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out vec4 sk_FragColor;
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layout (binding = 0) uniform testBlock {
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layout (offset = 0) float x;
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layout (offset = 4) int w;
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layout (offset = 16) float[2] y;
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layout (offset = 48) mat3 z;
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};
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void main() {
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sk_FragColor = vec4(x, y[0], y[1], 0.0);
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}
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