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25 lines
1.3 KiB
25 lines
1.3 KiB
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 testInputs;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4 expectedA = float4(-1.0, 0.0, 0.75, 1.0);
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float4 clampLow = float4(-1.0, -2.0, -2.0, 1.0);
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float4 expectedB = float4(-1.0, 0.0, 0.5, 2.25);
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float4 clampHigh = float4(1.0, 2.0, 0.5, 3.0);
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_out.sk_FragColor = ((((((clamp(_uniforms.testInputs.x, -1.0, 1.0) == expectedA.x && all(clamp(_uniforms.testInputs.xy, -1.0, 1.0) == expectedA.xy)) && all(clamp(_uniforms.testInputs.xyz, -1.0, 1.0) == expectedA.xyz)) && all(clamp(_uniforms.testInputs, -1.0, 1.0) == expectedA)) && clamp(_uniforms.testInputs.x, clampLow.x, clampHigh.x) == expectedB.x) && all(clamp(_uniforms.testInputs.xy, clampLow.xy, clampHigh.xy) == expectedB.xy)) && all(clamp(_uniforms.testInputs.xyz, clampLow.xyz, clampHigh.xyz) == expectedB.xyz)) && all(clamp(_uniforms.testInputs, clampLow, clampHigh) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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