You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
33 lines
1.5 KiB
33 lines
1.5 KiB
/// @ref core
|
|
/// @file glm/mat2x3.hpp
|
|
|
|
#pragma once
|
|
|
|
#include "detail/type_mat2x3.hpp"
|
|
|
|
namespace glm
|
|
{
|
|
/// 2 columns of 3 components matrix of low precision floating-point numbers.
|
|
/// There is no guarantee on the actual precision.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
typedef tmat2x3<float, lowp> lowp_mat2x3;
|
|
|
|
/// 2 columns of 3 components matrix of medium precision floating-point numbers.
|
|
/// There is no guarantee on the actual precision.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
typedef tmat2x3<float, mediump> mediump_mat2x3;
|
|
|
|
/// 2 columns of 3 components matrix of high precision floating-point numbers.
|
|
/// There is no guarantee on the actual precision.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
typedef tmat2x3<float, highp> highp_mat2x3;
|
|
|
|
}//namespace glm
|
|
|