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40 lines
1.5 KiB
40 lines
1.5 KiB
/*
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* Copyright 2020 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkColor.h"
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#include "include/core/SkRefCnt.h"
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#include "include/gpu/GrTypes.h"
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class GrDirectContext;
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class SkColorSpace;
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class SkImage;
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class SkPixmap;
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struct SkISize;
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namespace sk_gpu_test {
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/**
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* Creates a backend texture with pixmap contents and wraps it in a SkImage that safely deletes
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* the texture when it goes away. Unlike using makeTextureImage() on a non-GPU image, this will
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* fail rather than fallback if the pixmaps's color type doesn't map to a supported texture format.
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* For testing purposes the texture can be made renderable to exercise different code paths for
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* renderable textures/formats.
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*/
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sk_sp<SkImage> MakeBackendTextureImage(GrDirectContext*,
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const SkPixmap&,
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GrRenderable,
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GrSurfaceOrigin);
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/** Creates an image of with a solid color. */
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sk_sp<SkImage> MakeBackendTextureImage(GrDirectContext*,
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const SkImageInfo& info,
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SkColor4f,
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GrMipmapped = GrMipmapped::kNo,
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GrRenderable = GrRenderable::kNo,
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GrSurfaceOrigin = GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin);
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} // namespace sk_gpu_test
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