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210 lines
7.3 KiB
210 lines
7.3 KiB
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrContextFactory_DEFINED
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#define GrContextFactory_DEFINED
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#include "include/gpu/GrContextOptions.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/private/SkTArray.h"
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#include "tools/gpu/gl/GLTestContext.h"
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struct GrVkBackendContext;
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namespace sk_gpu_test {
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class ContextInfo;
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/**
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* This is a simple class that is useful in test apps that use different
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* GrContexts backed by different types of GL contexts. It manages creating the
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* GL context and a GrContext that uses it. The GL/Gr contexts persist until the
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* factory is destroyed (though the caller can always grab a ref on the returned
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* Gr and GL contexts to make them outlive the factory).
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*/
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class GrContextFactory : SkNoncopyable {
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public:
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// The availability of context types is subject to platform and build configuration
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// restrictions.
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enum ContextType {
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kGL_ContextType, //! OpenGL context.
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kGLES_ContextType, //! OpenGL ES context.
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kANGLE_D3D9_ES2_ContextType, //! ANGLE on Direct3D9 OpenGL ES 2 context.
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kANGLE_D3D11_ES2_ContextType,//! ANGLE on Direct3D11 OpenGL ES 2 context.
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kANGLE_D3D11_ES3_ContextType,//! ANGLE on Direct3D11 OpenGL ES 3 context.
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kANGLE_GL_ES2_ContextType, //! ANGLE on OpenGL OpenGL ES 2 context.
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kANGLE_GL_ES3_ContextType, //! ANGLE on OpenGL OpenGL ES 3 context.
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kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES context.
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kVulkan_ContextType, //! Vulkan
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kMetal_ContextType, //! Metal
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kDirect3D_ContextType, //! Direct3D 12
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kDawn_ContextType, //! Dawn
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kMock_ContextType, //! Mock context that does not draw.
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kLastContextType = kMock_ContextType
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};
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static const int kContextTypeCnt = kLastContextType + 1;
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/**
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* Overrides for the initial GrContextOptions provided at construction time, and required
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* features that will cause context creation to fail if not present.
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*/
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enum class ContextOverrides {
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kNone = 0x0,
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kAvoidStencilBuffers = 0x1,
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kFakeGLESVersionAs2 = 0x2,
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kReducedShaders = 0x4,
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};
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static bool IsRenderingContext(ContextType type) {
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switch (type) {
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case kMock_ContextType:
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return false;
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default:
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return true;
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}
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}
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static GrBackendApi ContextTypeBackend(ContextType type) {
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switch (type) {
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case kVulkan_ContextType:
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return GrBackendApi::kVulkan;
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case kMetal_ContextType:
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return GrBackendApi::kMetal;
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case kDirect3D_ContextType:
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return GrBackendApi::kDirect3D;
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case kDawn_ContextType:
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return GrBackendApi::kDawn;
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case kMock_ContextType:
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return GrBackendApi::kMock;
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default:
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return GrBackendApi::kOpenGL;
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}
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}
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static const char* ContextTypeName(ContextType contextType) {
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switch (contextType) {
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case kGL_ContextType:
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return "OpenGL";
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case kGLES_ContextType:
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return "OpenGLES";
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case kANGLE_D3D9_ES2_ContextType:
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return "ANGLE D3D9 ES2";
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case kANGLE_D3D11_ES2_ContextType:
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return "ANGLE D3D11 ES2";
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case kANGLE_D3D11_ES3_ContextType:
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return "ANGLE D3D11 ES3";
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case kANGLE_GL_ES2_ContextType:
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return "ANGLE GL ES2";
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case kANGLE_GL_ES3_ContextType:
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return "ANGLE GL ES3";
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case kCommandBuffer_ContextType:
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return "Command Buffer";
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case kVulkan_ContextType:
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return "Vulkan";
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case kMetal_ContextType:
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return "Metal";
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case kDirect3D_ContextType:
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return "Direct3D";
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case kDawn_ContextType:
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return "Dawn";
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case kMock_ContextType:
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return "Mock";
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}
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SK_ABORT("Unreachable");
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}
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explicit GrContextFactory(const GrContextOptions& opts);
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GrContextFactory();
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~GrContextFactory();
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void destroyContexts();
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void abandonContexts();
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void releaseResourcesAndAbandonContexts();
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/**
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* Get a context initialized with a type of GL context. It also makes the GL context current.
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*/
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ContextInfo getContextInfo(ContextType type, ContextOverrides = ContextOverrides::kNone);
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/**
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* Get a context in the same share group as the passed in GrContext, with the same type and
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* overrides. To get multiple contexts in a single share group, pass the same shareContext,
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* with different values for shareIndex.
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*/
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ContextInfo getSharedContextInfo(GrDirectContext* shareContext, uint32_t shareIndex = 0);
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/**
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* Get a GrContext initialized with a type of GL context. It also makes the GL context current.
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*/
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GrDirectContext* get(ContextType type, ContextOverrides overrides = ContextOverrides::kNone);
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const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; }
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private:
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ContextInfo getContextInfoInternal(ContextType type, ContextOverrides overrides,
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GrDirectContext* shareContext, uint32_t shareIndex);
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struct Context {
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ContextType fType;
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ContextOverrides fOverrides;
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GrContextOptions fOptions;
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GrBackendApi fBackend;
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TestContext* fTestContext;
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GrDirectContext* fGrContext;
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GrDirectContext* fShareContext;
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uint32_t fShareIndex;
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bool fAbandoned;
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};
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SkTArray<Context, true> fContexts;
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std::unique_ptr<GLTestContext> fSentinelGLContext;
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const GrContextOptions fGlobalOptions;
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};
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class ContextInfo {
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public:
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ContextInfo() = default;
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ContextInfo& operator=(const ContextInfo&) = default;
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GrContextFactory::ContextType type() const { return fType; }
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GrBackendApi backend() const { return GrContextFactory::ContextTypeBackend(fType); }
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GrDirectContext* directContext() const { return fContext; }
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TestContext* testContext() const { return fTestContext; }
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#ifdef SK_GL
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GLTestContext* glContext() const {
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SkASSERT(GrBackendApi::kOpenGL == this->backend());
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return static_cast<GLTestContext*>(fTestContext);
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}
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#endif
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const GrContextOptions& options() const { return fOptions; }
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private:
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ContextInfo(GrContextFactory::ContextType type,
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TestContext* testContext,
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GrDirectContext* context,
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const GrContextOptions& options)
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: fType(type), fTestContext(testContext), fContext(context), fOptions(options) {}
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GrContextFactory::ContextType fType = GrContextFactory::kGL_ContextType;
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// Valid until the factory destroys it via abandonContexts() or destroyContexts().
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TestContext* fTestContext = nullptr;
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GrDirectContext* fContext = nullptr;
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GrContextOptions fOptions;
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friend class GrContextFactory;
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};
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} // namespace sk_gpu_test
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GR_MAKE_BITFIELD_CLASS_OPS(sk_gpu_test::GrContextFactory::ContextOverrides);
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#endif
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