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30 lines
942 B
30 lines
942 B
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float a;
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float b;
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float4 c;
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float4 d;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float _skTemp0;
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float _skTemp1;
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float4 _skTemp2;
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float _skTemp3;
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float4 _skTemp4;
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float4 _skTemp5;
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_out.sk_FragColor.x = (_skTemp0 = _uniforms.a, _skTemp1 = _uniforms.b, _skTemp0 - _skTemp1 * floor(_skTemp0 / _skTemp1));
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_out.sk_FragColor = (_skTemp2 = _uniforms.c, _skTemp3 = _uniforms.b, _skTemp2 - _skTemp3 * floor(_skTemp2 / _skTemp3));
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_out.sk_FragColor = (_skTemp4 = _uniforms.c, _skTemp5 = _uniforms.d, _skTemp4 - _skTemp5 * floor(_skTemp4 / _skTemp5));
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return _out;
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}
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