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# RUN: llvm-mc -triple mips-unknown-linux < %s -show-encoding -target-abi=o32 \
# RUN: | FileCheck -check-prefix=ASM %s
# RUN: llvm-mc -triple mips64-unknown-linux < %s -show-encoding -target-abi=n32 \
# RUN: | FileCheck -check-prefix=ASM %s
# RUN: llvm-mc -triple mips64-unknown-linux < %s -show-encoding -target-abi=n64 \
# RUN: | FileCheck -check-prefix=ASM %s
# RUN: llvm-mc -triple mips-unknown-linux < %s -show-encoding -target-abi=o32 \
# RUN: -filetype=obj | llvm-readobj -sections -section-data -r | \
# RUN: FileCheck -check-prefix=OBJ-O32 %s
# RUN: llvm-mc -triple mips64-unknown-linux < %s -show-encoding -target-abi=n32 \
# RUN: -filetype=obj | llvm-readobj -sections -section-data -r | \
# RUN: FileCheck -check-prefix=OBJ-N32 %s
# RUN: llvm-mc -triple mips64-unknown-linux < %s -show-encoding -target-abi=n64 \
# RUN: -filetype=obj | llvm-readobj -sections -section-data -r | \
# RUN: FileCheck -check-prefix=OBJ-N64 %s
.text
foo:
.reloc 4, R_MIPS_NONE, foo # ASM: .reloc 4, R_MIPS_NONE, foo
.reloc 0, R_MIPS_NONE, foo+4 # ASM: .reloc 0, R_MIPS_NONE, foo+4
.reloc 8, R_MIPS_32, foo+8 # ASM: .reloc 8, R_MIPS_32, foo+8
nop
nop
nop
.reloc 12, R_MIPS_NONE # ASM: .reloc 12, R_MIPS_NONE{{$}}
nop
# OBJ-O32-LABEL: Name: .text
# OBJ-O32: 0000: 00000000 00000000 00000008
# OBJ-O32-LABEL: }
# OBJ-O32-LABEL: Relocations [
# OBJ-O32: 0x0 R_MIPS_NONE .text 0x0
# OBJ-O32: 0x4 R_MIPS_NONE .text 0x0
# OBJ-O32: 0x8 R_MIPS_32 .text 0x0
# OBJ-O32: 0xC R_MIPS_NONE - 0x0
# FIXME: We can't get N32 correct at the moment. If we use a mips-* triple then
# we incorrectly drop the addend. If we use a mips64-* triple then we
# incorrectly use the 3-reloc encoding (and ELF64). mips64-* triples
# are closest to being correct so we use them for now.
# This should be corrected once the triple bugfixes allow us to be ABI
# dependent rather than triple dependent.
# OBJ-N32-LABEL: Name: .text
# OBJ-N32: 0000: 00000000 00000000 00000000
# OBJ-N32-LABEL: }
# OBJ-N32-LABEL: Relocations [
# OBJ-N32: 0x0 R_MIPS_NONE/R_MIPS_NONE/R_MIPS_NONE .text 0x4
# OBJ-N32: 0x4 R_MIPS_NONE/R_MIPS_NONE/R_MIPS_NONE .text 0x0
# OBJ-N32: 0x8 R_MIPS_32/R_MIPS_NONE/R_MIPS_NONE .text 0x8
# OBJ-N32: 0xC R_MIPS_NONE/R_MIPS_NONE/R_MIPS_NONE - 0x0
# OBJ-N64-LABEL: Name: .text
# OBJ-N64: 0000: 00000000 00000000 00000000
# OBJ-N64-LABEL: }
# OBJ-N64-LABEL: Relocations [
# OBJ-N64: 0x0 R_MIPS_NONE/R_MIPS_NONE/R_MIPS_NONE .text 0x4
# OBJ-N64: 0x4 R_MIPS_NONE/R_MIPS_NONE/R_MIPS_NONE .text 0x0
# OBJ-N64: 0x8 R_MIPS_32/R_MIPS_NONE/R_MIPS_NONE .text 0x8
# OBJ-N64: 0xC R_MIPS_NONE/R_MIPS_NONE/R_MIPS_NONE - 0x0