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// Copyright 2020 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/skottie_ios_app/SkiaContext.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTime.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrDirectContext.h"
#include "include/gpu/gl/GrGLInterface.h"
#include "include/gpu/gl/GrGLTypes.h"
#import <GLKit/GLKit.h>
#import <UIKit/UIKit.h>
#import <OpenGLES/ES3/gl.h>
#include <CoreFoundation/CoreFoundation.h>
static void configure_glkview_for_skia(GLKView* view) {
[view setDrawableColorFormat:GLKViewDrawableColorFormatRGBA8888];
[view setDrawableDepthFormat:GLKViewDrawableDepthFormat24];
[view setDrawableStencilFormat:GLKViewDrawableStencilFormat8];
}
static sk_sp<SkSurface> make_gl_surface(GrDirectContext* dContext, int width, int height) {
static constexpr int kStencilBits = 8;
static constexpr int kSampleCount = 1;
static const SkSurfaceProps surfaceProps;
if (!dContext || width <= 0 || height <= 0) {
return nullptr;
}
GLint fboid = 0;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboid);
return SkSurface::MakeFromBackendRenderTarget(
dContext,
GrBackendRenderTarget(width,
height,
kSampleCount,
kStencilBits,
GrGLFramebufferInfo{(GrGLuint)fboid, GL_RGBA8}),
kBottomLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
nullptr,
&surfaceProps);
}
// A UIView that uses a GL-backed SkSurface to draw.
@interface SkiaGLView : GLKView
@property (strong) SkiaViewController* controller;
// Override of the UIView interface.
- (void)drawRect:(CGRect)rect;
// Required initializer.
- (instancetype)initWithFrame:(CGRect)frame
withEAGLContext:(EAGLContext*)eaglContext
withDirectContext:(GrDirectContext*)dContext;
@end
@implementation SkiaGLView {
GrDirectContext* fDContext;
}
- (instancetype)initWithFrame:(CGRect)frame
withEAGLContext:(EAGLContext*)eaglContext
withDirectContext:(GrDirectContext*)dContext {
self = [super initWithFrame:frame context:eaglContext];
fDContext = dContext;
configure_glkview_for_skia(self);
return self;
}
- (void)drawRect:(CGRect)rect {
SkiaViewController* viewController = [self controller];
static constexpr double kFrameRate = 1.0 / 30.0;
double next = [viewController isPaused] ? 0 : kFrameRate + SkTime::GetNSecs() * 1e-9;
[super drawRect:rect];
int width = (int)[self drawableWidth],
height = (int)[self drawableHeight];
if (!(fDContext)) {
NSLog(@"Error: GrDirectContext missing.\n");
return;
}
if (sk_sp<SkSurface> surface = make_gl_surface(fDContext, width, height)) {
[viewController draw:rect
toCanvas:(surface->getCanvas())
atSize:CGSize{(CGFloat)width, (CGFloat)height}];
surface->flushAndSubmit();
}
if (next) {
[NSTimer scheduledTimerWithTimeInterval:std::max(0.0, next - SkTime::GetNSecs() * 1e-9)
target:self
selector:@selector(setNeedsDisplay)
userInfo:nil
repeats:NO];
}
}
@end
@interface SkiaGLContext : SkiaContext
@property (strong) EAGLContext* eaglContext;
- (instancetype) init;
- (UIView*) makeViewWithController:(SkiaViewController*)vc withFrame:(CGRect)frame;
- (SkiaViewController*) getViewController:(UIView*)view;
@end
@implementation SkiaGLContext {
sk_sp<GrDirectContext> fDContext;
}
- (instancetype) init {
self = [super init];
[self setEaglContext:[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]];
if (![self eaglContext]) {
NSLog(@"Falling back to GLES2.\n");
[self setEaglContext:[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]];
}
if (![self eaglContext]) {
NSLog(@"[[EAGLContext alloc] initWithAPI:...] failed");
return nil;
}
EAGLContext* oldContext = [EAGLContext currentContext];
[EAGLContext setCurrentContext:[self eaglContext]];
fDContext = GrDirectContext::MakeGL(nullptr, GrContextOptions());
[EAGLContext setCurrentContext:oldContext];
if (!fDContext) {
NSLog(@"GrDirectContext::MakeGL failed");
return nil;
}
return self;
}
- (UIView*) makeViewWithController:(SkiaViewController*)vc withFrame:(CGRect)frame {
SkiaGLView* skiaView = [[SkiaGLView alloc] initWithFrame:frame
withEAGLContext:[self eaglContext]
withDirectContext:fDContext.get()];
[skiaView setController:vc];
return skiaView;
}
- (SkiaViewController*) getViewController:(UIView*)view {
return [view isKindOfClass:[SkiaGLView class]] ? [(SkiaGLView*)view controller] : nil;
}
@end
SkiaContext* MakeSkiaGLContext() { return [[SkiaGLContext alloc] init]; }