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229 lines
7.3 KiB
229 lines
7.3 KiB
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkFilterQuality.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkTileMode.h"
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#include "include/core/SkTypes.h"
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#include "include/effects/SkGradientShader.h"
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#include "tools/ToolUtils.h"
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static sk_sp<SkImage> make_image(SkCanvas* origCanvas, int w, int h) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(w, h);
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auto surface(ToolUtils::makeSurface(origCanvas, info));
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SkCanvas* canvas = surface->getCanvas();
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ToolUtils::draw_checkerboard(canvas, SK_ColorRED, SK_ColorGREEN, w / 10);
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return surface->makeImageSnapshot();
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}
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namespace skiagm {
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class PerspShadersGM : public GM {
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public:
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PerspShadersGM(bool doAA) : fDoAA(doAA) { }
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protected:
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SkString onShortName() override {
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SkString name;
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name.printf("persp_shaders_%s",
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fDoAA ? "aa" : "bw");
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return name;
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}
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SkISize onISize() override {
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return SkISize::Make(kCellSize*kNumCols, kCellSize*kNumRows);
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}
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void onOnceBeforeDraw() override {
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fBitmapImage = ToolUtils::create_checkerboard_image(
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kCellSize, kCellSize, SK_ColorBLUE, SK_ColorYELLOW, kCellSize / 10);
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SkPoint pts1[] = {
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{ 0, 0 },
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{ SkIntToScalar(kCellSize), SkIntToScalar(kCellSize) }
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};
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SkPoint pts2[] = {
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{ 0, 0 },
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{ 0, SkIntToScalar(kCellSize) }
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};
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constexpr SkColor colors[] = {
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SK_ColorRED, SK_ColorGREEN, SK_ColorRED, SK_ColorGREEN, SK_ColorRED
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};
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constexpr SkScalar pos[] = { 0, 0.25f, 0.5f, 0.75f, SK_Scalar1 };
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fLinearGrad1 = SkGradientShader::MakeLinear(pts1, colors, pos, SK_ARRAY_COUNT(colors),
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SkTileMode::kClamp);
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fLinearGrad2 = SkGradientShader::MakeLinear(pts2, colors, pos, SK_ARRAY_COUNT(colors),
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SkTileMode::kClamp);
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fPerspMatrix.reset();
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fPerspMatrix.setPerspY(SK_Scalar1 / 50);
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fPath.moveTo(0, 0);
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fPath.lineTo(0, SkIntToScalar(kCellSize));
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fPath.lineTo(kCellSize/2.0f, kCellSize/2.0f);
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fPath.lineTo(SkIntToScalar(kCellSize), SkIntToScalar(kCellSize));
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fPath.lineTo(SkIntToScalar(kCellSize), 0);
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fPath.close();
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}
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void drawRow(SkCanvas* canvas, const SkSamplingOptions& sampling) {
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SkPaint filterPaint;
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filterPaint.setAntiAlias(fDoAA);
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SkPaint pathPaint;
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pathPaint.setShader(fBitmapImage->makeShader(sampling));
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pathPaint.setAntiAlias(fDoAA);
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SkPaint gradPaint1;
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gradPaint1.setShader(fLinearGrad1);
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gradPaint1.setAntiAlias(fDoAA);
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SkPaint gradPaint2;
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gradPaint2.setShader(fLinearGrad2);
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gradPaint2.setAntiAlias(fDoAA);
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SkRect r = SkRect::MakeWH(SkIntToScalar(kCellSize), SkIntToScalar(kCellSize));
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canvas->save();
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canvas->save();
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canvas->concat(fPerspMatrix);
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canvas->drawImageRect(fBitmapImage, r, sampling, &filterPaint);
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canvas->restore();
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canvas->translate(SkIntToScalar(kCellSize), 0);
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canvas->save();
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canvas->concat(fPerspMatrix);
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canvas->drawImage(fImage.get(), 0, 0, sampling, &filterPaint);
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canvas->restore();
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canvas->translate(SkIntToScalar(kCellSize), 0);
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canvas->save();
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canvas->concat(fPerspMatrix);
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canvas->drawRect(r, pathPaint);
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canvas->restore();
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canvas->translate(SkIntToScalar(kCellSize), 0);
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canvas->save();
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canvas->concat(fPerspMatrix);
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canvas->drawPath(fPath, pathPaint);
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canvas->restore();
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canvas->translate(SkIntToScalar(kCellSize), 0);
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canvas->save();
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canvas->concat(fPerspMatrix);
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canvas->drawRect(r, gradPaint1);
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canvas->restore();
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canvas->translate(SkIntToScalar(kCellSize), 0);
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canvas->save();
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canvas->concat(fPerspMatrix);
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canvas->drawPath(fPath, gradPaint2);
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canvas->restore();
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canvas->restore();
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}
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void onDraw(SkCanvas* canvas) override {
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if (!fImage || !fImage->isValid(canvas->recordingContext())) {
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fImage = make_image(canvas, kCellSize, kCellSize);
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}
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this->drawRow(canvas, SkSamplingOptions(SkFilterMode::kNearest));
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canvas->translate(0, SkIntToScalar(kCellSize));
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this->drawRow(canvas, SkSamplingOptions(SkFilterMode::kLinear));
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canvas->translate(0, SkIntToScalar(kCellSize));
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this->drawRow(canvas, SkSamplingOptions(SkFilterMode::kLinear,
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SkMipmapMode::kNearest));
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canvas->translate(0, SkIntToScalar(kCellSize));
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this->drawRow(canvas, SkSamplingOptions(SkCubicResampler::Mitchell()));
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canvas->translate(0, SkIntToScalar(kCellSize));
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}
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private:
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static constexpr int kCellSize = 50;
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static constexpr int kNumRows = 4;
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static constexpr int kNumCols = 6;
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bool fDoAA;
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SkPath fPath;
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sk_sp<SkShader> fLinearGrad1;
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sk_sp<SkShader> fLinearGrad2;
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SkMatrix fPerspMatrix;
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sk_sp<SkImage> fImage;
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sk_sp<SkImage> fBitmapImage;
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using INHERITED = GM;
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};
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DEF_GM(return new PerspShadersGM(true);)
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DEF_GM(return new PerspShadersGM(false);)
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} // namespace skiagm
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//////////////////////////////////////////////////////////////////////////////
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#include "tools/Resources.h"
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static SkPath make_path() {
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SkRandom rand;
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auto rand_pt = [&rand]() {
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auto x = rand.nextF();
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auto y = rand.nextF();
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return SkPoint{x * 400, y * 400};
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};
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SkPath path;
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for (int i = 0; i < 4; ++i) {
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SkPoint pts[6];
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for (auto& p : pts) {
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p = rand_pt();
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}
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path.moveTo(pts[0]).quadTo(pts[1], pts[2]).quadTo(pts[3], pts[4]).lineTo(pts[5]);
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}
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return path;
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}
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DEF_SIMPLE_GM(perspective_clip, canvas, 800, 800) {
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SkPath path = make_path();
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auto shader = GetResourceAsImage("images/mandrill_128.png")
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->makeShader(SkSamplingOptions(), SkMatrix::Scale(3, 3));
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SkPaint paint;
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paint.setColor({0.75, 0.75, 0.75, 1});
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canvas->drawPath(path, paint);
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// This is a crazy perspective matrix, derived from halfplanes3, to draw a shape where
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// part of it is "behind" the viewer, hence showing the need for "half-plane" clipping
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// when in perspective.
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SkMatrix mx;
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const SkScalar array[] = {
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-1.7866f, 1.3357f, 273.0295f,
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-1.0820f, 1.3186f, 135.5196f,
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-0.0047f, -0.0015f, 2.1485f,
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};
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mx.set9(array);
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paint.setShader(shader);
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canvas->concat(mx);
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canvas->drawPath(path, paint);
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}
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