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22 lines
922 B
22 lines
922 B
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 testInputs;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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int4 expected = int4(1, 0, 0, 2);
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_out.sk_FragColor = ((((((abs(int(_uniforms.testInputs.x)) == expected.x && all(abs(int2(_uniforms.testInputs.xy)) == expected.xy)) && all(abs(int3(_uniforms.testInputs.xyz)) == expected.xyz)) && all(abs(int4(_uniforms.testInputs)) == expected)) && 1 == expected.x) && all(int2(1, 0) == expected.xy)) && all(int3(1, 0, 0) == expected.xyz)) && all(int4(1, 0, 0, 2) == expected) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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