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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 inputH4;
float4 expectedH4;
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
bool4 input = bool4(_uniforms.inputH4);
bool4 expected = bool4(_uniforms.expectedH4);
_out.sk_FragColor = ((((all(input.xy) == expected.x && all(input.xyz) == expected.y) && all(input) == expected.z) && expected.x) && false == expected.y) && false == expected.z ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}