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apply plugin: 'com.android.application'
android {
compileSdkVersion 28
defaultConfig {
applicationId "com.google.oboe.samples.rhythmgame"
targetSdkVersion 28
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
cppFlags "-std=c++14"
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
sourceSets {
main {
jniLibs.srcDirs = ['libs']
}
}
flavorDimensions "extractorLibrary"
productFlavors {
ndkExtractor {
dimension "extractorLibrary"
// Oboe has a minimum API of 16, but AMediaExtractor (used to extract the MP3 assets)
// is only available from API 21.
// For further backward compatibility consider using FFmpeg (see below)
minSdkVersion 21
externalNativeBuild {
cmake {
arguments "-DUSE_FFMPEG=0"
}
}
}
/**
* To use FFmpeg for asset extraction do the following:
* - Uncomment this block
* - Change the build variant to ffmpegExtractor
* - Update the FFMPEG_DIR variable in CMakeLists.txt to the local FFmpeg path
*/
/*
ffmpegExtractor {
dimension "extractorLibrary"
minSdkVersion 16
externalNativeBuild {
cmake {
arguments "-DUSE_FFMPEG=1"
}
}
}*/
}
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'androidx.appcompat:appcompat:1.0.0-rc02'
implementation 'androidx.constraintlayout:constraintlayout:1.1.3'
}