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258 lines
9.3 KiB
258 lines
9.3 KiB
#!/bin/bash -eu
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# Copyright 2016 Google Inc.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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################################################################################
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# Build SwiftShader
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pushd third_party/externals/swiftshader/
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export SWIFTSHADER_INCLUDE_PATH=$PWD/include
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# SwiftShader already has a build/ directory, use something else
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rm -rf build_swiftshader
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mkdir build_swiftshader
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cd build_swiftshader
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if [ $SANITIZER == "address" ]; then
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CMAKE_SANITIZER="SWIFTSHADER_ASAN"
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elif [ $SANITIZER == "memory" ]; then
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CMAKE_SANITIZER="SWIFTSHADER_MSAN"
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# oss-fuzz will patch the rpath for this after compilation and linking,
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# so we only need to set this to appease the Swiftshader build rules check.
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export SWIFTSHADER_MSAN_INSTRUMENTED_LIBCXX_PATH="/does/not/matter"
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elif [ $SANITIZER == "undefined" ]; then
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# The current SwiftShader build needs -fno-sanitize=vptr, but it cannot be
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# specified here since -fsanitize=undefined will always come after any
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# user specified flags passed to cmake. SwiftShader does not need to be
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# built with the undefined sanitizer in order to fuzz Skia, so don't.
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CMAKE_SANITIZER="SWIFTSHADER_UBSAN_DISABLED"
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elif [ $SANITIZER == "coverage" ]; then
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CMAKE_SANITIZER="SWIFTSHADER_EMIT_COVERAGE"
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elif [ $SANITIZER == "thread" ]; then
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CMAKE_SANITIZER="SWIFTSHADER_UBSAN_DISABLED"
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else
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exit 1
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fi
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CFLAGS= CXXFLAGS="-stdlib=libc++" cmake .. -GNinja -DCMAKE_MAKE_PROGRAM="$SRC/depot_tools/ninja" -D$CMAKE_SANITIZER=1
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$SRC/depot_tools/ninja libGLESv2 libEGL
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mv libGLESv2.so libEGL.so $OUT
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export SWIFTSHADER_LIB_PATH=$OUT
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popd
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# These are any clang warnings we need to silence.
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DISABLE="-Wno-zero-as-null-pointer-constant -Wno-unused-template
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-Wno-cast-qual"
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# Disable UBSan vptr since target built with -fno-rtti.
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export CFLAGS="$CFLAGS $DISABLE -I$SWIFTSHADER_INCLUDE_PATH -DGR_EGL_TRY_GLES3_THEN_GLES2 -fno-sanitize=vptr"
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export CXXFLAGS="$CXXFLAGS $DISABLE -I$SWIFTSHADER_INCLUDE_PATH -DGR_EGL_TRY_GLES3_THEN_GLES2 -fno-sanitize=vptr"
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export LDFLAGS="$LIB_FUZZING_ENGINE $CXXFLAGS -L$SWIFTSHADER_LIB_PATH"
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# This splits a space separated list into a quoted, comma separated list for gn.
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export CFLAGS_ARR=`echo $CFLAGS | sed -e "s/\s/\",\"/g"`
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export CXXFLAGS_ARR=`echo $CXXFLAGS | sed -e "s/\s/\",\"/g"`
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export LDFLAGS_ARR=`echo $LDFLAGS | sed -e "s/\s/\",\"/g"`
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$SRC/skia/bin/fetch-gn
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set +u
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LIMITED_LINK_POOL="link_pool_depth=1"
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if [ "$CIFUZZ" = "true" ]; then
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echo "Not restricting linking because on CIFuzz"
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LIMITED_LINK_POOL=""
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fi
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set -u
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# Even though GPU is "enabled" for all these builds, none really
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# uses the gpu except for api_mock_gpu_canvas
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$SRC/skia/bin/gn gen out/Fuzz\
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--args='cc="'$CC'"
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cxx="'$CXX'"
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'$LIMITED_LINK_POOL'
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is_debug=false
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extra_cflags_c=["'"$CFLAGS_ARR"'"]
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extra_cflags_cc=["'"$CXXFLAGS_ARR"'"]
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extra_ldflags=["'"$LDFLAGS_ARR"'"]
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skia_build_fuzzers=true
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skia_enable_fontmgr_custom_directory=false
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skia_enable_fontmgr_custom_embedded=false
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skia_enable_fontmgr_custom_empty=true
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skia_enable_gpu=true
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skia_enable_skottie=true
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skia_use_egl=true
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skia_use_fontconfig=false
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skia_use_freetype=true
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skia_use_system_freetype2=false
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skia_use_wuffs=true
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skia_use_libfuzzer_defaults=false'
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$SRC/depot_tools/ninja -C out/Fuzz \
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android_codec \
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animated_image_decode \
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api_create_ddl \
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api_ddl_threading \
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api_draw_functions \
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api_gradients \
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api_image_filter \
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api_mock_gpu_canvas \
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api_null_canvas \
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api_path_measure \
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api_pathop \
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api_polyutils \
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api_raster_n32_canvas \
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api_regionop \
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api_skparagraph \
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api_svg_canvas \
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image_decode \
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image_decode_incremental \
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image_filter_deserialize \
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jpeg_encoder \
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path_deserialize \
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png_encoder \
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region_deserialize \
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region_set_path \
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skdescriptor_deserialize \
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skjson \
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skottie_json \
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skp \
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skruntimeeffect \
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sksl2glsl \
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sksl2metal \
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sksl2pipeline \
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sksl2spirv \
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svg_dom \
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textblob_deserialize \
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webp_encoder
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rm -rf $OUT/data
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mkdir $OUT/data
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mv out/Fuzz/region_deserialize $OUT/region_deserialize
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mv out/Fuzz/region_set_path $OUT/region_set_path
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mv ../skia_data/region_set_path_seed_corpus.zip $OUT/region_set_path_seed_corpus.zip
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mv out/Fuzz/textblob_deserialize $OUT/textblob_deserialize
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mv ../skia_data/textblob_deserialize_seed_corpus.zip $OUT/textblob_deserialize_seed_corpus.zip
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mv out/Fuzz/path_deserialize $OUT/path_deserialize
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mv ../skia_data/path_deserialize_seed_corpus.zip $OUT/path_deserialize_seed_corpus.zip
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mv out/Fuzz/animated_image_decode $OUT/animated_image_decode
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mv ../skia_data/animated_image_decode_seed_corpus.zip $OUT/animated_image_decode_seed_corpus.zip
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# Only create the width version of image_filter_deserialize if building with
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# libfuzzer, since it depends on a libfuzzer specific flag.
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if [ "$FUZZING_ENGINE" == "libfuzzer" ]
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then
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# Use the same binary as image_filter_deserialize.
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cp out/Fuzz/image_filter_deserialize $OUT/image_filter_deserialize_width
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mv ../skia_data/image_filter_deserialize_width.options $OUT/image_filter_deserialize_width.options
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# Use the same seed corpus as image_filter_deserialize.
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cp ../skia_data/image_filter_deserialize_seed_corpus.zip $OUT/image_filter_deserialize_width_seed_corpus.zip
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fi
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mv out/Fuzz/image_filter_deserialize $OUT/image_filter_deserialize
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mv ../skia_data/image_filter_deserialize_seed_corpus.zip $OUT/image_filter_deserialize_seed_corpus.zip
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mv out/Fuzz/api_draw_functions $OUT/api_draw_functions
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mv ../skia_data/api_draw_functions_seed_corpus.zip $OUT/api_draw_functions_seed_corpus.zip
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mv out/Fuzz/api_gradients $OUT/api_gradients
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mv ../skia_data/api_gradients_seed_corpus.zip $OUT/api_gradients_seed_corpus.zip
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mv out/Fuzz/api_path_measure $OUT/api_path_measure
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mv ../skia_data/api_path_measure_seed_corpus.zip $OUT/api_path_measure_seed_corpus.zip
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mv out/Fuzz/api_pathop $OUT/api_pathop
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mv ../skia_data/api_pathop_seed_corpus.zip $OUT/api_pathop_seed_corpus.zip
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# These 3 use the same corpus.
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mv out/Fuzz/png_encoder $OUT/png_encoder
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cp ../skia_data/encoder_seed_corpus.zip $OUT/png_encoder_seed_corpus.zip
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mv out/Fuzz/jpeg_encoder $OUT/jpeg_encoder
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cp ../skia_data/encoder_seed_corpus.zip $OUT/jpeg_encoder_seed_corpus.zip
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mv out/Fuzz/webp_encoder $OUT/webp_encoder
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mv ../skia_data/encoder_seed_corpus.zip $OUT/webp_encoder_seed_corpus.zip
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mv out/Fuzz/skottie_json $OUT/skottie_json
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mv ../skia_data/skottie_json_seed_corpus.zip $OUT/skottie_json_seed_corpus.zip
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mv out/Fuzz/skjson $OUT/skjson
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mv ../skia_data/json.dict $OUT/skjson.dict
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mv ../skia_data/skjson_seed_corpus.zip $OUT/skjson_seed_corpus.zip
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# These 4 use the same canvas_seed_corpus.
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mv out/Fuzz/api_mock_gpu_canvas $OUT/api_mock_gpu_canvas
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cp ../skia_data/canvas_seed_corpus.zip $OUT/api_mock_gpu_canvas_seed_corpus.zip
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mv out/Fuzz/api_raster_n32_canvas $OUT/api_raster_n32_canvas
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cp ../skia_data/canvas_seed_corpus.zip $OUT/api_raster_n32_canvas_seed_corpus.zip
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mv out/Fuzz/api_svg_canvas $OUT/api_svg_canvas
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cp ../skia_data/canvas_seed_corpus.zip $OUT/api_svg_canvas_seed_corpus.zip
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mv out/Fuzz/api_null_canvas $OUT/api_null_canvas
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mv ../skia_data/canvas_seed_corpus.zip $OUT/api_null_canvas_seed_corpus.zip
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mv out/Fuzz/api_image_filter $OUT/api_image_filter
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mv ../skia_data/api_image_filter_seed_corpus.zip $OUT/api_image_filter_seed_corpus.zip
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mv out/Fuzz/api_polyutils $OUT/api_polyutils
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mv ../skia_data/api_polyutils_seed_corpus.zip $OUT/api_polyutils_seed_corpus.zip
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# These 3 use the same corpus.
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mv out/Fuzz/image_decode $OUT/image_decode
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cp ../skia_data/image_decode_seed_corpus.zip $OUT/image_decode_seed_corpus.zip
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mv out/Fuzz/android_codec $OUT/android_codec
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cp ../skia_data/image_decode_seed_corpus.zip $OUT/android_codec_seed_corpus.zip.
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mv out/Fuzz/image_decode_incremental $OUT/image_decode_incremental
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mv ../skia_data/image_decode_seed_corpus.zip $OUT/image_decode_incremental_seed_corpus.zip
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# These 4 use the same sksl_seed_corpus.
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mv out/Fuzz/sksl2glsl $OUT/sksl2glsl
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cp ../skia_data/sksl_seed_corpus.zip $OUT/sksl2glsl_seed_corpus.zip
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mv out/Fuzz/sksl2spirv $OUT/sksl2spirv
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cp ../skia_data/sksl_seed_corpus.zip $OUT/sksl2spirv_seed_corpus.zip
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mv out/Fuzz/sksl2metal $OUT/sksl2metal
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cp ../skia_data/sksl_seed_corpus.zip $OUT/sksl2metal_seed_corpus.zip
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mv out/Fuzz/sksl2pipeline $OUT/sksl2pipeline
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mv ../skia_data/sksl_seed_corpus.zip $OUT/sksl2pipeline_seed_corpus.zip
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mv out/Fuzz/skdescriptor_deserialize $OUT/skdescriptor_deserialize
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mv out/Fuzz/svg_dom $OUT/svg_dom
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mv ../skia_data/svg_dom_seed_corpus.zip $OUT/svg_dom_seed_corpus.zip
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mv out/Fuzz/skruntimeeffect $OUT/skruntimeeffect
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mv ../skia_data/sksl_with_256_padding_seed_corpus.zip $OUT/skruntimeeffect_seed_corpus.zip
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mv out/Fuzz/api_create_ddl $OUT/api_create_ddl
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mv out/Fuzz/api_ddl_threading $OUT/api_ddl_threading
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mv out/Fuzz/skp $OUT/skp
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mv ../skia_data/skp_seed_corpus.zip $OUT/skp_seed_corpus.zip
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mv out/Fuzz/api_skparagraph $OUT/api_skparagraph
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mv out/Fuzz/api_regionop $OUT/api_regionop
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