You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
72 lines
2.5 KiB
72 lines
2.5 KiB
OpCapability Shader
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
|
|
OpExecutionMode %main OriginUpperLeft
|
|
OpName %sk_FragColor "sk_FragColor"
|
|
OpName %sk_Clockwise "sk_Clockwise"
|
|
OpName %_UniformBuffer "_UniformBuffer"
|
|
OpMemberName %_UniformBuffer 0 "a"
|
|
OpName %main "main"
|
|
OpDecorate %sk_FragColor RelaxedPrecision
|
|
OpDecorate %sk_FragColor Location 0
|
|
OpDecorate %sk_FragColor Index 0
|
|
OpDecorate %sk_Clockwise BuiltIn FrontFacing
|
|
OpMemberDecorate %_UniformBuffer 0 Offset 0
|
|
OpDecorate %_UniformBuffer Block
|
|
OpDecorate %10 Binding 0
|
|
OpDecorate %10 DescriptorSet 0
|
|
OpDecorate %24 RelaxedPrecision
|
|
OpDecorate %25 RelaxedPrecision
|
|
OpDecorate %29 RelaxedPrecision
|
|
OpDecorate %30 RelaxedPrecision
|
|
OpDecorate %34 RelaxedPrecision
|
|
OpDecorate %35 RelaxedPrecision
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
|
|
%bool = OpTypeBool
|
|
%_ptr_Input_bool = OpTypePointer Input %bool
|
|
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
|
|
%uint = OpTypeInt 32 0
|
|
%_UniformBuffer = OpTypeStruct %uint
|
|
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
|
|
%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
|
|
%void = OpTypeVoid
|
|
%15 = OpTypeFunction %void
|
|
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
|
|
%int = OpTypeInt 32 1
|
|
%int_0 = OpConstant %int 0
|
|
%v2float = OpTypeVector %float 2
|
|
%main = OpFunction %void None %15
|
|
%16 = OpLabel
|
|
%18 = OpAccessChain %_ptr_Uniform_uint %10 %int_0
|
|
%22 = OpLoad %uint %18
|
|
%17 = OpExtInst %v2float %1 UnpackHalf2x16 %22
|
|
%24 = OpLoad %v4float %sk_FragColor
|
|
%25 = OpVectorShuffle %v4float %24 %17 4 5 2 3
|
|
OpStore %sk_FragColor %25
|
|
%27 = OpAccessChain %_ptr_Uniform_uint %10 %int_0
|
|
%28 = OpLoad %uint %27
|
|
%26 = OpExtInst %v2float %1 UnpackUnorm2x16 %28
|
|
%29 = OpLoad %v4float %sk_FragColor
|
|
%30 = OpVectorShuffle %v4float %29 %26 4 5 2 3
|
|
OpStore %sk_FragColor %30
|
|
%32 = OpAccessChain %_ptr_Uniform_uint %10 %int_0
|
|
%33 = OpLoad %uint %32
|
|
%31 = OpExtInst %v2float %1 UnpackSnorm2x16 %33
|
|
%34 = OpLoad %v4float %sk_FragColor
|
|
%35 = OpVectorShuffle %v4float %34 %31 4 5 2 3
|
|
OpStore %sk_FragColor %35
|
|
%37 = OpAccessChain %_ptr_Uniform_uint %10 %int_0
|
|
%38 = OpLoad %uint %37
|
|
%36 = OpExtInst %v4float %1 UnpackUnorm4x8 %38
|
|
OpStore %sk_FragColor %36
|
|
%40 = OpAccessChain %_ptr_Uniform_uint %10 %int_0
|
|
%41 = OpLoad %uint %40
|
|
%39 = OpExtInst %v4float %1 UnpackSnorm4x8 %41
|
|
OpStore %sk_FragColor %39
|
|
OpReturn
|
|
OpFunctionEnd
|