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#version 110
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uniform sampler1D one;
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uniform sampler2D two;
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void main() {
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vec4 a = texture1D(one, 0.0);
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vec4 b = texture2D(two, vec2(0.0));
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vec4 c = texture1DProj(one, vec2(0.0));
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vec4 d = texture2DProj(two, vec3(0.0));
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gl_FragColor = vec4(a.x, b.x, c.x, d.x);
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}
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