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24 lines
797 B
24 lines
797 B
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 inputH4;
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float4 expectedH4;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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bool4 input = bool4(_uniforms.inputH4);
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bool4 expected = bool4(_uniforms.expectedH4);
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_out.sk_FragColor = ((((all(input.xy) == expected.x && all(input.xyz) == expected.y) && all(input) == expected.z) && expected.x) && false == expected.y) && false == expected.z ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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