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/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkMemoryAllocator_DEFINED
#define GrVkMemoryAllocator_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/gpu/GrTypes.h"
#include "include/gpu/vk/GrVkTypes.h"
class GrVkMemoryAllocator : public SkRefCnt {
public:
enum class AllocationPropertyFlags {
kNone = 0,
// Allocation will be placed in its own VkDeviceMemory and not suballocated from some larger
// block.
kDedicatedAllocation = 0x1,
// Says that the backing memory can only be accessed by the device. Additionally the device
// may lazily allocate the memory. This cannot be used with buffers that will be host
// visible. Setting this flag does not guarantee that we will allocate memory that respects
// it, but we will try to prefer memory that can respect it.
kLazyAllocation = 0x2,
// The allocation will be mapped immediately and stay mapped until it is destroyed. This
// flag is only valid for buffers which are host visible (i.e. must have a usage other than
// BufferUsage::kGpuOnly).
kPersistentlyMapped = 0x4,
// Allocation can only be accessed by the device using a protected context.
kProtected = 0x8,
};
GR_DECL_BITFIELD_CLASS_OPS_FRIENDS(AllocationPropertyFlags);
enum class BufferUsage {
// Buffers that will only be accessed from the device (large const buffers). Will always be
// in device local memory.
kGpuOnly,
// Buffers that typically will be updated multiple times by the host and read on the gpu
// (e.g. uniform or vertex buffers). CPU writes will generally be sequential in the buffer
// and will try to take advantage of the write-combined nature of the gpu buffers. Thus this
// will always be mappable and coherent memory, and it will prefer to be in device local
// memory.
kCpuWritesGpuReads,
// Buffers that will be accessed on the host and copied to another GPU resource (transfer
// buffers). Will always be mappable and coherent memory.
kTransfersFromCpuToGpu,
// Buffers which are typically writted to by the GPU and then read on the host. Will always
// be mappable memory, and will prefer cached memory.
kTransfersFromGpuToCpu,
};
// DEPRECATED: Use and implement allocateImageMemory instead
virtual bool allocateMemoryForImage(VkImage, AllocationPropertyFlags, GrVkBackendMemory*) {
// The default implementation here is so clients can delete this virtual as the switch to
// the new one which returns a VkResult.
return false;
}
virtual VkResult allocateImageMemory(VkImage image, AllocationPropertyFlags flags,
GrVkBackendMemory* memory) {
bool result = this->allocateMemoryForImage(image, flags, memory);
// VK_ERROR_INITIALIZATION_FAILED is a bogus result to return from this function, but it is
// just something to return that is not VK_SUCCESS and can't be interpreted by a caller to
// mean something specific happened like device lost or oom. This will be removed once we
// update clients to implement this virtual.
return result ? VK_SUCCESS : VK_ERROR_INITIALIZATION_FAILED;
}
// DEPRECATED: Use and implement allocateBufferMemory instead
virtual bool allocateMemoryForBuffer(VkBuffer, BufferUsage, AllocationPropertyFlags,
GrVkBackendMemory*) {
// The default implementation here is so clients can delete this virtual as the switch to
// the new one which returns a VkResult.
return false;
}
virtual VkResult allocateBufferMemory(VkBuffer buffer,
BufferUsage usage,
AllocationPropertyFlags flags,
GrVkBackendMemory* memory) {
bool result = this->allocateMemoryForBuffer(buffer, usage, flags, memory);
// VK_ERROR_INITIALIZATION_FAILED is a bogus result to return from this function, but it is
// just something to return that is not VK_SUCCESS and can't be interpreted by a caller to
// mean something specific happened like device lost or oom. This will be removed once we
// update clients to implement this virtual.
return result ? VK_SUCCESS : VK_ERROR_INITIALIZATION_FAILED;
}
// Fills out the passed in GrVkAlloc struct for the passed in GrVkBackendMemory.
virtual void getAllocInfo(const GrVkBackendMemory&, GrVkAlloc*) const = 0;
// Maps the entire allocation and returns a pointer to the start of the allocation. The
// implementation may map more memory than just the allocation, but the returned pointer must
// point at the start of the memory for the requested allocation.
virtual void* mapMemory(const GrVkBackendMemory&) { return nullptr; }
virtual VkResult mapMemory(const GrVkBackendMemory& memory, void** data) {
*data = this->mapMemory(memory);
// VK_ERROR_INITIALIZATION_FAILED is a bogus result to return from this function, but it is
// just something to return that is not VK_SUCCESS and can't be interpreted by a caller to
// mean something specific happened like device lost or oom. This will be removed once we
// update clients to implement this virtual.
return *data ? VK_SUCCESS : VK_ERROR_INITIALIZATION_FAILED;
}
virtual void unmapMemory(const GrVkBackendMemory&) = 0;
// The following two calls are used for managing non-coherent memory. The offset is relative to
// the start of the allocation and not the underlying VkDeviceMemory. Additionaly the client
// must make sure that the offset + size passed in is less that or equal to the allocation size.
// It is the responsibility of the implementation to make sure all alignment requirements are
// followed. The client should not have to deal with any sort of alignment issues.
virtual void flushMappedMemory(const GrVkBackendMemory&, VkDeviceSize, VkDeviceSize) {}
virtual VkResult flushMemory(const GrVkBackendMemory& memory, VkDeviceSize offset,
VkDeviceSize size) {
this->flushMappedMemory(memory, offset, size);
return VK_SUCCESS;
}
virtual void invalidateMappedMemory(const GrVkBackendMemory&, VkDeviceSize, VkDeviceSize) {}
virtual VkResult invalidateMemory(const GrVkBackendMemory& memory, VkDeviceSize offset,
VkDeviceSize size) {
this->invalidateMappedMemory(memory, offset, size);
return VK_SUCCESS;
}
virtual void freeMemory(const GrVkBackendMemory&) = 0;
// Returns the total amount of memory that is allocated and in use by an allocation for this
// allocator.
virtual uint64_t totalUsedMemory() const = 0;
// Returns the total amount of memory that is allocated by this allocator.
virtual uint64_t totalAllocatedMemory() const = 0;
};
GR_MAKE_BITFIELD_CLASS_OPS(GrVkMemoryAllocator::AllocationPropertyFlags)
#endif