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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSVGRenderContext.h"
#include "SkSVGShape.h"
SkSVGShape::SkSVGShape(SkSVGTag t) : INHERITED(t) {}
void SkSVGShape::onRender(const SkSVGRenderContext& ctx) const {
const auto fillType = ctx.presentationContext().fInherited.fFillRule.get()->asFillType();
// TODO: this approach forces duplicate geometry resolution in onDraw(); refactor to avoid.
if (const SkPaint* fillPaint = ctx.fillPaint()) {
this->onDraw(ctx.canvas(), ctx.lengthContext(), *fillPaint, fillType);
}
if (const SkPaint* strokePaint = ctx.strokePaint()) {
this->onDraw(ctx.canvas(), ctx.lengthContext(), *strokePaint, fillType);
}
}
void SkSVGShape::appendChild(sk_sp<SkSVGNode>) {
SkDebugf("cannot append child nodes to an SVG shape.\n");
}