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22 lines
1.0 KiB
22 lines
1.0 KiB
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 input;
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float4 expected;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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_out.sk_FragColor = ((((((((_uniforms.input.x) * 57.2957795) == _uniforms.expected.x && all(((_uniforms.input.xy) * 57.2957795) == _uniforms.expected.xy)) && all(((_uniforms.input.xyz) * 57.2957795) == _uniforms.expected.xyz)) && all(((_uniforms.input) * 57.2957795) == _uniforms.expected)) && 90.0 == _uniforms.expected.x) && all(float2(90.0, 180.0) == _uniforms.expected.xy)) && all(float3(90.0, 180.0, 270.0) == _uniforms.expected.xyz)) && all(float4(90.0, 180.0, 270.0, 360.0) == _uniforms.expected) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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