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20 lines
619 B
20 lines
619 B
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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float4x3 float4x3_from_float4x4(float4x4 x0) {
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return float4x3(float3(x0[0].xyz), float3(x0[1].xyz), float3(x0[2].xyz), float3(x0[3].xyz));
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4x3 a = float4x3(1.0);
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float4x3 b = float4x3_from_float4x4(float4x4(1.0));
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_out.sk_FragColor.x = float(all(a[0] == b[0]) ? 0 : 1);
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return _out;
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}
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