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v811_spc009
/
external
/
skia
/
tests
/
sksl
/
intrinsics
/
FloatBitsToUint.glsl
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out
vec4
sk_FragColor
;
uniform
float
a
;
void
main
(
)
{
sk_FragColor
.
x
=
float
(
floatBitsToUint
(
a
)
)
;
}
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