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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float a;
float b;
float4 c;
float4 d;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.x = abs(_uniforms.a - _uniforms.b);
_out.sk_FragColor.x = distance(_uniforms.c, _uniforms.d);
return _out;
}