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214 lines
8.3 KiB
214 lines
8.3 KiB
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm.h"
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#include "GrBackendSurface.h"
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#include "GrContext.h"
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#include "GrContextPriv.h"
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#include "GrGpu.h"
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#include "gl/GrGLContext.h"
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#include "SkBitmap.h"
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#include "SkGradientShader.h"
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#include "SkImage.h"
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namespace skiagm {
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class RectangleTexture : public GM {
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public:
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RectangleTexture() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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return SkString("rectangle_texture");
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}
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SkISize onISize() override { return SkISize::Make(1200, 500); }
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void fillPixels(int width, int height, void *pixels) {
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SkBitmap bmp;
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bmp.setInfo(SkImageInfo::MakeN32(width, height, kOpaque_SkAlphaType), width * 4);
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bmp.setPixels(pixels);
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SkPaint paint;
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SkCanvas canvas(bmp);
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SkPoint pts[] = { {0, 0}, {0, SkIntToScalar(height)} };
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SkColor colors0[] = { 0xFF1060B0 , 0xFF102030 };
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paint.setShader(SkGradientShader::MakeLinear(pts, colors0, nullptr, 2,
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SkShader::kClamp_TileMode));
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canvas.drawPaint(paint);
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SkColor colors1[] = {0xFFA07010, 0xFFA02080};
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paint.setAntiAlias(true);
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paint.setShader(SkGradientShader::MakeLinear(pts, colors1, nullptr, 2,
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SkShader::kClamp_TileMode));
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canvas.drawCircle(SkIntToScalar(width) / 2, SkIntToScalar(height) / 2,
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SkIntToScalar(width + height) / 5, paint);
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}
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sk_sp<SkImage> createRectangleTextureImg(GrContext* context, GrSurfaceOrigin origin, int width,
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int height, const uint32_t* pixels) {
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if (!context) {
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return nullptr;
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}
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if (context->abandoned()) {
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return nullptr;
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}
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GrGpu* gpu = context->contextPriv().getGpu();
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if (!gpu) {
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return nullptr;
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}
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const GrGLContext* glCtx = gpu->glContextForTesting();
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if (!glCtx) {
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return nullptr;
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}
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if (!(kGL_GrGLStandard == glCtx->standard() && glCtx->version() >= GR_GL_VER(3, 1)) &&
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!(glCtx->hasExtension("GL_ARB_texture_rectangle") ||
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glCtx->hasExtension("GL_ANGLE_texture_rectangle"))) {
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return nullptr;
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}
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// We will always create the GL texture as GL_RGBA, however the pixels uploaded may be
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// be RGBA or BGRA, depending on how SkPMColor was compiled.
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GrGLenum format;
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if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig) {
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format = GR_GL_BGRA;
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} else {
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SkASSERT(kSkia8888_GrPixelConfig == kRGBA_8888_GrPixelConfig);
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format = GR_GL_RGBA;
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}
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const GrGLInterface* gl = glCtx->interface();
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// Useful for debugging whether errors result from use of RECTANGLE
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// static constexpr GrGLenum kTarget = GR_GL_TEXTURE_2D;
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static constexpr GrGLenum kTarget = GR_GL_TEXTURE_RECTANGLE;
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GrGLuint id = 0;
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GR_GL_CALL(gl, GenTextures(1, &id));
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GR_GL_CALL(gl, BindTexture(kTarget, id));
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GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST));
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GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST));
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GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE));
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GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE));
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std::unique_ptr<uint32_t[]> tempPixels;
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if (origin == kBottomLeft_GrSurfaceOrigin) {
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tempPixels.reset(new uint32_t[width * height]);
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for (int y = 0; y < height; ++y) {
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std::copy_n(pixels + width * (height - y - 1), width, tempPixels.get() + width * y);
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}
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pixels = tempPixels.get();
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}
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GR_GL_CALL(gl, TexImage2D(kTarget, 0, GR_GL_RGBA, width, height, 0, format,
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GR_GL_UNSIGNED_BYTE, pixels));
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context->resetContext();
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GrGLTextureInfo info;
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info.fID = id;
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info.fTarget = kTarget;
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info.fFormat = GR_GL_RGBA8;
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GrBackendTexture rectangleTex(width, height, GrMipMapped::kNo, info);
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if (sk_sp<SkImage> image = SkImage::MakeFromAdoptedTexture(context, rectangleTex, origin,
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kRGBA_8888_SkColorType)) {
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return image;
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}
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GR_GL_CALL(gl, DeleteTextures(1, &id));
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return nullptr;
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}
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void onDraw(SkCanvas* canvas) override {
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GrContext *context = canvas->getGrContext();
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if (!context) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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constexpr int kWidth = 50;
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constexpr int kHeight = 50;
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constexpr SkScalar kPad = 5.f;
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SkPMColor pixels[kWidth * kHeight];
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this->fillPixels(kWidth, kHeight, pixels);
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sk_sp<SkImage> rectImgs[] = {
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this->createRectangleTextureImg(context, kTopLeft_GrSurfaceOrigin, kWidth, kHeight,
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pixels),
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this->createRectangleTextureImg(context, kBottomLeft_GrSurfaceOrigin, kWidth,
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kHeight, pixels),
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};
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SkASSERT(SkToBool(rectImgs[0]) == SkToBool(rectImgs[1]));
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if (!rectImgs[0]) {
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SkPaint paint;
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SkFont font;
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canvas->drawString("Could not create rectangle texture image.", 10, 100, font, paint);
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return;
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}
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constexpr SkFilterQuality kQualities[] = {
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kNone_SkFilterQuality,
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kLow_SkFilterQuality,
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kMedium_SkFilterQuality,
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kHigh_SkFilterQuality,
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};
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constexpr SkScalar kScales[] = {1.0f, 1.2f, 0.75f};
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canvas->translate(kPad, kPad);
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for (size_t i = 0; i < SK_ARRAY_COUNT(rectImgs); ++i) {
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for (auto s : kScales) {
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canvas->save();
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canvas->scale(s, s);
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for (auto q : kQualities) {
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// drawImage
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SkPaint plainPaint;
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plainPaint.setFilterQuality(q);
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canvas->drawImage(rectImgs[i], 0, 0, &plainPaint);
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canvas->translate(kWidth + kPad, 0);
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// clamp/clamp shader
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SkPaint clampPaint;
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clampPaint.setFilterQuality(q);
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clampPaint.setShader(rectImgs[i]->makeShader());
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canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), clampPaint);
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canvas->translate(kWidth * 1.5f + kPad, 0);
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// repeat/mirror shader
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SkPaint repeatPaint;
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repeatPaint.setFilterQuality(q);
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repeatPaint.setShader(rectImgs[i]->makeShader(SkShader::kRepeat_TileMode,
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SkShader::kMirror_TileMode));
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canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), repeatPaint);
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canvas->translate(1.5f * kWidth + kPad, 0);
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// drawImageRect with kStrict
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auto srcRect = SkRect::MakeXYWH(.25f * rectImgs[i]->width(),
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.25f * rectImgs[i]->height(),
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.50f * rectImgs[i]->width(),
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.50f * rectImgs[i]->height());
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auto dstRect = SkRect::MakeXYWH(0, 0,
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.50f * rectImgs[i]->width(),
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.50f * rectImgs[i]->height());
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canvas->drawImageRect(rectImgs[i], srcRect, dstRect, &plainPaint,
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SkCanvas::kStrict_SrcRectConstraint);
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canvas->translate(kWidth * .5f + kPad, 0);
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}
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canvas->restore();
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canvas->translate(0, kPad + 1.5f * kHeight * s);
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}
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}
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}
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private:
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typedef GM INHERITED;
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};
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DEF_GM(return new RectangleTexture;)
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}
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