcast <8 x i16> %tmp2 to <16 x i8>
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%tmp4 = load <8 x i16>, <8 x i16>* %__b, align 16
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%tmp5 = bitcast <8 x i16> %tmp4 to <16 x i8>
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%tmp6 = bitcast <16 x i8> %tmp3 to <8 x i16>
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%tmp7 = bitcast <16 x i8> %tmp5 to <8 x i16>
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%vext = shufflevector <8 x i16> %tmp6, <8 x i16> %tmp7, <8 x i32> <i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14>
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store <8 x i16> %vext, <8 x i16>* %xS16x8, align 16
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ret void
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}
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define void @test_vextq_u16() nounwind ssp {
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; CHECK-LABEL: test_vextq_u16:
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; CHECK: {{ext.16.*#8}}
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%xU16x8 = alloca <8 x i16>, align 16
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%__a = alloca <8 x i16>, align 16
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%__b = alloca <8 x i16>, align 16
|
|
%tmp = load <8 x i16>, <8 x i16>* %xU16x8, align 16
|
|
store <8 x i16> %tmp, <8 x i16>* %__a, align 16
|
|
%tmp1 = load <8 x i16>, <8 x i16>* %xU16x8, align 16
|
|
store <8 x i16> %tmp1, <8 x i16>* %__b, align 16
|
|
%tmp2 = load <8 x i16>, <8 x i16>* %__a, align 16
|
|
%tmp3 = bitcast <8 x i16> %tmp2 to <16 x i8>
|
|
%tmp4 = load <8 x i16>, <8 x i16>* %__b, align 16
|
|
%tmp5 = bitcast <8 x i16> %tmp4 to <16 x i8>
|
|
%tmp6 = bitcast <16 x i8> %tmp3 to <8 x i16>
|
|
%tmp7 = bitcast <16 x i8> %tmp5 to <8 x i16>
|
|
%vext = shufflevector <8 x i16> %tmp6, <8 x i16> %tmp7, <8 x i32> <i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11>
|
|
store <8 x i16> %vext, <8 x i16>* %xU16x8, align 16
|
|
ret void
|
|
}
|
|
|
|
define void @test_vextq_p16() nounwind ssp {
|
|
; CHECK-LABEL: test_vextq_p16:
|
|
; CHECK: {{ext.16.*#10}}
|
|
%xP16x8 = alloca <8 x i16>, align 16
|
|
%__a = alloca <8 x i16>, align 16
|
|
%__b = alloca <8 x i16>, align 16
|
|
%tmp = load <8 x i16>, <8 x i16>* %xP16x8, align 16
|
|
store <8 x i16> %tmp, <8 x i16>* %__a, align 16
|
|
%tmp1 = load <8 x i16>, <8 x i16>* %xP16x8, align 16
|
|
store <8 x i16> %tmp1, <8 x i16>* %__b, align 16
|
|
%tmp2 = load <8 x i16>, <8 x i16>* %__a, align 16
|
|
%tmp3 = bitcast <8 x i16> %tmp2 to <16 x i8>
|
|
%tmp4 = load <8 x i16>, <8 x i16>* %__b, align 16
|
|
%tmp5 = bitcast <8 x i16> %tmp4 to <16 x i8>
|
|
%tmp6 = bitcast <16 x i8> %tmp3 to <8 x i16>
|
|
%tmp7 = bitcast <16 x i8> %tmp5 to <8 x i16>
|
|
%vext = shufflevector <8 x i16> %tmp6, <8 x i16> %tmp7, <8 x i32> <i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12>
|
|
store <8 x i16> %vext, <8 x i16>* %xP16x8, align 16
|
|
ret void
|
|
}
|
|
|
|
define void @test_vextq_s32() nounwind ssp {
|
|
; CHECK-LABEL: test_vextq_s32:
|
|
; CHECK: {{ext.16.*#4}}
|
|
%xS32x4 = alloca <4 x i32>, align 16
|
|
%__a = alloca <4 x i32>, align 16
|
|
%__b = alloca <4 x i32>, align 16
|
|
%tmp = load <4 x i32>, <4 x i32>* %xS32x4, align 16
|
|
store <4 x i32> %tmp, <4 x i32>* %__a, align 16
|
|
%tmp1 = load <4 x i32>, <4 x i32>* %xS32x4, align 16
|
|
store <4 x i32> %tmp1, <4 x i32>* %__b, align 16
|
|
%tmp2 = load <4 x i32>, <4 x i32>* %__a, align 16
|
|
%tmp3 = bitcast <4 x i32> %tmp2 to <16 x i8>
|
|
%tmp4 = load <4 x i32>, <4 x i32>* %__b, align 16
|
|
%tmp5 = bitcast <4 x i32> %tmp4 to <16 x i8>
|
|
%tmp6 = bitcast <16 x i8> %tmp3 to <4 x i32>
|
|
%tmp7 = bitcast <16 x i8> %tmp5 to <4 x i32>
|
|
%vext = shufflevector <4 x i32> %tmp6, <4 x i32> %tmp7, <4 x i32> <i32 1, i32 2, i32 3, i32 4>
|
|
store <4 x i32> %vext, <4 x i32>* %xS32x4, align 16
|
|
ret void
|
|
}
|
|
|
|
define void @test_vextq_u32() nounwind ssp {
|
|
; CHECK-LABEL: test_vextq_u32:
|
|
; CHECK: {{ext.16.*#8}}
|
|
%xU32x4 = alloca <4 x i32>, align 16
|
|
%__a = alloca <4 x i32>, align 16
|
|
%__b = alloca <4 x i32>, align 16
|
|
%tmp = load <4 x i32>, <4 x i32>* %xU32x4, align 16
|
|
store <4 x i32> %tmp, <4 x i32>* %__a, align 16
|
|
%tmp1 = load <4 x i32>, <4 x i32>* %xU32x4, align 16
|
|
store <4 x i32> %tmp1, <4 x i32>* %__b, align 16
|
|
%tmp2 = load <4 x i32>, <4 x i32>* %__a, align 16
|
|
%tmp3 = bitcast <4 x i32> %tmp2 to <16 x i8>
|
|
%tmp4 = load <4 x i32>, <4 x i32>* %__b, align 16
|
|
%tmp5 = bitcast <4 x i32> %tmp4 to <16 x i8>
|
|
%tmp6 = bitcast <16 x i8> %tmp3 to <4 x i32>
|
|
%tmp7 = bitcast <16 x i8> %tmp5 to <4 x i32>
|
|
%vext = shufflevector <4 x i32> %tmp6, <4 x i32> %tmp7, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
|
|
store <4 x i32> %vext, <4 x i32>* %xU32x4, align 16
|
|
ret void
|
|
}
|
|
|
|
define void @test_vextq_f32() nounwind ssp {
|
|
; CHECK-LABEL: test_vextq_f32:
|
|
; CHECK: {{ext.16.*#12}}
|
|
%xF32x4 = alloca <4 x float>, align 16
|
|
%__a = alloca <4 x float>, align 16
|
|
%__b = alloca <4 x float>, align 16
|
|
%tmp = load <4 x float>, <4 x float>* %xF32x4, align 16
|
|
store <4 x float> %tmp, <4 x float>* %__a, align 16
|
|
%tmp1 = load <4 x float>, <4 x float>* %xF32x4, align 16
|
|
store <4 x float> %tmp1, <4 x float>* %__b, align 16
|
|
%tmp2 = load <4 x float>, <4 x float>* %__a, align 16
|
|
%tmp3 = bitcast <4 x float> %tmp2 to <16 x i8>
|
|
%tmp4 = load <4 x float>, <4 x float>* %__b, align 16
|
|
%tmp5 = bitcast <4 x float> %tmp4 to <16 x i8>
|
|
%tmp6 = bitcast <16 x i8> %tmp3 to <4 x float>
|
|
%tmp7 = bitcast <16 x i8> %tmp5 to <4 x float>
|
|
%vext = shufflevector <4 x float> %tmp6, <4 x float> %tmp7, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
|
|
store <4 x float> %vext, <4 x float>* %xF32x4, align 16
|
|
ret void
|
|
}
|
|
|
|
define void @test_vextq_s64() nounwind ssp {
|
|
; CHECK-LABEL: test_vextq_s64:
|
|
; CHECK: {{ext.16.*#8}}
|
|
%xS64x2 = alloca <2 x i64>, align 16
|
|
%__a = alloca <2 x i64>, align 16
|
|
%__b = alloca <2 x i64>, align 16
|
|
%tmp = load <2 x i64>, <2 x i64>* %xS64x2, align 16
|
|
store <2 x i64> %tmp, <2 x i64>* %__a, align 16
|
|
%tmp1 = load <2 x i64>, <2 x i64>* %xS64x2, align 16
|
|
store <2 x i64> %tmp1, <2 x i64>* %__b, align 16
|
|
%tmp2 = load <2 x i64>, <2 x i64>* %__a, align 16
|
|
%tmp3 = bitcast <2 x i64> %tmp2 to <16 x i8>
|
|
%tmp4 = load <2 x i64>, <2 x i64>* %__b, align 16
|
|
%tmp5 = bitcast <2 x i64> %tmp4 to <16 x i8>
|
|
%tmp6 = bitcast <16 x i8> %tmp3 to <2 x i64>
|
|
%tmp7 = bitcast <16 x i8> %tmp5 to <2 x i64>
|
|
%vext = shufflevector <2 x i64> %tmp6, <2 x i64> %tmp7, <2 x i32> <i32 1, i32 2>
|
|
store <2 x i64> %vext, <2 x i64>* %xS64x2, align 16
|
|
ret void
|
|
}
|
|
|
|
define void @test_vextq_u64() nounwind ssp {
|
|
; CHECK-LABEL: test_vextq_u64:
|
|
; CHECK: {{ext.16.*#8}}
|
|
%xU64x2 = alloca <2 x i64>, align 16
|
|
%__a = alloca <2 x i64>, align 16
|
|
%__b = alloca <2 x i64>, align 16
|
|
%tmp = load <2 x i64>, <2 x i64>* %xU64x2, align 16
|
|
store <2 x i64> %tmp, <2 x i64>* %__a, align 16
|
|
%tmp1 = load <2 x i64>, <2 x i64>* %xU64x2, align 16
|
|
store <2 x i64> %tmp1, <2 x i64>* %__b, align 16
|
|
%tmp2 = load <2 x i64>, <2 x i64>* %__a, align 16
|
|
%tmp3 = bitcast <2 x i64> %tmp2 to <16 x i8>
|
|
%tmp4 = load <2 x i64>, <2 x i64>* %__b, align 16
|
|
%tmp5 = bitcast <2 x i64> %tmp4 to <16 x i8>
|
|
%tmp6 = bitcast <16 x i8> %tmp3 to <2 x i64>
|
|
%tmp7 = bitcast <16 x i8> %tmp5 to <2 x i64>
|
|
%vext = shufflevector <2 x i64> %tmp6, <2 x i64> %tmp7, <2 x i32> <i32 1, i32 2>
|
|
store <2 x i64> %vext, <2 x i64>* %xU64x2, align 16
|
|
ret void
|
|
}
|
|
|
|
; shuffles with an undef second operand can use an EXT also so long as the
|
|
; indices wrap and stay sequential.
|
|
; rdar://12051674
|
|
define <16 x i8> @vext1(<16 x i8> %_a) nounwind {
|
|
; CHECK-LABEL: vext1:
|
|
; CHECK: ext.16b v0, v0, v0, #8
|
|
%vext = shufflevector <16 x i8> %_a, <16 x i8> undef, <16 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
|
ret <16 x i8> %vext
|
|
}
|
|
|
|
; <rdar://problem/12212062>
|
|
define <2 x i64> @vext2(<2 x i64> %p0, <2 x i64> %p1) nounwind readnone ssp {
|
|
entry:
|
|
; CHECK-LABEL: vext2:
|
|
; CHECK: ext.16b v1, v1, v1, #8
|
|
; CHECK: ext.16b v0, v0, v0, #8
|
|
; CHECK: add.2d v0, v0, v1
|
|
%t0 = shufflevector <2 x i64> %p1, <2 x i64> undef, <2 x i32> <i32 1, i32 0>
|
|
%t1 = shufflevector <2 x i64> %p0, <2 x i64> undef, <2 x i32> <i32 1, i32 0>
|
|
%t2 = add <2 x i64> %t1, %t0
|
|
ret <2 x i64> %t2
|
|
}
|