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73 lines
2.1 KiB
73 lines
2.1 KiB
apply plugin: 'com.android.application'
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android {
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compileSdkVersion 28
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defaultConfig {
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applicationId "com.google.oboe.samples.rhythmgame"
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targetSdkVersion 28
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versionCode 1
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versionName "1.0"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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externalNativeBuild {
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cmake {
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cppFlags "-std=c++14"
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abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
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}
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}
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}
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buildTypes {
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release {
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minifyEnabled false
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proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
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}
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}
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externalNativeBuild {
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cmake {
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path "CMakeLists.txt"
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}
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}
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sourceSets {
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main {
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jniLibs.srcDirs = ['libs']
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}
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}
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flavorDimensions "extractorLibrary"
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productFlavors {
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ndkExtractor {
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dimension "extractorLibrary"
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// Oboe has a minimum API of 16, but AMediaExtractor (used to extract the MP3 assets)
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// is only available from API 21.
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// For further backward compatibility consider using FFmpeg (see below)
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minSdkVersion 21
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externalNativeBuild {
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cmake {
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arguments "-DUSE_FFMPEG=0"
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}
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}
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}
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/**
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* To use FFmpeg for asset extraction do the following:
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* - Uncomment this block
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* - Change the build variant to ffmpegExtractor
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* - Update the FFMPEG_DIR variable in CMakeLists.txt to the local FFmpeg path
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*/
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/*
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ffmpegExtractor {
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dimension "extractorLibrary"
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minSdkVersion 16
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externalNativeBuild {
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cmake {
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arguments "-DUSE_FFMPEG=1"
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}
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}
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}*/
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}
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}
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dependencies {
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implementation fileTree(dir: 'libs', include: ['*.jar'])
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implementation 'androidx.appcompat:appcompat:1.0.0-rc02'
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implementation 'androidx.constraintlayout:constraintlayout:1.1.3'
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}
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