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46 lines
578 B
46 lines
578 B
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out vec4 sk_FragColor;
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void main() {
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float z = 0.0;
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float _2_y = z;
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float _3_x = _2_y;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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_3_x = 42.0;
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_2_y = _3_x;
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_2_y;
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sk_FragColor.x = z;
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}
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