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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct Globals {
float3x3 a;
float3x3 b;
float4x4 c;
float4x4 d;
};
template <int C, int R>
matrix<float, C, R> matrixCompMult(matrix<float, C, R> a, matrix<float, C, R> b) {
matrix<float, C, R> result;
for (int c = 0; c < C; ++c) {
result[c] = a[c] * b[c];
}
return result;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals _globals{{}, {}, {}, {}};
(void)_globals;
Outputs _out;
(void)_out;
_out.sk_FragColor.xyz = matrixCompMult(_globals.a, _globals.b)[0];
_out.sk_FragColor = matrixCompMult(_globals.c, _globals.d)[0];
return _out;
}